21637dfc25
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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animation_blend_space_1d.cpp | ||
animation_blend_space_1d.h | ||
animation_blend_space_2d.cpp | ||
animation_blend_space_2d.h | ||
animation_blend_tree.cpp | ||
animation_blend_tree.h | ||
animation_node_state_machine.cpp | ||
animation_node_state_machine.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree.cpp | ||
animation_tree.h | ||
easing_equations.h | ||
root_motion_view.cpp | ||
root_motion_view.h | ||
SCsub | ||
tween.cpp | ||
tween.h |