virtualx-engine/modules
yg2f 217e09c79d Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.

This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.

Fixes #6487
2016-09-20 13:54:17 +02:00
..
cscript Fix cscript module syntax errors for MSVC compiler 2016-06-26 14:19:46 -03:00
enet Patch thirdy-party libraries to build for WinRT 2016-09-03 19:46:26 -03:00
gdscript Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode 2016-09-20 13:54:17 +02:00
gridmap Improve/fix GridMap editor 2016-08-21 03:41:19 +02:00
ik Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
visual_script -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons 2016-09-11 10:05:46 -03:00
register_module_types.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub Remove trailing spaces 2016-04-02 20:26:12 +02:00