def99c7baf
This method extracts the 2 or 3-letter language code from `OS::get_locale()`, making it easier for users to identify the "main" language code for users that might have different OS locales due to different OS or region, but should be matched to the same translation (e.g. "generic" Spanish). Fixes #40703.
110 lines
4.5 KiB
XML
110 lines
4.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TranslationServer" inherits="Object" version="4.0">
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<brief_description>
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Server that manages all translations.
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</brief_description>
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<description>
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Server that manages all translations. Translations can be set to it and removed from it.
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</description>
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<tutorials>
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<link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
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<link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
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</tutorials>
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<methods>
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<method name="add_translation">
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<return type="void" />
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<argument index="0" name="translation" type="Translation" />
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<description>
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Adds a [Translation] resource.
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the server from all translations.
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</description>
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</method>
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<method name="get_loaded_locales" qualifiers="const">
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<return type="Array" />
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<description>
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Returns an array of all loaded locales of the project.
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</description>
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</method>
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<method name="get_locale" qualifiers="const">
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<return type="String" />
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<description>
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Returns the current locale of the project.
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See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system.
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</description>
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</method>
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<method name="get_locale_name" qualifiers="const">
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<return type="String" />
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<argument index="0" name="locale" type="String" />
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<description>
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Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
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</description>
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</method>
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<method name="get_translation_object">
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<return type="Translation" />
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<argument index="0" name="locale" type="String" />
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<description>
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Returns the [Translation] instance based on the [code]locale[/code] passed in.
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It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code].
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</description>
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</method>
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<method name="pseudolocalize" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<description>
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Returns the pseudolocalized string based on the [code]p_message[/code] passed in.
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</description>
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</method>
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<method name="reload_pseudolocalization">
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<return type="void" />
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<description>
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Reparses the pseudolocalization options and reloads the translation.
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</description>
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</method>
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<method name="remove_translation">
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<return type="void" />
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<argument index="0" name="translation" type="Translation" />
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<description>
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Removes the given translation from the server.
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</description>
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</method>
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<method name="set_locale">
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<return type="void" />
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<argument index="0" name="locale" type="String" />
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<description>
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Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
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If translations have been loaded beforehand for the new locale, they will be applied.
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</description>
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</method>
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<method name="translate" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="context" type="StringName" default="""" />
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<description>
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Returns the current locale's translation for the given message (key) and context.
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</description>
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</method>
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<method name="translate_plural" qualifiers="const">
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<return type="StringName" />
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<argument index="0" name="message" type="StringName" />
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<argument index="1" name="plural_message" type="StringName" />
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<argument index="2" name="n" type="int" />
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<argument index="3" name="context" type="StringName" default="""" />
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<description>
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Returns the current locale's translation for the given message (key), plural_message and context.
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The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
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</description>
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</method>
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</methods>
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<members>
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<member name="pseudolocalization_enabled" type="bool" setter="set_pseudolocalization_enabled" getter="is_pseudolocalization_enabled" default="false">
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If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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