30783d57cc
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
380 lines
13 KiB
Text
380 lines
13 KiB
Text
/*************************************************************************/
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/* game_center.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "game_center.h"
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#import "platform/iphone/app_delegate.h"
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#import "game_center_delegate.h"
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#import "platform/iphone/view_controller.h"
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#import <GameKit/GameKit.h>
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GameCenter *GameCenter::instance = NULL;
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GodotGameCenterDelegate *gameCenterDelegate = nil;
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void GameCenter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
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ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
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ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
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ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
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ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
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ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
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ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
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ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
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ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
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ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
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ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
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};
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Error GameCenter::authenticate() {
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//if this class isn't available, game center isn't implemented
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if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
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return ERR_UNAVAILABLE;
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}
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GKLocalPlayer *player = [GKLocalPlayer localPlayer];
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ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
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UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
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ERR_FAIL_COND_V(!root_controller, FAILED);
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// This handler is called several times. First when the view needs to be shown, then again
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// after the view is cancelled or the user logs in. Or if the user's already logged in, it's
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// called just once to confirm they're authenticated. This is why no result needs to be specified
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// in the presentViewController phase. In this case, more calls to this function will follow.
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_weakify(root_controller);
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_weakify(player);
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player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
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_strongify(root_controller);
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_strongify(player);
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if (controller) {
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[root_controller presentViewController:controller animated:YES completion:nil];
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} else {
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Dictionary ret;
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ret["type"] = "authentication";
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if (player.isAuthenticated) {
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ret["result"] = "ok";
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if (@available(iOS 13, *)) {
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ret["player_id"] = [player.teamPlayerID UTF8String];
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#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
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} else {
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ret["player_id"] = [player.playerID UTF8String];
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#endif
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}
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GameCenter::get_singleton()->authenticated = true;
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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ret["error_description"] = [error.localizedDescription UTF8String];
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GameCenter::get_singleton()->authenticated = false;
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};
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pending_events.push_back(ret);
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};
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});
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return OK;
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};
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bool GameCenter::is_authenticated() {
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return authenticated;
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};
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Error GameCenter::post_score(Dictionary p_score) {
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ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
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float score = p_score["score"];
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String category = p_score["category"];
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NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
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GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
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reporter.value = score;
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ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
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[GKScore reportScores:@[ reporter ]
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withCompletionHandler:^(NSError *error) {
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Dictionary ret;
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ret["type"] = "post_score";
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if (error == nil) {
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ret["result"] = "ok";
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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ret["error_description"] = [error.localizedDescription UTF8String];
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};
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pending_events.push_back(ret);
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}];
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return OK;
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};
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Error GameCenter::award_achievement(Dictionary p_params) {
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ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
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String name = p_params["name"];
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float progress = p_params["progress"];
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NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
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GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
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ERR_FAIL_COND_V(!achievement, FAILED);
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ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
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achievement.percentComplete = progress;
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achievement.showsCompletionBanner = NO;
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if (p_params.has("show_completion_banner")) {
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achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
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}
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[GKAchievement reportAchievements:@[ achievement ]
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withCompletionHandler:^(NSError *error) {
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Dictionary ret;
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ret["type"] = "award_achievement";
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if (error == nil) {
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ret["result"] = "ok";
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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};
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pending_events.push_back(ret);
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}];
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return OK;
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};
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void GameCenter::request_achievement_descriptions() {
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[GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
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Dictionary ret;
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ret["type"] = "achievement_descriptions";
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if (error == nil) {
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ret["result"] = "ok";
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PackedStringArray names;
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PackedStringArray titles;
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PackedStringArray unachieved_descriptions;
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PackedStringArray achieved_descriptions;
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PackedInt32Array maximum_points;
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Array hidden;
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Array replayable;
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for (NSUInteger i = 0; i < [descriptions count]; i++) {
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GKAchievementDescription *description = [descriptions objectAtIndex:i];
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const char *str = [description.identifier UTF8String];
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names.push_back(String::utf8(str != NULL ? str : ""));
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str = [description.title UTF8String];
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titles.push_back(String::utf8(str != NULL ? str : ""));
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str = [description.unachievedDescription UTF8String];
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unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
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str = [description.achievedDescription UTF8String];
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achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
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maximum_points.push_back(description.maximumPoints);
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hidden.push_back(description.hidden == YES);
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replayable.push_back(description.replayable == YES);
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}
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ret["names"] = names;
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ret["titles"] = titles;
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ret["unachieved_descriptions"] = unachieved_descriptions;
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ret["achieved_descriptions"] = achieved_descriptions;
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ret["maximum_points"] = maximum_points;
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ret["hidden"] = hidden;
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ret["replayable"] = replayable;
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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};
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pending_events.push_back(ret);
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}];
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};
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void GameCenter::request_achievements() {
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[GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
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Dictionary ret;
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ret["type"] = "achievements";
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if (error == nil) {
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ret["result"] = "ok";
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PackedStringArray names;
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PackedFloat32Array percentages;
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for (NSUInteger i = 0; i < [achievements count]; i++) {
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GKAchievement *achievement = [achievements objectAtIndex:i];
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const char *str = [achievement.identifier UTF8String];
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names.push_back(String::utf8(str != NULL ? str : ""));
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percentages.push_back(achievement.percentComplete);
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}
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ret["names"] = names;
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ret["progress"] = percentages;
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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};
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pending_events.push_back(ret);
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}];
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};
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void GameCenter::reset_achievements() {
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[GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) {
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Dictionary ret;
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ret["type"] = "reset_achievements";
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if (error == nil) {
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ret["result"] = "ok";
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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};
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pending_events.push_back(ret);
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}];
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};
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Error GameCenter::show_game_center(Dictionary p_params) {
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ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
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GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
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if (p_params.has("view")) {
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String view_name = p_params["view"];
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if (view_name == "default") {
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view_state = GKGameCenterViewControllerStateDefault;
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} else if (view_name == "leaderboards") {
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view_state = GKGameCenterViewControllerStateLeaderboards;
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} else if (view_name == "achievements") {
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view_state = GKGameCenterViewControllerStateAchievements;
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} else if (view_name == "challenges") {
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view_state = GKGameCenterViewControllerStateChallenges;
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} else {
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return ERR_INVALID_PARAMETER;
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}
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}
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GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
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ERR_FAIL_COND_V(!controller, FAILED);
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UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
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ERR_FAIL_COND_V(!root_controller, FAILED);
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controller.gameCenterDelegate = gameCenterDelegate;
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controller.viewState = view_state;
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if (view_state == GKGameCenterViewControllerStateLeaderboards) {
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controller.leaderboardIdentifier = nil;
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if (p_params.has("leaderboard_name")) {
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String name = p_params["leaderboard_name"];
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NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
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controller.leaderboardIdentifier = name_str;
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}
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}
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[root_controller presentViewController:controller animated:YES completion:nil];
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return OK;
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};
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Error GameCenter::request_identity_verification_signature() {
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ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
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GKLocalPlayer *player = [GKLocalPlayer localPlayer];
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[player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
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Dictionary ret;
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ret["type"] = "identity_verification_signature";
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if (error == nil) {
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ret["result"] = "ok";
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ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
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ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
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ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
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ret["timestamp"] = timestamp;
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if (@available(iOS 13, *)) {
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ret["player_id"] = [player.teamPlayerID UTF8String];
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#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
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} else {
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ret["player_id"] = [player.playerID UTF8String];
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#endif
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}
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} else {
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ret["result"] = "error";
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ret["error_code"] = (int64_t)error.code;
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ret["error_description"] = [error.localizedDescription UTF8String];
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};
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pending_events.push_back(ret);
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}];
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return OK;
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};
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void GameCenter::game_center_closed() {
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Dictionary ret;
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ret["type"] = "show_game_center";
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ret["result"] = "ok";
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pending_events.push_back(ret);
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}
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int GameCenter::get_pending_event_count() {
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return pending_events.size();
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};
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Variant GameCenter::pop_pending_event() {
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Variant front = pending_events.front()->get();
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pending_events.pop_front();
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return front;
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};
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GameCenter *GameCenter::get_singleton() {
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return instance;
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};
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GameCenter::GameCenter() {
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ERR_FAIL_COND(instance != NULL);
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instance = this;
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authenticated = false;
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gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
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};
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GameCenter::~GameCenter() {
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if (gameCenterDelegate) {
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gameCenterDelegate = nil;
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}
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}
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