f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
770 lines
33 KiB
C++
770 lines
33 KiB
C++
/*************************************************************************/
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/* visual_server.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "visual_server.h"
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#include "globals.h"
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#include "method_bind_ext.inc"
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VisualServer *VisualServer::singleton = NULL;
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VisualServer *(*VisualServer::create_func)() = NULL;
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VisualServer *VisualServer::get_singleton() {
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return singleton;
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}
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void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) {
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mm_policy = p_policy;
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}
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VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const {
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return (VisualServer::MipMapPolicy)mm_policy;
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}
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DVector<String> VisualServer::_shader_get_param_list(RID p_shader) const {
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//remove at some point
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DVector<String> pl;
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#if 0
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List<StringName> params;
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shader_get_param_list(p_shader,¶ms);
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for(List<StringName>::Element *E=params.front();E;E=E->next()) {
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pl.push_back(E->get());
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}
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#endif
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return pl;
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}
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VisualServer *VisualServer::create() {
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ERR_FAIL_COND_V(singleton, NULL);
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if (create_func)
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return create_func();
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return NULL;
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}
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RID VisualServer::texture_create_from_image(const Image &p_image, uint32_t p_flags) {
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RID texture = texture_create();
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texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate
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ERR_FAIL_COND_V(!texture.is_valid(), texture);
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texture_set_data(texture, p_image);
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return texture;
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}
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RID VisualServer::get_test_texture() {
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if (test_texture) {
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return test_texture;
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};
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#define TEST_TEXTURE_SIZE 256
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Image data(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, 0, Image::FORMAT_RGB);
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for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
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for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
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Color c;
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int r = 255 - (x + y) / 2;
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if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
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c.r = y;
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c.g = r;
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c.b = x;
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} else {
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c.r = r;
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c.g = x;
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c.b = y;
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}
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data.put_pixel(x, y, c);
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}
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}
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test_texture = texture_create_from_image(data);
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return test_texture;
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};
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void VisualServer::_free_internal_rids() {
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if (test_texture.is_valid())
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free(test_texture);
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if (white_texture.is_valid())
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free(white_texture);
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if (test_material.is_valid())
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free(test_material);
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for (int i = 0; i < 16; i++) {
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if (material_2d[i].is_valid())
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free(material_2d[i]);
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}
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}
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RID VisualServer::_make_test_cube() {
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DVector<Vector3> vertices;
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DVector<Vector3> normals;
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DVector<float> tangents;
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DVector<Vector3> uvs;
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int vtx_idx = 0;
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#define ADD_VTX(m_idx) \
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vertices.push_back(face_points[m_idx]); \
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normals.push_back(normal_points[m_idx]); \
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tangents.push_back(normal_points[m_idx][1]); \
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tangents.push_back(normal_points[m_idx][2]); \
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tangents.push_back(normal_points[m_idx][0]); \
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tangents.push_back(1.0); \
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uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
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vtx_idx++;
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for (int i = 0; i < 6; i++) {
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Vector3 face_points[4];
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Vector3 normal_points[4];
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float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
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for (int j = 0; j < 4; j++) {
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float v[3];
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v[0] = 1.0;
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v[1] = 1 - 2 * ((j >> 1) & 1);
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v[2] = v[1] * (1 - 2 * (j & 1));
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for (int k = 0; k < 3; k++) {
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if (i < 3)
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face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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else
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face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
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}
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normal_points[j] = Vector3();
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normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
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}
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//tri 1
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ADD_VTX(0);
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ADD_VTX(1);
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ADD_VTX(2);
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//tri 2
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ADD_VTX(2);
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ADD_VTX(3);
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ADD_VTX(0);
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}
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RID test_cube = mesh_create();
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[VisualServer::ARRAY_NORMAL] = normals;
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d[VisualServer::ARRAY_TANGENT] = tangents;
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d[VisualServer::ARRAY_TEX_UV] = uvs;
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d[VisualServer::ARRAY_VERTEX] = vertices;
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DVector<int> indices;
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indices.resize(vertices.size());
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for (int i = 0; i < vertices.size(); i++)
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indices.set(i, i);
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d[VisualServer::ARRAY_INDEX] = indices;
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mesh_add_surface(test_cube, PRIMITIVE_TRIANGLES, d);
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test_material = fixed_material_create();
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//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
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fixed_material_set_texture(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture());
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fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70);
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fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2, 0.2, 0.2));
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fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1));
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fixed_material_set_param(test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1, 1, 1));
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mesh_surface_set_material(test_cube, 0, test_material);
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return test_cube;
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}
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RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
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DVector<Vector3> vertices;
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DVector<Vector3> normals;
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for (int i = 1; i <= p_lats; i++) {
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double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
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double z0 = Math::sin(lat0);
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double zr0 = Math::cos(lat0);
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double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
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double z1 = Math::sin(lat1);
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double zr1 = Math::cos(lat1);
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for (int j = p_lons; j >= 1; j--) {
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double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
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double x0 = Math::cos(lng0);
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double y0 = Math::sin(lng0);
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double lng1 = 2 * Math_PI * (double)(j) / p_lons;
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double x1 = Math::cos(lng1);
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double y1 = Math::sin(lng1);
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Vector3 v[4] = {
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Vector3(x1 * zr0, z0, y1 * zr0),
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Vector3(x1 * zr1, z1, y1 * zr1),
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Vector3(x0 * zr1, z1, y0 * zr1),
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Vector3(x0 * zr0, z0, y0 * zr0)
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};
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#define ADD_POINT(m_idx) \
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normals.push_back(v[m_idx]); \
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vertices.push_back(v[m_idx] * p_radius);
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ADD_POINT(0);
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ADD_POINT(1);
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ADD_POINT(2);
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ADD_POINT(2);
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ADD_POINT(3);
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ADD_POINT(0);
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}
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}
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RID mesh = mesh_create();
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Array d;
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d.resize(VS::ARRAY_MAX);
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d[ARRAY_VERTEX] = vertices;
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d[ARRAY_NORMAL] = normals;
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mesh_add_surface(mesh, PRIMITIVE_TRIANGLES, d);
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return mesh;
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}
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RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) {
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int version = 0;
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if (p_shaded)
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version = 1;
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if (p_transparent)
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version |= 2;
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if (p_cut_alpha)
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version |= 4;
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if (p_opaque_prepass)
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version |= 8;
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if (material_2d[version].is_valid())
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return material_2d[version];
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//not valid, make
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material_2d[version] = fixed_material_create();
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fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_ALPHA, p_transparent);
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fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, true);
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fixed_material_set_flag(material_2d[version], FIXED_MATERIAL_FLAG_DISCARD_ALPHA, p_cut_alpha);
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material_set_flag(material_2d[version], MATERIAL_FLAG_UNSHADED, !p_shaded);
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material_set_flag(material_2d[version], MATERIAL_FLAG_DOUBLE_SIDED, true);
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material_set_depth_draw_mode(material_2d[version], p_opaque_prepass ? MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA : MATERIAL_DEPTH_DRAW_OPAQUE_ONLY);
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fixed_material_set_texture(material_2d[version], FIXED_MATERIAL_PARAM_DIFFUSE, get_white_texture());
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//material cut alpha?
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return material_2d[version];
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}
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RID VisualServer::get_white_texture() {
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if (white_texture.is_valid())
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return white_texture;
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DVector<uint8_t> wt;
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wt.resize(16 * 3);
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{
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DVector<uint8_t>::Write w = wt.write();
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for (int i = 0; i < 16 * 3; i++)
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w[i] = 255;
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}
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Image white(4, 4, 0, Image::FORMAT_RGB, wt);
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white_texture = texture_create();
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texture_allocate(white_texture, 4, 4, Image::FORMAT_RGB);
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texture_set_data(white_texture, white);
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return white_texture;
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}
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void VisualServer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("texture_create"), &VisualServer::texture_create);
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ObjectTypeDB::bind_method(_MD("texture_create_from_image"), &VisualServer::texture_create_from_image, DEFVAL(TEXTURE_FLAGS_DEFAULT));
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//ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) );
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//ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) );
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//ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect );
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ObjectTypeDB::bind_method(_MD("texture_set_flags"), &VisualServer::texture_set_flags);
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ObjectTypeDB::bind_method(_MD("texture_get_flags"), &VisualServer::texture_get_flags);
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ObjectTypeDB::bind_method(_MD("texture_get_width"), &VisualServer::texture_get_width);
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ObjectTypeDB::bind_method(_MD("texture_get_height"), &VisualServer::texture_get_height);
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ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
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#ifndef _3D_DISABLED
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ObjectTypeDB::bind_method(_MD("shader_create", "mode"), &VisualServer::shader_create, DEFVAL(SHADER_MATERIAL));
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ObjectTypeDB::bind_method(_MD("shader_set_mode", "shader", "mode"), &VisualServer::shader_set_mode);
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ObjectTypeDB::bind_method(_MD("material_create"), &VisualServer::material_create);
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ObjectTypeDB::bind_method(_MD("material_set_shader", "shader"), &VisualServer::material_set_shader);
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ObjectTypeDB::bind_method(_MD("material_get_shader"), &VisualServer::material_get_shader);
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ObjectTypeDB::bind_method(_MD("material_set_param"), &VisualServer::material_set_param);
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ObjectTypeDB::bind_method(_MD("material_get_param"), &VisualServer::material_get_param);
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ObjectTypeDB::bind_method(_MD("material_set_flag"), &VisualServer::material_set_flag);
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ObjectTypeDB::bind_method(_MD("material_get_flag"), &VisualServer::material_get_flag);
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ObjectTypeDB::bind_method(_MD("material_set_blend_mode"), &VisualServer::material_set_blend_mode);
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ObjectTypeDB::bind_method(_MD("material_get_blend_mode"), &VisualServer::material_get_blend_mode);
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ObjectTypeDB::bind_method(_MD("material_set_line_width"), &VisualServer::material_set_line_width);
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ObjectTypeDB::bind_method(_MD("material_get_line_width"), &VisualServer::material_get_line_width);
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ObjectTypeDB::bind_method(_MD("mesh_create"), &VisualServer::mesh_create);
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ObjectTypeDB::bind_method(_MD("mesh_add_surface"), &VisualServer::mesh_add_surface, DEFVAL(Array()), DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"), &VisualServer::mesh_surface_set_material, DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"), &VisualServer::mesh_surface_get_material);
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ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"), &VisualServer::mesh_surface_get_array_len);
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ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"), &VisualServer::mesh_surface_get_array_index_len);
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ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"), &VisualServer::mesh_surface_get_format);
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ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"), &VisualServer::mesh_surface_get_primitive_type);
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ObjectTypeDB::bind_method(_MD("mesh_remove_surface"), &VisualServer::mesh_remove_surface);
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ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"), &VisualServer::mesh_get_surface_count);
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ObjectTypeDB::bind_method(_MD("multimesh_create"), &VisualServer::multimesh_create);
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ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"), &VisualServer::multimesh_set_mesh);
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ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"), &VisualServer::multimesh_set_aabb);
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ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"), &VisualServer::multimesh_instance_set_transform);
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ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color);
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ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"), &VisualServer::multimesh_get_mesh);
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ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"), &VisualServer::multimesh_get_aabb);
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ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"), &VisualServer::multimesh_instance_get_transform);
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ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"), &VisualServer::multimesh_instance_get_color);
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ObjectTypeDB::bind_method(_MD("particles_create"), &VisualServer::particles_create);
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ObjectTypeDB::bind_method(_MD("particles_set_amount"), &VisualServer::particles_set_amount);
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ObjectTypeDB::bind_method(_MD("particles_get_amount"), &VisualServer::particles_get_amount);
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ObjectTypeDB::bind_method(_MD("particles_set_emitting"), &VisualServer::particles_set_emitting);
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ObjectTypeDB::bind_method(_MD("particles_is_emitting"), &VisualServer::particles_is_emitting);
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ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"), &VisualServer::particles_set_visibility_aabb);
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ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"), &VisualServer::particles_get_visibility_aabb);
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ObjectTypeDB::bind_method(_MD("particles_set_variable"), &VisualServer::particles_set_variable);
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ObjectTypeDB::bind_method(_MD("particles_get_variable"), &VisualServer::particles_get_variable);
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ObjectTypeDB::bind_method(_MD("particles_set_randomness"), &VisualServer::particles_set_randomness);
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ObjectTypeDB::bind_method(_MD("particles_get_randomness"), &VisualServer::particles_get_randomness);
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ObjectTypeDB::bind_method(_MD("particles_set_color_phases"), &VisualServer::particles_set_color_phases);
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ObjectTypeDB::bind_method(_MD("particles_get_color_phases"), &VisualServer::particles_get_color_phases);
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ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"), &VisualServer::particles_set_color_phase_pos);
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ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"), &VisualServer::particles_get_color_phase_pos);
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ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"), &VisualServer::particles_set_color_phase_color);
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ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"), &VisualServer::particles_get_color_phase_color);
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ObjectTypeDB::bind_method(_MD("particles_set_attractors"), &VisualServer::particles_set_attractors);
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ObjectTypeDB::bind_method(_MD("particles_get_attractors"), &VisualServer::particles_get_attractors);
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ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"), &VisualServer::particles_set_attractor_pos);
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ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"), &VisualServer::particles_get_attractor_pos);
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ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"), &VisualServer::particles_set_attractor_strength);
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ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"), &VisualServer::particles_get_attractor_strength);
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ObjectTypeDB::bind_method(_MD("particles_set_material"), &VisualServer::particles_set_material, DEFVAL(false));
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|
ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"), &VisualServer::particles_set_height_from_velocity);
|
|
ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"), &VisualServer::particles_has_height_from_velocity);
|
|
|
|
ObjectTypeDB::bind_method(_MD("light_create"), &VisualServer::light_create);
|
|
ObjectTypeDB::bind_method(_MD("light_get_type"), &VisualServer::light_get_type);
|
|
ObjectTypeDB::bind_method(_MD("light_set_color"), &VisualServer::light_set_color);
|
|
ObjectTypeDB::bind_method(_MD("light_get_color"), &VisualServer::light_get_color);
|
|
ObjectTypeDB::bind_method(_MD("light_set_shadow"), &VisualServer::light_set_shadow);
|
|
ObjectTypeDB::bind_method(_MD("light_has_shadow"), &VisualServer::light_has_shadow);
|
|
ObjectTypeDB::bind_method(_MD("light_set_volumetric"), &VisualServer::light_set_volumetric);
|
|
ObjectTypeDB::bind_method(_MD("light_is_volumetric"), &VisualServer::light_is_volumetric);
|
|
ObjectTypeDB::bind_method(_MD("light_set_projector"), &VisualServer::light_set_projector);
|
|
ObjectTypeDB::bind_method(_MD("light_get_projector"), &VisualServer::light_get_projector);
|
|
ObjectTypeDB::bind_method(_MD("light_set_var"), &VisualServer::light_set_param);
|
|
ObjectTypeDB::bind_method(_MD("light_get_var"), &VisualServer::light_get_param);
|
|
|
|
ObjectTypeDB::bind_method(_MD("skeleton_create"), &VisualServer::skeleton_create);
|
|
ObjectTypeDB::bind_method(_MD("skeleton_resize"), &VisualServer::skeleton_resize);
|
|
ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"), &VisualServer::skeleton_get_bone_count);
|
|
ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"), &VisualServer::skeleton_bone_set_transform);
|
|
ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"), &VisualServer::skeleton_bone_get_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("room_create"), &VisualServer::room_create);
|
|
ObjectTypeDB::bind_method(_MD("room_set_bounds"), &VisualServer::room_set_bounds);
|
|
ObjectTypeDB::bind_method(_MD("room_get_bounds"), &VisualServer::room_get_bounds);
|
|
|
|
ObjectTypeDB::bind_method(_MD("portal_create"), &VisualServer::portal_create);
|
|
ObjectTypeDB::bind_method(_MD("portal_set_shape"), &VisualServer::portal_set_shape);
|
|
ObjectTypeDB::bind_method(_MD("portal_get_shape"), &VisualServer::portal_get_shape);
|
|
ObjectTypeDB::bind_method(_MD("portal_set_enabled"), &VisualServer::portal_set_enabled);
|
|
ObjectTypeDB::bind_method(_MD("portal_is_enabled"), &VisualServer::portal_is_enabled);
|
|
ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"), &VisualServer::portal_set_disable_distance);
|
|
ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"), &VisualServer::portal_get_disable_distance);
|
|
ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"), &VisualServer::portal_set_disabled_color);
|
|
ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"), &VisualServer::portal_get_disabled_color);
|
|
|
|
ObjectTypeDB::bind_method(_MD("camera_create"), &VisualServer::camera_create);
|
|
ObjectTypeDB::bind_method(_MD("camera_set_perspective"), &VisualServer::camera_set_perspective);
|
|
ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"), &VisualServer::_camera_set_orthogonal);
|
|
ObjectTypeDB::bind_method(_MD("camera_set_transform"), &VisualServer::camera_set_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("viewport_create"), &VisualServer::viewport_create);
|
|
ObjectTypeDB::bind_method(_MD("viewport_set_rect"), &VisualServer::_viewport_set_rect);
|
|
ObjectTypeDB::bind_method(_MD("viewport_get_rect"), &VisualServer::_viewport_get_rect);
|
|
ObjectTypeDB::bind_method(_MD("viewport_attach_camera"), &VisualServer::viewport_attach_camera, DEFVAL(RID()));
|
|
ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"), &VisualServer::viewport_get_attached_camera);
|
|
ObjectTypeDB::bind_method(_MD("viewport_get_scenario"), &VisualServer::viewport_get_scenario);
|
|
ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"), &VisualServer::viewport_attach_canvas);
|
|
ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"), &VisualServer::viewport_remove_canvas);
|
|
ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"), &VisualServer::viewport_set_global_canvas_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("scenario_create"), &VisualServer::scenario_create);
|
|
ObjectTypeDB::bind_method(_MD("scenario_set_debug"), &VisualServer::scenario_set_debug);
|
|
|
|
ObjectTypeDB::bind_method(_MD("instance_create"), &VisualServer::instance_create, DEFVAL(RID()));
|
|
ObjectTypeDB::bind_method(_MD("instance_get_base"), &VisualServer::instance_get_base);
|
|
ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"), &VisualServer::instance_get_base);
|
|
ObjectTypeDB::bind_method(_MD("instance_set_transform"), &VisualServer::instance_set_transform);
|
|
ObjectTypeDB::bind_method(_MD("instance_get_transform"), &VisualServer::instance_get_transform);
|
|
ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"), &VisualServer::instance_attach_object_instance_ID);
|
|
ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"), &VisualServer::instance_get_object_instance_ID);
|
|
ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"), &VisualServer::instance_attach_skeleton);
|
|
ObjectTypeDB::bind_method(_MD("instance_get_skeleton"), &VisualServer::instance_get_skeleton);
|
|
ObjectTypeDB::bind_method(_MD("instance_set_room"), &VisualServer::instance_set_room);
|
|
ObjectTypeDB::bind_method(_MD("instance_get_room"), &VisualServer::instance_get_room);
|
|
|
|
ObjectTypeDB::bind_method(_MD("instance_set_exterior"), &VisualServer::instance_set_exterior);
|
|
ObjectTypeDB::bind_method(_MD("instance_is_exterior"), &VisualServer::instance_is_exterior);
|
|
|
|
ObjectTypeDB::bind_method(_MD("instances_cull_aabb"), &VisualServer::instances_cull_aabb);
|
|
ObjectTypeDB::bind_method(_MD("instances_cull_ray"), &VisualServer::instances_cull_ray);
|
|
ObjectTypeDB::bind_method(_MD("instances_cull_convex"), &VisualServer::instances_cull_convex);
|
|
|
|
ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"), &VisualServer::instance_get_room);
|
|
ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"), &VisualServer::instance_get_room);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_test_cube"), &VisualServer::get_test_cube);
|
|
|
|
#endif
|
|
ObjectTypeDB::bind_method(_MD("canvas_create"), &VisualServer::canvas_create);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_create"), &VisualServer::canvas_item_create);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"), &VisualServer::canvas_item_set_parent);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"), &VisualServer::canvas_item_get_parent);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"), &VisualServer::canvas_item_set_transform);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"), &VisualServer::canvas_item_set_custom_rect);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"), &VisualServer::canvas_item_set_clip);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"), &VisualServer::canvas_item_set_opacity);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"), &VisualServer::canvas_item_get_opacity);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"), &VisualServer::canvas_item_set_self_opacity);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"), &VisualServer::canvas_item_get_self_opacity);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_z"), &VisualServer::canvas_item_set_z);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_set_sort_children_by_y"), &VisualServer::canvas_item_set_sort_children_by_y);
|
|
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_add_line"), &VisualServer::canvas_item_add_line, DEFVAL(1.0));
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"), &VisualServer::canvas_item_add_rect);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"), &VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"), &VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
|
|
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"), &VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1, 1, 1)));
|
|
// ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector<Vector2>()),DEFVAL(RID()));
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"), &VisualServer::canvas_item_add_circle);
|
|
|
|
ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"), &VisualServer::viewport_set_canvas_transform);
|
|
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_clear"), &VisualServer::canvas_item_clear);
|
|
ObjectTypeDB::bind_method(_MD("canvas_item_raise"), &VisualServer::canvas_item_raise);
|
|
|
|
ObjectTypeDB::bind_method(_MD("cursor_set_rotation"), &VisualServer::cursor_set_rotation);
|
|
ObjectTypeDB::bind_method(_MD("cursor_set_texture"), &VisualServer::cursor_set_texture);
|
|
ObjectTypeDB::bind_method(_MD("cursor_set_visible"), &VisualServer::cursor_set_visible);
|
|
ObjectTypeDB::bind_method(_MD("cursor_set_pos"), &VisualServer::cursor_set_pos);
|
|
|
|
ObjectTypeDB::bind_method(_MD("black_bars_set_margins", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_margins);
|
|
ObjectTypeDB::bind_method(_MD("black_bars_set_images", "left", "top", "right", "bottom"), &VisualServer::black_bars_set_images);
|
|
|
|
ObjectTypeDB::bind_method(_MD("make_sphere_mesh"), &VisualServer::make_sphere_mesh);
|
|
ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"), &VisualServer::mesh_add_surface_from_planes);
|
|
|
|
ObjectTypeDB::bind_method(_MD("draw"), &VisualServer::draw);
|
|
ObjectTypeDB::bind_method(_MD("sync"), &VisualServer::sync);
|
|
ObjectTypeDB::bind_method(_MD("free_rid"), &VisualServer::free);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_default_clear_color"), &VisualServer::set_default_clear_color);
|
|
ObjectTypeDB::bind_method(_MD("get_default_clear_color"), &VisualServer::get_default_clear_color);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_render_info"), &VisualServer::get_render_info);
|
|
|
|
BIND_CONSTANT(NO_INDEX_ARRAY);
|
|
BIND_CONSTANT(CUSTOM_ARRAY_SIZE);
|
|
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
|
|
BIND_CONSTANT(MAX_PARTICLE_COLOR_PHASES);
|
|
BIND_CONSTANT(MAX_PARTICLE_ATTRACTORS);
|
|
BIND_CONSTANT(MAX_CURSORS);
|
|
|
|
BIND_CONSTANT(TEXTURE_FLAG_MIPMAPS);
|
|
BIND_CONSTANT(TEXTURE_FLAG_REPEAT);
|
|
BIND_CONSTANT(TEXTURE_FLAG_FILTER);
|
|
BIND_CONSTANT(TEXTURE_FLAG_CUBEMAP);
|
|
BIND_CONSTANT(TEXTURE_FLAGS_DEFAULT);
|
|
|
|
BIND_CONSTANT(CUBEMAP_LEFT);
|
|
BIND_CONSTANT(CUBEMAP_RIGHT);
|
|
BIND_CONSTANT(CUBEMAP_BOTTOM);
|
|
BIND_CONSTANT(CUBEMAP_TOP);
|
|
BIND_CONSTANT(CUBEMAP_FRONT);
|
|
BIND_CONSTANT(CUBEMAP_BACK);
|
|
|
|
BIND_CONSTANT(SHADER_MATERIAL); ///< param 0: name
|
|
BIND_CONSTANT(SHADER_POST_PROCESS); ///< param 0: name
|
|
|
|
BIND_CONSTANT(MATERIAL_FLAG_VISIBLE);
|
|
BIND_CONSTANT(MATERIAL_FLAG_DOUBLE_SIDED);
|
|
BIND_CONSTANT(MATERIAL_FLAG_INVERT_FACES);
|
|
BIND_CONSTANT(MATERIAL_FLAG_UNSHADED);
|
|
BIND_CONSTANT(MATERIAL_FLAG_ONTOP);
|
|
BIND_CONSTANT(MATERIAL_FLAG_MAX);
|
|
|
|
BIND_CONSTANT(MATERIAL_BLEND_MODE_MIX);
|
|
BIND_CONSTANT(MATERIAL_BLEND_MODE_ADD);
|
|
BIND_CONSTANT(MATERIAL_BLEND_MODE_SUB);
|
|
BIND_CONSTANT(MATERIAL_BLEND_MODE_MUL);
|
|
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_DIFFUSE);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_DETAIL);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_EMISSION);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_SPECULAR_EXP);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_GLOW);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_NORMAL);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_SHADE_PARAM);
|
|
BIND_CONSTANT(FIXED_MATERIAL_PARAM_MAX);
|
|
|
|
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_SPHERE);
|
|
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV);
|
|
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM);
|
|
BIND_CONSTANT(FIXED_MATERIAL_TEXCOORD_UV2);
|
|
|
|
BIND_CONSTANT(ARRAY_VERTEX);
|
|
BIND_CONSTANT(ARRAY_NORMAL);
|
|
BIND_CONSTANT(ARRAY_TANGENT);
|
|
BIND_CONSTANT(ARRAY_COLOR);
|
|
BIND_CONSTANT(ARRAY_TEX_UV);
|
|
BIND_CONSTANT(ARRAY_BONES);
|
|
BIND_CONSTANT(ARRAY_WEIGHTS);
|
|
BIND_CONSTANT(ARRAY_INDEX);
|
|
BIND_CONSTANT(ARRAY_MAX);
|
|
|
|
BIND_CONSTANT(ARRAY_FORMAT_VERTEX);
|
|
BIND_CONSTANT(ARRAY_FORMAT_NORMAL);
|
|
BIND_CONSTANT(ARRAY_FORMAT_TANGENT);
|
|
BIND_CONSTANT(ARRAY_FORMAT_COLOR);
|
|
BIND_CONSTANT(ARRAY_FORMAT_TEX_UV);
|
|
BIND_CONSTANT(ARRAY_FORMAT_BONES);
|
|
BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS);
|
|
BIND_CONSTANT(ARRAY_FORMAT_INDEX);
|
|
|
|
BIND_CONSTANT(PRIMITIVE_POINTS);
|
|
BIND_CONSTANT(PRIMITIVE_LINES);
|
|
BIND_CONSTANT(PRIMITIVE_LINE_STRIP);
|
|
BIND_CONSTANT(PRIMITIVE_LINE_LOOP);
|
|
BIND_CONSTANT(PRIMITIVE_TRIANGLES);
|
|
BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
|
|
BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
|
|
BIND_CONSTANT(PRIMITIVE_MAX);
|
|
|
|
BIND_CONSTANT(PARTICLE_LIFETIME);
|
|
BIND_CONSTANT(PARTICLE_SPREAD);
|
|
BIND_CONSTANT(PARTICLE_GRAVITY);
|
|
BIND_CONSTANT(PARTICLE_LINEAR_VELOCITY);
|
|
BIND_CONSTANT(PARTICLE_ANGULAR_VELOCITY);
|
|
BIND_CONSTANT(PARTICLE_LINEAR_ACCELERATION);
|
|
BIND_CONSTANT(PARTICLE_RADIAL_ACCELERATION);
|
|
BIND_CONSTANT(PARTICLE_TANGENTIAL_ACCELERATION);
|
|
BIND_CONSTANT(PARTICLE_INITIAL_SIZE);
|
|
BIND_CONSTANT(PARTICLE_FINAL_SIZE);
|
|
BIND_CONSTANT(PARTICLE_INITIAL_ANGLE);
|
|
BIND_CONSTANT(PARTICLE_HEIGHT);
|
|
BIND_CONSTANT(PARTICLE_HEIGHT_SPEED_SCALE);
|
|
BIND_CONSTANT(PARTICLE_VAR_MAX);
|
|
|
|
BIND_CONSTANT(LIGHT_DIRECTIONAL);
|
|
BIND_CONSTANT(LIGHT_OMNI);
|
|
BIND_CONSTANT(LIGHT_SPOT);
|
|
|
|
BIND_CONSTANT(LIGHT_COLOR_DIFFUSE);
|
|
BIND_CONSTANT(LIGHT_COLOR_SPECULAR);
|
|
|
|
BIND_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
|
|
BIND_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
|
|
BIND_CONSTANT(LIGHT_PARAM_RADIUS);
|
|
BIND_CONSTANT(LIGHT_PARAM_ENERGY);
|
|
BIND_CONSTANT(LIGHT_PARAM_ATTENUATION);
|
|
BIND_CONSTANT(LIGHT_PARAM_MAX);
|
|
|
|
BIND_CONSTANT(SCENARIO_DEBUG_DISABLED);
|
|
BIND_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
|
|
BIND_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
|
|
|
|
BIND_CONSTANT(INSTANCE_MESH);
|
|
BIND_CONSTANT(INSTANCE_MULTIMESH);
|
|
|
|
BIND_CONSTANT(INSTANCE_PARTICLES);
|
|
BIND_CONSTANT(INSTANCE_LIGHT);
|
|
BIND_CONSTANT(INSTANCE_ROOM);
|
|
BIND_CONSTANT(INSTANCE_PORTAL);
|
|
BIND_CONSTANT(INSTANCE_GEOMETRY_MASK);
|
|
|
|
BIND_CONSTANT(INFO_OBJECTS_IN_FRAME);
|
|
BIND_CONSTANT(INFO_VERTICES_IN_FRAME);
|
|
BIND_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
|
|
BIND_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
|
|
BIND_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
|
|
BIND_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
|
|
BIND_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
|
|
BIND_CONSTANT(INFO_VIDEO_MEM_USED);
|
|
BIND_CONSTANT(INFO_TEXTURE_MEM_USED);
|
|
BIND_CONSTANT(INFO_VERTEX_MEM_USED);
|
|
}
|
|
|
|
void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate) {
|
|
|
|
ERR_FAIL_COND(p_margins.size() != 4);
|
|
canvas_item_add_style_box(p_item, p_rect, p_source, p_texture, Vector2(p_margins[0], p_margins[1]), Vector2(p_margins[2], p_margins[3]), true, p_modulate);
|
|
}
|
|
|
|
void VisualServer::_camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
|
|
|
|
camera_set_orthogonal(p_camera, p_size, p_z_near, p_z_far);
|
|
}
|
|
|
|
void VisualServer::_viewport_set_rect(RID p_viewport, const Rect2 &p_rect) {
|
|
|
|
ViewportRect r;
|
|
r.x = p_rect.pos.x;
|
|
r.y = p_rect.pos.y;
|
|
r.width = p_rect.size.x;
|
|
r.height = p_rect.size.y;
|
|
viewport_set_rect(p_viewport, r);
|
|
}
|
|
Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const {
|
|
|
|
ViewportRect r = viewport_get_rect(p_viewport);
|
|
return Rect2(r.x, r.y, r.width, r.height);
|
|
}
|
|
|
|
void VisualServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data) {
|
|
|
|
#if 1
|
|
DVector<Vector3> vertices;
|
|
DVector<Vector3> normals;
|
|
|
|
for (int i = 0; i < p_mesh_data.faces.size(); i++) {
|
|
|
|
const Geometry::MeshData::Face &f = p_mesh_data.faces[i];
|
|
|
|
for (int j = 2; j < f.indices.size(); j++) {
|
|
|
|
#define _ADD_VERTEX(m_idx) \
|
|
vertices.push_back(p_mesh_data.vertices[f.indices[m_idx]]); \
|
|
normals.push_back(f.plane.normal);
|
|
|
|
_ADD_VERTEX(0);
|
|
_ADD_VERTEX(j - 1);
|
|
_ADD_VERTEX(j);
|
|
}
|
|
}
|
|
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[ARRAY_VERTEX] = vertices;
|
|
d[ARRAY_NORMAL] = normals;
|
|
mesh_add_surface(p_mesh, PRIMITIVE_TRIANGLES, d);
|
|
|
|
#else
|
|
|
|
DVector<Vector3> vertices;
|
|
|
|
for (int i = 0; i < p_mesh_data.edges.size(); i++) {
|
|
|
|
const Geometry::MeshData::Edge &f = p_mesh_data.edges[i];
|
|
vertices.push_back(p_mesh_data.vertices[f.a]);
|
|
vertices.push_back(p_mesh_data.vertices[f.b]);
|
|
}
|
|
|
|
Array d;
|
|
d.resize(VS::ARRAY_MAX);
|
|
d[ARRAY_VERTEX] = vertices;
|
|
mesh_add_surface(p_mesh, PRIMITIVE_LINES, d);
|
|
|
|
#endif
|
|
}
|
|
|
|
void VisualServer::mesh_add_surface_from_planes(RID p_mesh, const DVector<Plane> &p_planes) {
|
|
|
|
Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes);
|
|
mesh_add_surface_from_mesh_data(p_mesh, mdata);
|
|
}
|
|
|
|
RID VisualServer::instance_create2(RID p_base, RID p_scenario) {
|
|
|
|
RID instance = instance_create();
|
|
instance_set_base(instance, p_base);
|
|
instance_set_scenario(instance, p_scenario);
|
|
return instance;
|
|
}
|
|
|
|
VisualServer::VisualServer() {
|
|
|
|
// ERR_FAIL_COND(singleton);
|
|
singleton = this;
|
|
mm_policy = GLOBAL_DEF("render/mipmap_policy", 0);
|
|
if (mm_policy < 0 || mm_policy > 2)
|
|
mm_policy = 0;
|
|
}
|
|
|
|
VisualServer::~VisualServer() {
|
|
|
|
singleton = NULL;
|
|
}
|