virtualx-engine/platform/osx/display_server_osx.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

325 lines
14 KiB
C++

/*************************************************************************/
/* display_server_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef DISPLAY_SERVER_OSX_H
#define DISPLAY_SERVER_OSX_H
#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
#include "core/input/input.h"
#include "servers/display_server.h"
#if defined(OPENGL_ENABLED)
#include "context_gl_osx.h"
//TODO - reimplement OpenGLES
#endif
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/osx/vulkan_context_osx.h"
#endif
#include <AppKit/AppKit.h>
#include <AppKit/NSCursor.h>
#include <ApplicationServices/ApplicationServices.h>
#include <CoreVideo/CoreVideo.h>
#undef BitMap
#undef CursorShape
class DisplayServerOSX : public DisplayServer {
GDCLASS(DisplayServerOSX, DisplayServer)
_THREAD_SAFE_CLASS_
public:
#if defined(OPENGL_ENABLED)
ContextGL_OSX *context_gles2;
#endif
#if defined(VULKAN_ENABLED)
VulkanContextOSX *context_vulkan;
RenderingDeviceVulkan *rendering_device_vulkan;
#endif
const NSMenu *_get_menu_root(const String &p_menu_root) const;
NSMenu *_get_menu_root(const String &p_menu_root);
NSMenu *apple_menu = nullptr;
NSMenu *dock_menu = nullptr;
Map<String, NSMenu *> submenu;
struct KeyEvent {
WindowID window_id;
unsigned int osx_state = false;
bool pressed = false;
bool echo = false;
bool raw = false;
uint32_t keycode = 0;
uint32_t physical_keycode = 0;
uint32_t unicode = 0;
};
struct WarpEvent {
NSTimeInterval timestamp;
NSPoint delta;
};
List<WarpEvent> warp_events;
NSTimeInterval last_warp = 0;
Vector<KeyEvent> key_event_buffer;
int key_event_pos;
struct WindowData {
id window_delegate;
id window_object;
id window_view;
Vector<Vector2> mpath;
#if defined(OPENGL_ENABLED)
ContextGL_OSX *context_gles2 = nullptr;
#endif
Point2i mouse_pos;
Size2i min_size;
Size2i max_size;
Size2i size;
bool mouse_down_control = false;
bool im_active = false;
Size2i im_position;
Callable rect_changed_callback;
Callable event_callback;
Callable input_event_callback;
Callable input_text_callback;
Callable drop_files_callback;
ObjectID instance_id;
WindowID transient_parent = INVALID_WINDOW_ID;
Set<WindowID> transient_children;
bool layered_window = false;
bool fullscreen = false;
bool on_top = false;
bool borderless = false;
bool resize_disabled = false;
bool no_focus = false;
};
Point2i im_selection;
String im_text;
Map<WindowID, WindowData> windows;
WindowID window_id_counter = MAIN_WINDOW_ID;
WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect);
void _update_window(WindowData p_wd);
void _send_window_event(const WindowData &wd, WindowEvent p_event);
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void _dispatch_input_event(const Ref<InputEvent> &p_event);
WindowID _find_window_id(id p_window);
void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window);
Point2i _get_screens_origin() const;
Point2i _get_native_screen_position(int p_screen) const;
void _push_input(const Ref<InputEvent> &p_event);
void _process_key_events();
void _release_pressed_events();
String rendering_driver;
id delegate;
id autoreleasePool;
CGEventSourceRef eventSource;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
Map<CursorShape, Vector<Variant>> cursors_cache;
MouseMode mouse_mode;
Point2i last_mouse_pos;
uint32_t last_button_state;
bool window_focused;
bool drop_events;
bool in_dispatch_input_event = false;
public:
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()) override;
virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()) override;
virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu) override;
virtual void global_menu_add_separator(const String &p_menu_root) override;
virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const override;
virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const override;
virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx) override;
virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx) override;
virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx) override;
virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx) override;
virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked) override;
virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable) override;
virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback) override;
virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag) override;
virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text) override;
virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu) override;
virtual int global_menu_get_item_count(const String &p_menu_root) const override;
virtual void global_menu_remove_item(const String &p_menu_root, int p_idx) override;
virtual void global_menu_clear(const String &p_menu_root) override;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) override;
virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) override;
virtual void mouse_set_mode(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode() const override;
virtual void mouse_warp_to_position(const Point2i &p_to) override;
virtual Point2i mouse_get_position() const override;
virtual Point2i mouse_get_absolute_position() const override;
virtual int mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
virtual int get_screen_count() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual float screen_get_max_scale() const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Vector<int> get_window_list() const override;
virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
virtual void show_window(WindowID p_id) override;
virtual void delete_sub_window(WindowID p_id) override;
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override;
virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual bool can_any_window_draw() const override;
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual Point2i ime_get_selection() const override;
virtual String ime_get_text() const override;
virtual void cursor_set_shape(CursorShape p_shape) override;
virtual CursorShape cursor_get_shape() const override;
virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
virtual bool get_swap_cancel_ok() override;
virtual int keyboard_get_layout_count() const override;
virtual int keyboard_get_current_layout() const override;
virtual void keyboard_set_current_layout(int p_index) override;
virtual String keyboard_get_layout_language(int p_index) const override;
virtual String keyboard_get_layout_name(int p_index) const override;
virtual void process_events() override;
virtual void force_process_and_drop_events() override;
virtual void release_rendering_thread() override;
virtual void make_rendering_thread() override;
virtual void swap_buffers() override;
virtual void set_native_icon(const String &p_filename) override;
virtual void set_icon(const Ref<Image> &p_icon) override;
virtual void console_set_visible(bool p_enabled) override;
virtual bool is_console_visible() const override;
static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_osx_driver();
DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
~DisplayServerOSX();
};
#endif // DISPLAY_SERVER_OSX_H