virtualx-engine/drivers/gles3/shaders
2023-01-24 01:08:32 +01:00
..
canvas.glsl Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2023-01-18 19:52:47 -08:00
canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
copy.glsl Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
cube_to_dp.glsl
cubemap_filter.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
effect_blur.glsl
lens_distorted.glsl
particles.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
particles_copy.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene.glsl Fix some SpotLight3D issues (clustering artifacts, light leak) 2023-01-24 01:08:32 +01:00
SCsub Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
skeleton.glsl Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
sky.glsl Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
stdlib_inc.glsl Exposure emulated *Unorm4x8 glsl functions in non-android builds 2022-12-04 14:05:14 -08:00
tonemap.glsl Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
tonemap_inc.glsl