virtualx-engine/servers/physics_2d
A Thousand Ships 31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
godot_area_2d.cpp
godot_area_2d.h Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
godot_area_pair_2d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_2d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_2d.cpp
godot_body_2d.h
godot_body_direct_state_2d.cpp
godot_body_direct_state_2d.h
godot_body_pair_2d.cpp
godot_body_pair_2d.h
godot_broad_phase_2d.cpp
godot_broad_phase_2d.h
godot_broad_phase_2d_bvh.cpp
godot_broad_phase_2d_bvh.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_object_2d.cpp
godot_collision_object_2d.h
godot_collision_solver_2d.cpp GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
godot_collision_solver_2d.h
godot_collision_solver_2d_sat.cpp Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_solver_2d_sat.h
godot_constraint_2d.h
godot_joints_2d.cpp
godot_joints_2d.h
godot_physics_server_2d.cpp
godot_physics_server_2d.h
godot_shape_2d.cpp Increase size of WorldBoundaryShape to be much larger 2024-04-16 18:26:46 +02:00
godot_shape_2d.h
godot_space_2d.cpp
godot_space_2d.h
godot_step_2d.cpp
godot_step_2d.h
SCsub