virtualx-engine/platform/macos
MJacred ac9786c525 Add get_distribution_name() and get_version() to OS
supports: LinuxBSD, Windows, macOS, iOS, Android, UWP

Co-authored-by: bruvzg
2022-09-16 11:17:36 +02:00
..
export Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
crash_handler_macos.h
crash_handler_macos.mm
detect.py SCons: Refactor LTO options with lto=<none|thin|full> 2022-09-08 10:00:02 +02:00
dir_access_macos.h Add override keywords to DirAccess derived classes 2022-08-02 16:39:44 +01:00
dir_access_macos.mm Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
display_server_macos.h Merge pull request #65496 from MinusKube/popup-capture-mouse-bug 2022-09-16 09:23:40 +02:00
display_server_macos.mm Merge pull request #65496 from MinusKube/popup-capture-mouse-bug 2022-09-16 09:23:40 +02:00
gl_manager_macos_legacy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_manager_macos_legacy.mm Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
godot_application.h
godot_application.mm
godot_application_delegate.h
godot_application_delegate.mm
godot_content_view.h [macOS, 4.0] Fix unresponsive redraw during live resizing. 2022-09-14 09:59:00 +03:00
godot_content_view.mm [macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
godot_main_macos.mm
godot_menu_delegate.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_delegate.mm [macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main. 2022-09-02 13:56:27 +03:00
godot_menu_item.h [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_menu_item.mm [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
godot_window.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_window.mm
godot_window_delegate.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
godot_window_delegate.mm [macOS] Fix redraw lag at the edge of the resizing window. 2022-09-15 17:08:12 +03:00
joypad_macos.cpp
joypad_macos.h
key_mapping_macos.h
key_mapping_macos.mm
logo.png
macos_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
macos_terminal_logger.mm
os_macos.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_macos.mm Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h
platform_macos_builders.py
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
SCsub [macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
tts_macos.h
tts_macos.mm Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
vulkan_context_macos.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
vulkan_context_macos.mm

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation