virtualx-engine/modules/gridmap/grid_map_editor_plugin.cpp
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00

1326 lines
41 KiB
C++

/*************************************************************************/
/* grid_map_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "grid_map_editor_plugin.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "os/input.h"
#include "scene/3d/camera.h"
#include "geometry.h"
#include "os/keyboard.h"
void GridMapEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
theme_pallete->hide();
}
}
void GridMapEditor::_configure() {
if (!node)
return;
update_grid();
}
void GridMapEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_PREV_LEVEL: {
floor->set_value(floor->get_value() - 1);
} break;
case MENU_OPTION_NEXT_LEVEL: {
floor->set_value(floor->get_value() + 1);
} break;
case MENU_OPTION_CONFIGURE: {
} break;
case MENU_OPTION_LOCK_VIEW: {
int index = options->get_popup()->get_item_index(MENU_OPTION_LOCK_VIEW);
lock_view = !options->get_popup()->is_item_checked(index);
options->get_popup()->set_item_checked(index, lock_view);
} break;
case MENU_OPTION_CLIP_DISABLED:
case MENU_OPTION_CLIP_ABOVE:
case MENU_OPTION_CLIP_BELOW: {
clip_mode = ClipMode(p_option - MENU_OPTION_CLIP_DISABLED);
for (int i = 0; i < 3; i++) {
int index = options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED + i);
options->get_popup()->set_item_checked(index, i == clip_mode);
}
_update_clip();
} break;
case MENU_OPTION_X_AXIS:
case MENU_OPTION_Y_AXIS:
case MENU_OPTION_Z_AXIS: {
int new_axis = p_option - MENU_OPTION_X_AXIS;
for (int i = 0; i < 3; i++) {
int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
options->get_popup()->set_item_checked(idx, i == new_axis);
}
if (edit_axis != new_axis) {
int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL);
int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL);
if (edit_axis == Vector3::AXIS_Y) {
options->get_popup()->set_item_text(item1, TTR("Next Plane"));
options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
spin_box_label->set_text(TTR("Plane:"));
} else if (new_axis == Vector3::AXIS_Y) {
options->get_popup()->set_item_text(item1, TTR("Next Floor"));
options->get_popup()->set_item_text(item2, TTR("Previous Floor"));
spin_box_label->set_text(TTR("Floor:"));
}
}
edit_axis = Vector3::Axis(new_axis);
update_grid();
_update_clip();
} break;
case MENU_OPTION_CURSOR_ROTATE_Y: {
Basis r;
if (input_action == INPUT_DUPLICATE) {
r.set_orthogonal_index(selection.duplicate_rot);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
selection.duplicate_rot = r.get_orthogonal_index();
_update_duplicate_indicator();
break;
}
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
cursor_rot = r.get_orthogonal_index();
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_X: {
Basis r;
if (input_action == INPUT_DUPLICATE) {
r.set_orthogonal_index(selection.duplicate_rot);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
selection.duplicate_rot = r.get_orthogonal_index();
_update_duplicate_indicator();
break;
}
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
cursor_rot = r.get_orthogonal_index();
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_Z: {
Basis r;
if (input_action == INPUT_DUPLICATE) {
r.set_orthogonal_index(selection.duplicate_rot);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
selection.duplicate_rot = r.get_orthogonal_index();
_update_duplicate_indicator();
break;
}
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
cursor_rot = r.get_orthogonal_index();
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
cursor_rot = r.get_orthogonal_index();
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
cursor_rot = r.get_orthogonal_index();
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
cursor_rot = r.get_orthogonal_index();
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
if (input_action == INPUT_DUPLICATE) {
selection.duplicate_rot = 0;
_update_duplicate_indicator();
break;
}
cursor_rot = 0;
_update_cursor_transform();
} break;
case MENU_OPTION_DUPLICATE_SELECTS: {
int idx = options->get_popup()->get_item_index(MENU_OPTION_DUPLICATE_SELECTS);
options->get_popup()->set_item_checked(idx, !options->get_popup()->is_item_checked(idx));
} break;
case MENU_OPTION_SELECTION_DUPLICATE:
if (!(selection.active && input_action == INPUT_NONE))
return;
if (last_mouseover == Vector3(-1, -1, -1)) //nono mouseovering anythin
break;
last_mouseover = selection.begin;
VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], Transform(Basis(), grid_ofs));
input_action = INPUT_DUPLICATE;
selection.click = last_mouseover;
selection.current = last_mouseover;
selection.duplicate_rot = 0;
_update_duplicate_indicator();
break;
case MENU_OPTION_SELECTION_CLEAR: {
if (!selection.active)
return;
_delete_selection();
} break;
case MENU_OPTION_GRIDMAP_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50) * EDSCALE);
} break;
}
}
void GridMapEditor::_update_cursor_transform() {
cursor_transform = Transform();
cursor_transform.origin = cursor_origin;
cursor_transform.basis.set_orthogonal_index(cursor_rot);
cursor_transform = node->get_transform() * cursor_transform;
if (cursor_instance.is_valid()) {
VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
VisualServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
}
}
void GridMapEditor::_update_selection_transform() {
Transform xf_zero;
xf_zero.basis.set_zero();
if (!selection.active) {
VisualServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
}
return;
}
Transform xf;
xf.scale(Vector3(1, 1, 1) * (Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = selection.begin * node->get_cell_size();
VisualServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
for (int i = 0; i < 3; i++) {
if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
scale[edit_axis] = 1.0;
Vector3 pos = selection.begin;
pos[edit_axis] = edit_floor[edit_axis];
scale *= node->get_cell_size();
pos *= node->get_cell_size();
Transform xf;
xf.basis.scale(scale);
xf.origin = pos;
VisualServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf);
}
}
}
void GridMapEditor::_validate_selection() {
if (!selection.active)
return;
selection.begin = selection.click;
selection.end = selection.current;
if (selection.begin.x > selection.end.x)
SWAP(selection.begin.x, selection.end.x);
if (selection.begin.y > selection.end.y)
SWAP(selection.begin.y, selection.end.y);
if (selection.begin.z > selection.end.z)
SWAP(selection.begin.z, selection.end.z);
_update_selection_transform();
}
bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click) {
if (!spatial_editor)
return false;
if (selected_pallete < 0 && input_action != INPUT_COPY && input_action != INPUT_SELECT && input_action != INPUT_DUPLICATE)
return false;
Ref<MeshLibrary> theme = node->get_theme();
if (theme.is_null())
return false;
if (input_action != INPUT_COPY && input_action != INPUT_SELECT && input_action != INPUT_DUPLICATE && !theme->has_item(selected_pallete))
return false;
Camera *camera = p_camera;
Vector3 from = camera->project_ray_origin(p_point);
Vector3 normal = camera->project_ray_normal(p_point);
Transform local_xform = node->get_global_transform().affine_inverse();
Vector<Plane> planes = camera->get_frustum();
from = local_xform.xform(from);
normal = local_xform.basis.xform(normal).normalized();
Plane p;
p.normal[edit_axis] = 1.0;
p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
Vector3 inters;
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters))
return false;
//make sure the intersection is inside the frustum planes, to avoid
//painting on invisible regions
for (int i = 0; i < planes.size(); i++) {
Plane fp = local_xform.xform(planes[i]);
if (fp.is_point_over(inters))
return false;
}
int cell[3];
float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z };
last_mouseover = Vector3(-1, -1, -1);
for (int i = 0; i < 3; i++) {
if (i == edit_axis)
cell[i] = edit_floor[i];
else {
cell[i] = inters[i] / node->get_cell_size()[i];
if (inters[i] < 0)
cell[i] -= 1; //compensate negative
grid_ofs[i] = cell[i] * cell_size[i];
}
/*if (cell[i]<0 || cell[i]>=grid_size[i]) {
cursor_visible=false;
_update_cursor_transform();
return false;
}*/
}
last_mouseover = Vector3(cell[0], cell[1], cell[2]);
VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], Transform(Basis(), grid_ofs));
if (cursor_instance.is_valid()) {
cursor_origin = (Vector3(cell[0], cell[1], cell[2]) + Vector3(0.5 * node->get_center_x(), 0.5 * node->get_center_y(), 0.5 * node->get_center_z())) * node->get_cell_size();
cursor_visible = true;
_update_cursor_transform();
}
if (input_action == INPUT_DUPLICATE) {
selection.current = Vector3(cell[0], cell[1], cell[2]);
_update_duplicate_indicator();
} else if (input_action == INPUT_SELECT) {
selection.current = Vector3(cell[0], cell[1], cell[2]);
if (p_click)
selection.click = selection.current;
selection.active = true;
_validate_selection();
return true;
} else if (input_action == INPUT_COPY) {
int item = node->get_cell_item(cell[0], cell[1], cell[2]);
if (item >= 0) {
selected_pallete = item;
theme_pallete->set_current(item);
update_pallete();
_update_cursor_instance();
}
return true;
}
if (input_action == INPUT_PAINT) {
SetItem si;
si.pos = Vector3(cell[0], cell[1], cell[2]);
si.new_value = selected_pallete;
si.new_orientation = cursor_rot;
si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
set_items.push_back(si);
node->set_cell_item(cell[0], cell[1], cell[2], selected_pallete, cursor_rot);
return true;
} else if (input_action == INPUT_ERASE) {
SetItem si;
si.pos = Vector3(cell[0], cell[1], cell[2]);
si.new_value = -1;
si.new_orientation = 0;
si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
set_items.push_back(si);
node->set_cell_item(cell[0], cell[1], cell[2], -1);
return true;
}
return false;
}
void GridMapEditor::_delete_selection() {
if (!selection.active)
return;
undo_redo->create_action(TTR("GridMap Delete Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
undo_redo->add_do_method(node, "set_cell_item", i, j, k, GridMap::INVALID_CELL_ITEM);
undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
}
}
}
undo_redo->commit_action();
selection.active = false;
_validate_selection();
}
void GridMapEditor::_update_duplicate_indicator() {
if (!selection.active || input_action != INPUT_DUPLICATE) {
Transform xf;
xf.basis.set_zero();
VisualServer::get_singleton()->instance_set_transform(duplicate_instance, xf);
return;
}
Transform xf;
xf.scale(Vector3(1, 1, 1) * (Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
xf.origin = (selection.begin + (selection.current - selection.click)) * node->get_cell_size();
Basis rot;
rot.set_orthogonal_index(selection.duplicate_rot);
xf.basis = rot * xf.basis;
VisualServer::get_singleton()->instance_set_transform(duplicate_instance, node->get_global_transform() * xf);
}
struct __Item {
Vector3 pos;
int rot;
int item;
};
void GridMapEditor::_duplicate_paste() {
if (!selection.active)
return;
int idx = options->get_popup()->get_item_index(MENU_OPTION_DUPLICATE_SELECTS);
bool reselect = options->get_popup()->is_item_checked(idx);
List<__Item> items;
Basis rot;
rot.set_orthogonal_index(selection.duplicate_rot);
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
int itm = node->get_cell_item(i, j, k);
if (itm == GridMap::INVALID_CELL_ITEM)
continue;
int orientation = node->get_cell_item_orientation(i, j, k);
__Item item;
Vector3 rel = Vector3(i, j, k) - selection.begin;
rel = rot.xform(rel);
Basis orm;
orm.set_orthogonal_index(orientation);
orm = rot * orm;
item.pos = selection.begin + rel;
item.item = itm;
item.rot = orm.get_orthogonal_index();
items.push_back(item);
}
}
}
Vector3 ofs = selection.current - selection.click;
if (items.size()) {
undo_redo->create_action(TTR("GridMap Duplicate Selection"));
for (List<__Item>::Element *E = items.front(); E; E = E->next()) {
__Item &it = E->get();
Vector3 pos = it.pos + ofs;
undo_redo->add_do_method(node, "set_cell_item", pos.x, pos.y, pos.z, it.item, it.rot);
undo_redo->add_undo_method(node, "set_cell_item", pos.x, pos.y, pos.z, node->get_cell_item(pos.x, pos.y, pos.z), node->get_cell_item_orientation(pos.x, pos.y, pos.z));
}
undo_redo->commit_action();
}
if (reselect) {
selection.begin += ofs;
selection.end += ofs;
selection.click = selection.begin;
selection.current = selection.end;
_validate_selection();
}
}
bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return false;
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() + mb->get_factor());
return true; //eaten
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
if (mb->is_pressed())
floor->set_value(floor->get_value() - mb->get_factor());
return true;
}
if (mb->is_pressed()) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (input_action == INPUT_DUPLICATE) {
//paste
_duplicate_paste();
input_action = INPUT_NONE;
_update_duplicate_indicator();
} else if (mb->get_shift()) {
input_action = INPUT_SELECT;
} else if (mb->get_command())
input_action = INPUT_COPY;
else {
input_action = INPUT_PAINT;
set_items.clear();
}
} else if (mb->get_button_index() == BUTTON_RIGHT)
if (input_action == INPUT_DUPLICATE) {
input_action = INPUT_NONE;
_update_duplicate_indicator();
} else if (mb->get_shift()) {
input_action = INPUT_ERASE;
set_items.clear();
} else
return false;
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
if (
(mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
(mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action("GridMap Paint");
for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
const SetItem &si = E->get();
undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
}
undo_redo->commit_action();
}
set_items.clear();
input_action = INPUT_NONE;
return true;
}
if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return true;
}
if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
input_action = INPUT_NONE;
return true;
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
return do_input_action(p_camera, mm->get_position(), false);
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) {
const real_t delta = pan_gesture->get_delta().y * 0.5;
accumulated_floor_delta += delta;
int step = 0;
if (ABS(accumulated_floor_delta) > 1.0) {
step = SGN(accumulated_floor_delta);
accumulated_floor_delta -= step;
}
if (step) {
floor->set_value(floor->get_value() + step);
}
return true;
}
}
accumulated_floor_delta = 0.0;
return false;
}
struct _CGMEItemSort {
String name;
int id;
_FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; }
};
void GridMapEditor::_set_display_mode(int p_mode) {
if (display_mode == p_mode) {
return;
}
if (p_mode == DISPLAY_LIST) {
mode_list->set_pressed(true);
mode_thumbnail->set_pressed(false);
} else if (p_mode == DISPLAY_THUMBNAIL) {
mode_list->set_pressed(false);
mode_thumbnail->set_pressed(true);
}
display_mode = p_mode;
update_pallete();
}
void GridMapEditor::update_pallete() {
int selected = theme_pallete->get_current();
theme_pallete->clear();
if (display_mode == DISPLAY_THUMBNAIL) {
theme_pallete->set_max_columns(0);
theme_pallete->set_icon_mode(ItemList::ICON_MODE_TOP);
} else if (display_mode == DISPLAY_LIST) {
theme_pallete->set_max_columns(1);
theme_pallete->set_icon_mode(ItemList::ICON_MODE_LEFT);
}
float min_size = EDITOR_DEF("editors/grid_map/preview_size", 64);
theme_pallete->set_fixed_icon_size(Size2(min_size, min_size));
theme_pallete->set_fixed_column_width(min_size * 3 / 2);
theme_pallete->set_max_text_lines(2);
Ref<MeshLibrary> theme = node->get_theme();
if (theme.is_null()) {
last_theme = NULL;
return;
}
Vector<int> ids;
ids = theme->get_item_list();
List<_CGMEItemSort> il;
for (int i = 0; i < ids.size(); i++) {
_CGMEItemSort is;
is.id = ids[i];
is.name = theme->get_item_name(ids[i]);
il.push_back(is);
}
il.sort();
int item = 0;
for (List<_CGMEItemSort>::Element *E = il.front(); E; E = E->next()) {
int id = E->get().id;
theme_pallete->add_item("");
String name = theme->get_item_name(id);
Ref<Texture> preview = theme->get_item_preview(id);
if (!preview.is_null()) {
theme_pallete->set_item_icon(item, preview);
theme_pallete->set_item_tooltip(item, name);
}
if (name != "") {
theme_pallete->set_item_text(item, name);
}
theme_pallete->set_item_metadata(item, id);
item++;
}
if (selected != -1) {
theme_pallete->select(selected);
}
last_theme = theme.operator->();
}
void GridMapEditor::edit(GridMap *p_gridmap) {
node = p_gridmap;
VS *vs = VS::get_singleton();
last_mouseover = Vector3(-1, -1, -1);
input_action = INPUT_NONE;
selection.active = false;
_update_selection_transform();
_update_duplicate_indicator();
spatial_editor = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
if (!node) {
set_process(false);
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
}
VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
return;
}
update_pallete();
set_process(true);
Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant();
clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED;
for (int i = 0; i < 3; i++) {
if (vs->mesh_get_surface_count(grid[i]) > 0)
vs->mesh_remove_surface(grid[i], 0);
edit_floor[i] = edited_floor[i];
}
{
//update grids
indicator_mat.instance();
indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
Vector<Vector3> grid_points[3];
Vector<Color> grid_colors[3];
float cell_size[3] = { p_gridmap->get_cell_size().x, p_gridmap->get_cell_size().y, p_gridmap->get_cell_size().z };
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
Vector3 axis_n1;
axis_n1[(i + 1) % 3] = cell_size[(i + 1) % 3];
Vector3 axis_n2;
axis_n2[(i + 2) % 3] = cell_size[(i + 2) % 3];
for (int j = -GRID_CURSOR_SIZE; j <= GRID_CURSOR_SIZE; j++) {
for (int k = -GRID_CURSOR_SIZE; k <= GRID_CURSOR_SIZE; k++) {
Vector3 p = axis_n1 * j + axis_n2 * k;
float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / GRID_CURSOR_SIZE)), 2);
Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / GRID_CURSOR_SIZE)), 2);
Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / GRID_CURSOR_SIZE)), 2);
grid_points[i].push_back(p);
grid_points[i].push_back(pk);
grid_colors[i].push_back(Color(1, 1, 1, trans));
grid_colors[i].push_back(Color(1, 1, 1, transk));
grid_points[i].push_back(p);
grid_points[i].push_back(pj);
grid_colors[i].push_back(Color(1, 1, 1, trans));
grid_colors[i].push_back(Color(1, 1, 1, transj));
}
}
Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX] = grid_points[i];
d[VS::ARRAY_COLOR] = grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
}
}
update_grid();
_update_clip();
}
void GridMapEditor::_update_clip() {
node->set_meta("_editor_clip_", clip_mode);
if (clip_mode == CLIP_DISABLED)
node->set_clip(false);
else
node->set_clip(true, clip_mode == CLIP_ABOVE, edit_floor[edit_axis], edit_axis);
}
void GridMapEditor::update_grid() {
grid_xform.origin.x -= 1; //force update in hackish way.. what do i care
//VS *vs = VS::get_singleton();
grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
edit_grid_xform.origin = grid_ofs;
edit_grid_xform.basis = Basis();
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
}
updating = true;
floor->set_value(edit_floor[edit_axis]);
updating = false;
}
void GridMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
theme_pallete->connect("item_selected", this, "_item_selected_cbk");
for (int i = 0; i < 3; i++) {
grid[i] = VS::get_singleton()->mesh_create();
grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
}
selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
duplicate_instance = VisualServer::get_singleton()->instance_create2(duplicate_mesh, get_tree()->get_root()->get_world()->get_scenario());
_update_selection_transform();
_update_duplicate_indicator();
} break;
case NOTIFICATION_EXIT_TREE: {
for (int i = 0; i < 3; i++) {
VS::get_singleton()->free(grid_instance[i]);
VS::get_singleton()->free(grid[i]);
grid_instance[i] = RID();
grid[i] = RID();
VisualServer::get_singleton()->free(selection_level_instance[i]);
}
VisualServer::get_singleton()->free(selection_instance);
VisualServer::get_singleton()->free(duplicate_instance);
selection_instance = RID();
duplicate_instance = RID();
} break;
case NOTIFICATION_PROCESS: {
if (!node) {
return;
}
Transform xf = node->get_global_transform();
if (xf != grid_xform) {
for (int i = 0; i < 3; i++) {
VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
}
grid_xform = xf;
}
Ref<MeshLibrary> cgmt = node->get_theme();
if (cgmt.operator->() != last_theme)
update_pallete();
if (lock_view) {
EditorNode *editor = Object::cast_to<EditorNode>(get_tree()->get_root()->get_child(0));
Plane p;
p.normal[edit_axis] = 1.0;
p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
p = node->get_transform().xform(p); // plane to snap
SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
if (sep)
sep->snap_cursor_to_plane(p);
//editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
}
} break;
case NOTIFICATION_THEME_CHANGED: {
options->set_icon(get_icon("GridMap", "EditorIcons"));
} break;
}
}
void GridMapEditor::_update_cursor_instance() {
if (!node) {
return;
}
if (cursor_instance.is_valid())
VisualServer::get_singleton()->free(cursor_instance);
cursor_instance = RID();
if (selected_pallete >= 0) {
if (node && !node->get_theme().is_null()) {
Ref<Mesh> mesh = node->get_theme()->get_item_mesh(selected_pallete);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
cursor_instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
}
}
}
}
void GridMapEditor::_item_selected_cbk(int idx) {
selected_pallete = theme_pallete->get_item_metadata(idx);
_update_cursor_instance();
}
void GridMapEditor::_floor_changed(float p_value) {
if (updating)
return;
edit_floor[edit_axis] = p_value;
node->set_meta("_editor_floor_", Vector3(edit_floor[0], edit_floor[1], edit_floor[2]));
update_grid();
_update_clip();
_update_selection_transform();
}
void GridMapEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &GridMapEditor::_menu_option);
ClassDB::bind_method("_configure", &GridMapEditor::_configure);
ClassDB::bind_method("_item_selected_cbk", &GridMapEditor::_item_selected_cbk);
ClassDB::bind_method("_floor_changed", &GridMapEditor::_floor_changed);
ClassDB::bind_method(D_METHOD("_set_display_mode", "mode"), &GridMapEditor::_set_display_mode);
}
GridMapEditor::GridMapEditor(EditorNode *p_editor) {
input_action = INPUT_NONE;
editor = p_editor;
undo_redo = p_editor->get_undo_redo();
int mw = EDITOR_DEF("editors/grid_map/palette_min_width", 230);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(mw, 0) * EDSCALE);
add_child(ec);
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
spin_box_label = memnew(Label);
spin_box_label->set_text(TTR("Floor:"));
spatial_editor_hb->add_child(spin_box_label);
floor = memnew(SpinBox);
floor->set_min(-32767);
floor->set_max(32767);
floor->set_step(1);
floor->get_line_edit()->add_constant_override("minimum_spaces", 16);
spatial_editor_hb->add_child(floor);
floor->connect("value_changed", this, "_floor_changed");
spatial_editor_hb->add_child(memnew(VSeparator));
options = memnew(MenuButton);
spatial_editor_hb->add_child(options);
spatial_editor_hb->hide();
options->set_text(TTR("Grid Map"));
options->get_popup()->add_check_item(TTR("Snap View"), MENU_OPTION_LOCK_VIEW);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, KEY_Q);
options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, KEY_E);
options->get_popup()->add_separator();
options->get_popup()->add_radio_check_item(TTR("Clip Disabled"), MENU_OPTION_CLIP_DISABLED);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED), true);
options->get_popup()->add_radio_check_item(TTR("Clip Above"), MENU_OPTION_CLIP_ABOVE);
options->get_popup()->add_radio_check_item(TTR("Clip Below"), MENU_OPTION_CLIP_BELOW);
options->get_popup()->add_separator();
options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, KEY_Z);
options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, KEY_X);
options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, KEY_C);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, KEY_A);
options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, KEY_S);
options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, KEY_D);
options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KEY_MASK_SHIFT + KEY_A);
options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KEY_MASK_SHIFT + KEY_S);
options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D);
options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W);
options->get_popup()->add_separator();
options->get_popup()->add_check_item("Duplicate Selects", MENU_OPTION_DUPLICATE_SELECTS);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Area"), MENU_OPTION_SELECTION_MAKE_AREA, KEY_CONTROL + KEY_C);
options->get_popup()->add_item(TTR("Create Exterior Connector"), MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR);
options->get_popup()->add_item(TTR("Erase Area"), MENU_OPTION_REMOVE_AREA);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_SHIFT + KEY_C);
options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, KEY_MASK_SHIFT + KEY_X);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings"), MENU_OPTION_GRIDMAP_SETTINGS);
settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("GridMap Settings"));
add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_pick_distance = memnew(SpinBox);
settings_pick_distance->set_max(10000.0f);
settings_pick_distance->set_min(500.0f);
settings_pick_distance->set_step(1.0f);
settings_pick_distance->set_value(EDITOR_DEF("editors/grid_map/pick_distance", 5000.0));
settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance);
clip_mode = CLIP_DISABLED;
options->get_popup()->connect("id_pressed", this, "_menu_option");
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
hb->set_h_size_flags(SIZE_EXPAND_FILL);
mode_thumbnail = memnew(ToolButton);
mode_thumbnail->set_toggle_mode(true);
mode_thumbnail->set_pressed(true);
mode_thumbnail->set_icon(p_editor->get_gui_base()->get_icon("FileThumbnail", "EditorIcons"));
hb->add_child(mode_thumbnail);
mode_thumbnail->connect("pressed", this, "_set_display_mode", varray(DISPLAY_THUMBNAIL));
mode_list = memnew(ToolButton);
mode_list->set_toggle_mode(true);
mode_list->set_pressed(false);
mode_list->set_icon(p_editor->get_gui_base()->get_icon("FileList", "EditorIcons"));
hb->add_child(mode_list);
mode_list->connect("pressed", this, "_set_display_mode", varray(DISPLAY_LIST));
EDITOR_DEF("editors/grid_map/preview_size", 64);
display_mode = DISPLAY_THUMBNAIL;
theme_pallete = memnew(ItemList);
add_child(theme_pallete);
theme_pallete->set_v_size_flags(SIZE_EXPAND_FILL);
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
edit_floor[1] = -1;
edit_floor[2] = -1;
cursor_visible = false;
selected_pallete = -1;
lock_view = false;
cursor_rot = 0;
last_mouseover = Vector3(-1, -1, -1);
selection_mesh = VisualServer::get_singleton()->mesh_create();
duplicate_mesh = VisualServer::get_singleton()->mesh_create();
{
//selection mesh create
PoolVector<Vector3> lines;
PoolVector<Vector3> triangles;
PoolVector<Vector3> square[3];
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
face_points[j][(i + k) % 3] = v[k];
else
face_points[3 - j][(i + k) % 3] = -v[k];
}
}
triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[1] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[3] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
}
for (int i = 0; i < 12; i++) {
AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
for (int i = 0; i < 3; i++) {
Vector3 points[4];
for (int j = 0; j < 4; j++) {
static const bool orderx[4] = { 0, 1, 1, 0 };
static const bool ordery[4] = { 0, 0, 1, 1 };
Vector3 sp;
if (orderx[j]) {
sp[(i + 1) % 3] = 1.0;
}
if (ordery[j]) {
sp[(i + 2) % 3] = 1.0;
}
points[j] = sp;
}
for (int j = 0; j < 4; j++) {
Vector3 ofs;
ofs[i] += 0.01;
square[i].push_back(points[j] - ofs);
square[i].push_back(points[(j + 1) % 4] - ofs);
square[i].push_back(points[j] + ofs);
square[i].push_back(points[(j + 1) % 4] + ofs);
}
}
Array d;
d.resize(VS::ARRAY_MAX);
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
//inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
outer_mat->set_on_top_of_alpha();
outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_line_width(3.0);
outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
selection_floor_mat.instance();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
selection_floor_mat->set_line_width(3.0);
//selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(duplicate_mesh, VS::PRIMITIVE_TRIANGLES, d);
VisualServer::get_singleton()->mesh_surface_set_material(duplicate_mesh, 0, inner_mat->get_rid());
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(duplicate_mesh, VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(duplicate_mesh, 1, outer_mat->get_rid());
for (int i = 0; i < 3; i++) {
d[VS::ARRAY_VERTEX] = square[i];
selection_level_mesh[i] = VS::get_singleton()->mesh_create();
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], VS::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
}
}
selection.active = false;
updating = false;
accumulated_floor_delta = 0.0;
}
GridMapEditor::~GridMapEditor() {
for (int i = 0; i < 3; i++) {
if (grid[i].is_valid())
VisualServer::get_singleton()->free(grid[i]);
if (grid_instance[i].is_valid())
VisualServer::get_singleton()->free(grid_instance[i]);
if (cursor_instance.is_valid())
VisualServer::get_singleton()->free(cursor_instance);
if (selection_level_instance[i].is_valid())
VisualServer::get_singleton()->free(selection_level_instance[i]);
if (selection_level_mesh[i].is_valid())
VisualServer::get_singleton()->free(selection_level_mesh[i]);
}
VisualServer::get_singleton()->free(selection_mesh);
if (selection_instance.is_valid())
VisualServer::get_singleton()->free(selection_instance);
VisualServer::get_singleton()->free(duplicate_mesh);
if (duplicate_instance.is_valid())
VisualServer::get_singleton()->free(duplicate_instance);
}
void GridMapEditorPlugin::edit(Object *p_object) {
gridmap_editor->edit(Object::cast_to<GridMap>(p_object));
}
bool GridMapEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GridMap");
}
void GridMapEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
gridmap_editor->show();
gridmap_editor->spatial_editor_hb->show();
gridmap_editor->set_process(true);
} else {
gridmap_editor->spatial_editor_hb->hide();
gridmap_editor->hide();
gridmap_editor->edit(NULL);
gridmap_editor->set_process(false);
}
}
GridMapEditorPlugin::GridMapEditorPlugin(EditorNode *p_node) {
editor = p_node;
gridmap_editor = memnew(GridMapEditor(editor));
SpatialEditor::get_singleton()->get_palette_split()->add_child(gridmap_editor);
// TODO: make this configurable, so the user can choose were to put this, it makes more sense
// on the right, but some people might find it strange.
SpatialEditor::get_singleton()->get_palette_split()->move_child(gridmap_editor, 1);
gridmap_editor->hide();
}
GridMapEditorPlugin::~GridMapEditorPlugin() {
}