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config.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
config.h
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
light_storage.cpp
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Add RENDERING_INFO parameters to GL Compatibility renderer
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2023-06-16 09:10:00 +02:00 |
light_storage.h
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2023-05-19 19:22:10 +02:00 |
material_storage.cpp
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Fix use of discard in shaders
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2023-07-24 23:21:04 +02:00 |
material_storage.h
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Ensure that "detect 3D" is only called when using 3D shaders
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2023-06-13 13:20:11 -07:00 |
mesh_storage.cpp
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Merge pull request #79772 from Malcolmnixon/gles-skeletons
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2023-07-24 19:33:27 +02:00 |
mesh_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
particles_storage.cpp
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Initialize particles instance buffer in case it is used before being updated
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2023-06-29 13:24:40 -07:00 |
particles_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
render_scene_buffers_gles3.cpp
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Expose RenderingSceneBuffers through ClassDB
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2023-07-26 23:48:30 +10:00 |
render_scene_buffers_gles3.h
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Expose RenderingSceneBuffers through ClassDB
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2023-07-26 23:48:30 +10:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Add custom texture create function
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2023-07-26 20:46:34 +10:00 |
texture_storage.h
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Add custom texture create function
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2023-07-26 20:46:34 +10:00 |
utilities.cpp
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Add RENDERING_INFO parameters to GL Compatibility renderer
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2023-06-16 09:10:00 +02:00 |
utilities.h
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Add RENDERING_INFO parameters to GL Compatibility renderer
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2023-06-16 09:10:00 +02:00 |