..
area.cpp
Fix usage of deleted element in Area::_area_inout
2021-01-16 09:54:55 +01:00
area.h
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2021-01-13 16:17:06 +01:00
arvr_nodes.cpp
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2021-01-13 16:17:06 +01:00
arvr_nodes.h
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2021-01-13 16:17:06 +01:00
audio_stream_player_3d.cpp
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2021-01-13 16:17:06 +01:00
audio_stream_player_3d.h
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2021-01-13 16:17:06 +01:00
baked_lightmap.cpp
Add options to reduce lightmaps disk usage.
2021-02-16 13:20:27 +01:00
baked_lightmap.h
Add options to reduce lightmaps disk usage.
2021-02-16 13:20:27 +01:00
bone_attachment.cpp
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2021-01-13 16:17:06 +01:00
bone_attachment.h
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2021-01-13 16:17:06 +01:00
camera.cpp
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2021-01-13 16:17:06 +01:00
camera.h
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2021-01-13 16:17:06 +01:00
collision_object.cpp
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2021-01-13 16:17:06 +01:00
collision_object.h
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2021-01-13 16:17:06 +01:00
collision_polygon.cpp
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2021-01-13 16:17:06 +01:00
collision_polygon.h
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2021-01-13 16:17:06 +01:00
collision_shape.cpp
Bugfix: Update transform of collision shape on NOTIFICATION_PARENTED (fixes invalid transform of collision shape in cases where the node is not supposed to enter the scene tree)
2021-02-06 02:41:16 +01:00
collision_shape.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
cpu_particles.cpp
[3.2] Fix particles not properly modified by their lifetime
2021-01-27 16:32:21 +03:00
cpu_particles.h
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2021-01-13 16:17:06 +01:00
gi_probe.cpp
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2021-01-13 16:17:06 +01:00
gi_probe.h
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2021-01-13 16:17:06 +01:00
immediate_geometry.cpp
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2021-01-13 16:17:06 +01:00
immediate_geometry.h
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2021-01-13 16:17:06 +01:00
interpolated_camera.cpp
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2021-01-13 16:17:06 +01:00
interpolated_camera.h
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2021-01-13 16:17:06 +01:00
light.cpp
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2021-01-13 16:17:06 +01:00
light.h
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2021-01-13 16:17:06 +01:00
lightmapper.cpp
CPU lightmapper fixes.
2021-01-15 12:32:54 +01:00
lightmapper.h
embree: cross compile fixes.
2021-01-18 06:20:24 -08:00
listener.cpp
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2021-01-13 16:17:06 +01:00
listener.h
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2021-01-13 16:17:06 +01:00
mesh_instance.cpp
Accomodate blend shape ranges of -1 to +1
2021-02-07 21:42:02 +00:00
mesh_instance.h
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2021-01-13 16:17:06 +01:00
multimesh_instance.cpp
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2021-01-13 16:17:06 +01:00
multimesh_instance.h
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2021-01-13 16:17:06 +01:00
navigation.cpp
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2021-01-13 16:17:06 +01:00
navigation.h
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2021-01-13 16:17:06 +01:00
navigation_mesh.cpp
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2021-01-13 16:17:06 +01:00
navigation_mesh.h
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2021-01-13 16:17:06 +01:00
particles.cpp
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2021-01-13 16:17:06 +01:00
particles.h
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2021-01-13 16:17:06 +01:00
path.cpp
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2021-01-13 16:17:06 +01:00
path.h
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2021-01-13 16:17:06 +01:00
physics_body.cpp
Fixed 6DOF set/get check for the path starting with joint_constraints
2021-01-26 17:00:15 +01:00
physics_body.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
physics_joint.cpp
Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-13 18:29:44 +00:00
physics_joint.h
Merge pull request #45163 from akien-mga/3.2-cherrypicks
2021-01-13 17:38:05 +01:00
position_3d.cpp
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2021-01-13 16:17:06 +01:00
position_3d.h
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2021-01-13 16:17:06 +01:00
proximity_group.cpp
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2021-01-13 16:17:06 +01:00
proximity_group.h
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2021-01-13 16:17:06 +01:00
ray_cast.cpp
Merge pull request #45198 from nekomatata/improved-raycast-node-render-debug-3.2
2021-01-15 16:51:04 +01:00
ray_cast.h
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2021-01-13 16:17:06 +01:00
reflection_probe.cpp
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2021-01-13 16:17:06 +01:00
reflection_probe.h
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2021-01-13 16:17:06 +01:00
remote_transform.cpp
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2021-01-13 16:17:06 +01:00
remote_transform.h
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2021-01-13 16:17:06 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
skeleton.cpp
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2021-01-13 16:17:06 +01:00
skeleton.h
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2021-01-13 16:17:06 +01:00
soft_body.cpp
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2021-01-13 16:17:06 +01:00
soft_body.h
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2021-01-13 16:17:06 +01:00
spatial.cpp
Optimize transform propagation for hidden objects
2021-02-03 15:16:47 +00:00
spatial.h
Optimize transform propagation for hidden objects
2021-02-03 15:16:47 +00:00
spatial_velocity_tracker.cpp
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2021-01-13 16:17:06 +01:00
spatial_velocity_tracker.h
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2021-01-13 16:17:06 +01:00
spring_arm.cpp
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2021-01-13 16:17:06 +01:00
spring_arm.h
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2021-01-13 16:17:06 +01:00
sprite_3d.cpp
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2021-01-13 16:17:06 +01:00
sprite_3d.h
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2021-01-13 16:17:06 +01:00
vehicle_body.cpp
Fix nan errors when using VehicleBody
2021-02-08 22:36:36 +01:00
vehicle_body.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visibility_notifier.cpp
Cache world in VisibilityNotifier3D to avoid crash
2021-02-02 13:02:45 +01:00
visibility_notifier.h
Cache world in VisibilityNotifier3D to avoid crash
2021-02-02 13:02:45 +01:00
visual_instance.cpp
Optimize transform propagation for hidden objects
2021-02-03 15:16:47 +00:00
visual_instance.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
voxel_light_baker.cpp
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
voxel_light_baker.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
world_environment.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
world_environment.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00