virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 20464fd103
Make visibility range alpha fade smoother
`smoothstep()` avoids the sudden transparency jump when entering or
leaving an object's alpha fade margin distance. This in turn helps
make opacity transitions less noticeable to the player, as it's
less likely to catch the player's eye.
2022-02-01 23:54:44 +01:00
..
render_forward_clustered.cpp Make visibility range alpha fade smoother 2022-02-01 23:54:44 +01:00
render_forward_clustered.h Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
scene_shader_forward_clustered.cpp Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
scene_shader_forward_clustered.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00