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`smoothstep()` avoids the sudden transparency jump when entering or leaving an object's alpha fade margin distance. This in turn helps make opacity transitions less noticeable to the player, as it's less likely to catch the player's eye. |
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render_forward_clustered.cpp | ||
render_forward_clustered.h | ||
scene_shader_forward_clustered.cpp | ||
scene_shader_forward_clustered.h | ||
SCsub |