432ac521ef
Library code and public headers are now properly separated, we can fix include paths to remove the redundant subfolder.
49 lines
1.3 KiB
Python
49 lines
1.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_upnp = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_miniupnpc"]:
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thirdparty_dir = "#thirdparty/miniupnpc/"
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thirdparty_sources = [
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"igd_desc_parse.c",
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"miniupnpc.c",
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"minixml.c",
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"minisoap.c",
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"minissdpc.c",
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"miniwget.c",
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"upnpcommands.c",
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"upnpdev.c",
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"upnpreplyparse.c",
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"connecthostport.c",
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"portlistingparse.c",
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"receivedata.c",
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"addr_is_reserved.c",
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]
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thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
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env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
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env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
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env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
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env_thirdparty = env_upnp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_upnp.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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