2091f20443
Fixes the following GCC 5 warnings: ``` core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder] core/object.h:192:15: warning: 'PropertyInfo MethodInfo::return_val' [-Wreorder] core/object.cpp:278:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder] core/script_debugger_remote.h:91:6: warning: 'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder] core/script_debugger_remote.h:92:6: warning: 'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder] core/script_debugger_remote.cpp:1086:1: warning: when initialized here [-Wreorder] modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder] modules/bullet/area_bullet.h:92:39: warning: 'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder] modules/bullet/area_bullet.cpp:46:1: warning: when initialized here [-Wreorder] modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder] modules/bullet/collision_object_bullet.h:117:7: warning: 'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder] modules/bullet/collision_object_bullet.cpp:67:1: warning: when initialized here [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder] modules/bullet/godot_ray_world_algorithm.h:46:33: warning: 'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder] modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:89:6: warning: 'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:93:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:140:6: warning: 'int GodotAllContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:147:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:166:6: warning: 'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder] modules/bullet/godot_result_callbacks.h:173:2: warning: when initialized here [-Wreorder] modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder] modules/bullet/godot_result_callbacks.h:191:7: warning: 'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder] modules/bullet/godot_result_callbacks.h:199:2: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:199:9: warning: 'real_t RigidBodyBullet::mass' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:219:7: warning: 'bool RigidBodyBullet::isTransformChanged' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder] modules/bullet/rigid_body_bullet.h:208:6: warning: 'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder] modules/bullet/rigid_body_bullet.cpp:258:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:68:6: warning: 'int SoftBodyBullet::simulation_precision' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder] modules/bullet/soft_body_bullet.h:61:14: warning: 'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder] modules/bullet/soft_body_bullet.cpp:38:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:95:35: warning: 'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder] modules/bullet/space_bullet.h:99:23: warning: 'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder] modules/bullet/space_bullet.cpp:333:1: warning: when initialized here [-Wreorder] modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder] modules/gdnative/nativescript/nativescript.h:73:9: warning: 'String NativeScriptDesc::documentation' [-Wreorder] modules/gdnative/nativescript/nativescript.h:88:9: warning: when initialized here [-Wreorder] modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder] modules/gdscript/gdscript.h:294:4: warning: 'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder] modules/gdscript/gdscript.h:303:2: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder] scene/3d/physics_body.h:543:7: warning: 'bool PhysicalBone::_internal_static_body' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder] scene/3d/physics_body.h:539:12: warning: 'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder] scene/3d/physics_body.cpp:2502:1: warning: when initialized here [-Wreorder] scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder] scene/3d/spring_arm.h:43:8: warning: 'float SpringArm::current_spring_length' [-Wreorder] scene/3d/spring_arm.cpp:37:1: warning: when initialized here [-Wreorder] scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder] scene/animation/skeleton_ik.h:152:7: warning: 'bool SkeletonIK::use_magnet' [-Wreorder] scene/animation/skeleton_ik.cpp:418:1: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder] scene/resources/tile_set.h:83:7: warning: 'int TileSet::AutotileData::spacing' [-Wreorder] scene/resources/tile_set.h:92:12: warning: when initialized here [-Wreorder] scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder] scene/resources/tile_set.h:114:9: warning: 'Color TileSet::TileData::modulate' [-Wreorder] scene/resources/tile_set.h:120:12: warning: when initialized here [-Wreorder] servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder] servers/physics/body_sw.h:57:11: warning: 'uint16_t BodySW::locked_axis' [-Wreorder] servers/physics/body_sw.cpp:756:1: warning: when initialized here [-Wreorder] ``` Nothing really relevant for us, but it's not a bad consistency improvement anyway so worth taking.
396 lines
14 KiB
C++
396 lines
14 KiB
C++
/*************************************************************************/
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/* nativescript.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NATIVE_SCRIPT_H
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#define NATIVE_SCRIPT_H
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/oa_hash_map.h"
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#include "core/ordered_hash_map.h"
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#include "core/os/thread_safe.h"
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#include "core/resource.h"
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#include "core/script_language.h"
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#include "core/self_list.h"
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#include "scene/main/node.h"
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#include "modules/gdnative/gdnative.h"
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#include <nativescript/godot_nativescript.h>
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#ifndef NO_THREADS
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#include "core/os/mutex.h"
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#endif
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struct NativeScriptDesc {
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struct Method {
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godot_instance_method method;
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MethodInfo info;
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int rpc_mode;
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String documentation;
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};
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struct Property {
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godot_property_set_func setter;
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godot_property_get_func getter;
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PropertyInfo info;
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Variant default_value;
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int rset_mode;
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String documentation;
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};
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struct Signal {
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MethodInfo signal;
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String documentation;
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};
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Map<StringName, Method> methods;
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OrderedHashMap<StringName, Property> properties;
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Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
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StringName base;
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StringName base_native_type;
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NativeScriptDesc *base_data;
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godot_instance_create_func create_func;
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godot_instance_destroy_func destroy_func;
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String documentation;
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const void *type_tag;
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bool is_tool;
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inline NativeScriptDesc() :
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methods(),
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properties(),
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signals_(),
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base(),
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base_native_type(),
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documentation(),
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type_tag(NULL) {
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zeromem(&create_func, sizeof(godot_instance_create_func));
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zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
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}
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};
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class NativeScript : public Script {
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GDCLASS(NativeScript, Script)
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#ifdef TOOLS_ENABLED
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Set<PlaceHolderScriptInstance *> placeholders;
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void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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#endif
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friend class NativeScriptInstance;
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friend class NativeScriptLanguage;
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friend class NativeReloadNode;
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friend class GDNativeLibrary;
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Ref<GDNativeLibrary> library;
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String lib_path;
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String class_name;
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String script_class_name;
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String script_class_icon_path;
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#ifndef NO_THREADS
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Mutex *owners_lock;
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#endif
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Set<Object *> instance_owners;
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protected:
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static void _bind_methods();
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public:
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inline NativeScriptDesc *get_script_desc() const;
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void set_class_name(String p_class_name);
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String get_class_name() const;
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void set_library(Ref<GDNativeLibrary> p_library);
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Ref<GDNativeLibrary> get_library() const;
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void set_script_class_name(String p_type);
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String get_script_class_name() const;
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void set_script_class_icon_path(String p_icon_path);
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String get_script_class_icon_path() const;
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virtual bool can_instance() const;
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virtual Ref<Script> get_base_script() const; //for script inheritance
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virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
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virtual ScriptInstance *instance_create(Object *p_this);
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virtual bool instance_has(const Object *p_this) const;
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virtual bool has_source_code() const;
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virtual String get_source_code() const;
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virtual void set_source_code(const String &p_code);
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virtual Error reload(bool p_keep_state = false);
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virtual bool has_method(const StringName &p_method) const;
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virtual MethodInfo get_method_info(const StringName &p_method) const;
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virtual bool is_tool() const;
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virtual ScriptLanguage *get_language() const;
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virtual bool has_script_signal(const StringName &p_signal) const;
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virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
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virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
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virtual void update_exports(); //editor tool
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virtual void get_script_method_list(List<MethodInfo> *p_list) const;
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virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
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String get_class_documentation() const;
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String get_method_documentation(const StringName &p_method) const;
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String get_signal_documentation(const StringName &p_signal_name) const;
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String get_property_documentation(const StringName &p_path) const;
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Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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NativeScript();
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~NativeScript();
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};
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class NativeScriptInstance : public ScriptInstance {
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friend class NativeScript;
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Object *owner;
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Ref<NativeScript> script;
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#ifdef DEBUG_ENABLED
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StringName current_method_call;
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#endif
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void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
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public:
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void *userdata;
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virtual bool set(const StringName &p_name, const Variant &p_value);
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virtual bool get(const StringName &p_name, Variant &r_ret) const;
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virtual void get_property_list(List<PropertyInfo> *p_properties) const;
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virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
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virtual void get_method_list(List<MethodInfo> *p_list) const;
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virtual bool has_method(const StringName &p_method) const;
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virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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virtual void notification(int p_notification);
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virtual Ref<Script> get_script() const;
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virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
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virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
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virtual ScriptLanguage *get_language();
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virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
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virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
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virtual void refcount_incremented();
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virtual bool refcount_decremented();
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~NativeScriptInstance();
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};
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class NativeReloadNode;
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class NativeScriptLanguage : public ScriptLanguage {
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friend class NativeScript;
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friend class NativeScriptInstance;
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friend class NativeReloadNode;
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private:
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static NativeScriptLanguage *singleton;
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int lang_idx;
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void _unload_stuff(bool p_reload = false);
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#ifndef NO_THREADS
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Mutex *mutex;
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Set<Ref<GDNativeLibrary> > libs_to_init;
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Set<NativeScript *> scripts_to_register;
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volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
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void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
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#endif
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void init_library(const Ref<GDNativeLibrary> &lib);
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void register_script(NativeScript *script);
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void unregister_script(NativeScript *script);
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void call_libraries_cb(const StringName &name);
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Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
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Set<Vector<void *> *> binding_instances;
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Map<int, HashMap<StringName, const void *> > global_type_tags;
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struct ProfileData {
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StringName signature;
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uint64_t call_count;
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uint64_t self_time;
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uint64_t total_time;
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uint64_t frame_call_count;
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uint64_t frame_self_time;
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uint64_t frame_total_time;
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uint64_t last_frame_call_count;
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uint64_t last_frame_self_time;
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uint64_t last_frame_total_time;
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};
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Map<StringName, ProfileData> profile_data;
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bool profiling;
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public:
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// These two maps must only be touched on the main thread
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Map<String, Map<StringName, NativeScriptDesc> > library_classes;
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Map<String, Ref<GDNative> > library_gdnatives;
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Map<String, Set<NativeScript *> > library_script_users;
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const StringName _init_call_type = "nativescript_init";
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const StringName _init_call_name = "nativescript_init";
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const StringName _terminate_call_name = "nativescript_terminate";
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const StringName _noarg_call_type = "nativescript_no_arg";
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const StringName _frame_call_name = "nativescript_frame";
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#ifndef NO_THREADS
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const StringName _thread_enter_call_name = "nativescript_thread_enter";
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const StringName _thread_exit_call_name = "nativescript_thread_exit";
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#endif
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NativeScriptLanguage();
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~NativeScriptLanguage();
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inline static NativeScriptLanguage *get_singleton() {
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return singleton;
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}
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void _hacky_api_anchor();
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_FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
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#ifndef NO_THREADS
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virtual void thread_enter();
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virtual void thread_exit();
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#endif
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virtual void frame();
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virtual String get_name() const;
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virtual void init();
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virtual String get_type() const;
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virtual String get_extension() const;
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virtual Error execute_file(const String &p_path);
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virtual void finish();
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virtual void get_reserved_words(List<String> *p_words) const;
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virtual void get_comment_delimiters(List<String> *p_delimiters) const;
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virtual void get_string_delimiters(List<String> *p_delimiters) const;
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virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
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virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
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virtual Script *create_script() const;
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virtual bool has_named_classes() const;
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virtual bool supports_builtin_mode() const;
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virtual int find_function(const String &p_function, const String &p_code) const;
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virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
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virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
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virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
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virtual String debug_get_error() const;
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virtual int debug_get_stack_level_count() const;
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virtual int debug_get_stack_level_line(int p_level) const;
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virtual String debug_get_stack_level_function(int p_level) const;
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virtual String debug_get_stack_level_source(int p_level) const;
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virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
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virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
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virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
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virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
|
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virtual void reload_all_scripts();
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virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual void get_public_functions(List<MethodInfo> *p_functions) const;
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virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
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virtual void profiling_start();
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|
virtual void profiling_stop();
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virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
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virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
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|
|
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int register_binding_functions(godot_instance_binding_functions p_binding_functions);
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void unregister_binding_functions(int p_idx);
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|
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void *get_instance_binding_data(int p_idx, Object *p_object);
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|
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virtual void *alloc_instance_binding_data(Object *p_object);
|
|
virtual void free_instance_binding_data(void *p_data);
|
|
virtual void refcount_incremented_instance_binding(Object *p_object);
|
|
virtual bool refcount_decremented_instance_binding(Object *p_object);
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|
|
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void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
|
|
const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
|
|
|
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virtual bool handles_global_class_type(const String &p_type) const;
|
|
virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
|
|
|
|
void profiling_add_data(StringName p_signature, uint64_t p_time);
|
|
};
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|
|
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inline NativeScriptDesc *NativeScript::get_script_desc() const {
|
|
Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
|
|
return E ? &E->get() : NULL;
|
|
}
|
|
|
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class NativeReloadNode : public Node {
|
|
GDCLASS(NativeReloadNode, Node)
|
|
bool unloaded = false;
|
|
|
|
public:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
};
|
|
|
|
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
|
|
public:
|
|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
|
|
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
|
virtual bool recognize(const RES &p_resource) const;
|
|
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
|
};
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|
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#endif // GDNATIVE_H
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