virtualx-engine/servers/visual
2020-03-22 20:03:35 +01:00
..
rasterizer_rd Merge pull request #37179 from clayjohn/VULKAN-sky-shader 2020-03-22 20:03:35 +01:00
rasterizer.cpp
rasterizer.h Working sky shader implementation 2020-03-21 20:43:44 -07:00
rendering_device.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rendering_device.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
SCsub
shader_language.cpp Fix incorrect shader block parsing 2020-03-20 17:24:00 +03:00
shader_language.h Allow to reassign local variables in shaders 2020-03-20 14:09:43 +03:00
shader_types.cpp Working sky shader implementation 2020-03-21 20:43:44 -07:00
shader_types.h
visual_server_canvas.cpp Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
visual_server_canvas.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_server_raster.h Working sky shader implementation 2020-03-21 20:43:44 -07:00
visual_server_scene.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.h
visual_server_viewport.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
visual_server_viewport.h
visual_server_wrap_mt.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server_wrap_mt.h Working sky shader implementation 2020-03-21 20:43:44 -07:00