Virtualx Game Engine. Forked from Godot 3.6
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lawnjelly 211dc8cd2d BVH - add option for expanded AABBs in leaves
This PR adds a define BVH_EXPAND_LEAF_AABBS which is set, which stores expanded AABBs in the tree instead of exact AABBs.

This makes the logic less error prone when considering reciprocal collisions in the pairing, as all collision detect is now taking place between expanded AABB against expanded AABB, rather than expanded AABB against exact AABB.

The flip side of this is that the intersection tests will now be less exact when expanded margins are set.

All margins are now user customizable via project settings, and take account of collision pairing density to adjust the margin dynamically.
2021-11-20 06:45:12 +00:00
.github CI: Update black to 21.10b0 2021-11-03 14:53:05 +01:00
core BVH - add option for expanded AABBs in leaves 2021-11-20 06:45:12 +00:00
doc BVH - add option for expanded AABBs in leaves 2021-11-20 06:45:12 +00:00
drivers Fix data directory of unnamed projects 2021-11-18 13:47:52 +01:00
editor i18n: Sync editor translations with Weblate 2021-11-19 09:54:40 +01:00
main BVH - add option for expanded AABBs in leaves 2021-11-20 06:45:12 +00:00
misc Fixed pre-commit-black file extensions 2021-11-18 22:23:59 +01:00
modules Trigger RigidBodyBullet space override updates when Area properties change. 2021-11-18 20:31:41 +01:00
platform Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x 2021-11-18 15:51:15 +01:00
scene Remove unimplemented methods 2021-11-18 12:47:36 +00:00
servers BVH - add option for expanded AABBs in leaves 2021-11-20 06:45:12 +00:00
thirdparty Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-11-03 16:16:10 +01:00
AUTHORS.md Update my name on author file 2021-11-03 21:31:11 +01:00
CHANGELOG.md Bump version to 3.4-stable \o/ 2021-11-05 01:06:19 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Merge pull request #48967 from akien-mga/3.x-embree-3.13.0 2021-05-24 17:03:04 +02:00
DONORS.md Sync controller mappings DB with SDL2 community repo 2021-11-03 21:32:53 +01:00
gles_builders.py Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py Allow dehardcoding documentation branch and URL in docs links 2021-11-15 17:22:47 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md README updates and improvements, link license page 2021-11-15 17:22:46 +01:00
SConstruct SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 12:54:16 +02:00
version.py Allow dehardcoding documentation branch and URL in docs links 2021-11-15 17:22:47 +01:00

Godot Engine

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Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

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