1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
104 lines
5 KiB
C++
104 lines
5 KiB
C++
/**************************************************************************/
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/* arvr_positional_tracker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef ARVR_POSITIONAL_TRACKER_H
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#define ARVR_POSITIONAL_TRACKER_H
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#include "core/os/thread_safe.h"
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#include "scene/resources/mesh.h"
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#include "servers/arvr_server.h"
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/**
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@author Bastiaan Olij <mux213@gmail.com>
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The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
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An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
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This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
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*/
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class ARVRPositionalTracker : public Reference {
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GDCLASS(ARVRPositionalTracker, Reference);
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_THREAD_SAFE_CLASS_
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public:
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enum TrackerHand {
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TRACKER_HAND_UNKNOWN, /* unknown or not applicable */
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TRACKER_LEFT_HAND, /* controller is the left hand controller */
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TRACKER_RIGHT_HAND /* controller is the right hand controller */
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};
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private:
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ARVRServer::TrackerType type; // type of tracker
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StringName name; // (unique) name of the tracker
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int tracker_id; // tracker index id that is unique per type
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int joy_id; // if we also have a related joystick entity, the id of the joystick
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bool tracks_orientation; // do we track orientation?
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Basis orientation; // our orientation
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bool tracks_position; // do we track position?
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Vector3 rw_position; // our position "in the real world, so without world_scale applied"
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Ref<Mesh> mesh; // when available, a mesh that can be used to render this tracker
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TrackerHand hand; // if known, the hand this tracker is held in
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real_t rumble; // rumble strength, 0.0 is off, 1.0 is maximum, note that we only record here, arvr_interface is responsible for execution
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protected:
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static void _bind_methods();
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public:
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void set_type(ARVRServer::TrackerType p_type);
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ARVRServer::TrackerType get_type() const;
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void set_name(const String &p_name);
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StringName get_name() const;
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int get_tracker_id() const;
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void set_joy_id(int p_joy_id);
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int get_joy_id() const;
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bool get_tracks_orientation() const;
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void set_orientation(const Basis &p_orientation);
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Basis get_orientation() const;
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bool get_tracks_position() const;
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void set_position(const Vector3 &p_position); // set position with world_scale applied
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Vector3 get_position() const; // get position with world_scale applied
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void set_rw_position(const Vector3 &p_rw_position);
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Vector3 get_rw_position() const;
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ARVRPositionalTracker::TrackerHand get_hand() const;
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void set_hand(const ARVRPositionalTracker::TrackerHand p_hand);
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real_t get_rumble() const;
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void set_rumble(real_t p_rumble);
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void set_mesh(const Ref<Mesh> &p_mesh);
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Ref<Mesh> get_mesh() const;
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Transform get_transform(bool p_adjust_by_reference_frame) const;
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ARVRPositionalTracker();
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~ARVRPositionalTracker();
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};
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VARIANT_ENUM_CAST(ARVRPositionalTracker::TrackerHand);
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#endif // ARVR_POSITIONAL_TRACKER_H
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