virtualx-engine/servers/physics
Kyle 1c208d6baa Fixes division by zero when 3d body does not have valid shape (3.2 only)
Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
2021-03-08 20:32:16 -05:00
..
joints Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_pair_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_pair_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
area_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
body_pair_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
body_pair_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
body_sw.cpp Fixes division by zero when 3d body does not have valid shape (3.2 only) 2021-03-08 20:32:16 -05:00
body_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
broad_phase_basic.cpp BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_basic.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_bvh.cpp BVH add support for visibility (activation) 2021-01-30 13:21:40 +00:00
broad_phase_bvh.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_octree.cpp BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_octree.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
broad_phase_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
broad_phase_sw.h BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
collision_object_sw.cpp BVH broadphase creates objects with updated AABB to avoid extra checks 2021-01-19 12:22:33 -07:00
collision_object_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_solver_sat.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
collision_solver_sat.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
collision_solver_sw.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
collision_solver_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
constraint_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gjk_epa.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
gjk_epa.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
joints_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
physics_server_sw.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
physics_server_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
shape_sw.h Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
space_sw.cpp Fix test_body_motion recovery 2021-02-17 18:27:38 -07:00
space_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
step_sw.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
step_sw.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00