virtualx-engine/platform/x11/joystick_linux.h
Andreas Haas 8c06da0d49
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00

100 lines
3.7 KiB
C++

/*************************************************************************/
/* joystick_linux.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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//author: Andreas Haas <hondres, liugam3@gmail.com>
#ifndef JOYSTICK_LINUX_H
#define JOYSTICK_LINUX_H
#ifdef JOYDEV_ENABLED
#include "main/input_default.h"
#include "os/mutex.h"
#include "os/thread.h"
struct input_absinfo;
class joystick_linux {
public:
joystick_linux(InputDefault *in);
~joystick_linux();
uint32_t process_joysticks(uint32_t p_event_id);
private:
enum {
JOYSTICKS_MAX = 16,
MAX_ABS = 63,
MAX_KEY = 767, // Hack because <linux/input.h> can't be included here
};
struct Joystick {
InputDefault::JoyAxis curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
int dpad;
int fd;
String devpath;
input_absinfo *abs_info[MAX_ABS];
bool force_feedback;
int ff_effect_id;
uint64_t ff_effect_timestamp;
Joystick();
~Joystick();
void reset();
};
bool exit_udev;
Mutex *joy_mutex;
Thread *joy_thread;
InputDefault *input;
Joystick joysticks[JOYSTICKS_MAX];
Vector<String> attached_devices;
static void joy_thread_func(void *p_user);
int get_joy_from_path(String path) const;
void setup_joystick_properties(int p_id);
void close_joystick(int p_id = -1);
#ifdef UDEV_ENABLED
void enumerate_joysticks(struct udev *_udev);
void monitor_joysticks(struct udev *_udev);
#endif
void monitor_joysticks();
void run_joystick_thread();
void open_joystick(const char *path);
void joystick_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joystick_vibration_stop(int p_id, uint64_t p_timestamp);
InputDefault::JoyAxis axis_correct(const input_absinfo *abs, int value) const;
};
#endif
#endif // JOYSTICK_LINUX_H