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animated_sprite.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
animated_sprite.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
area_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
area_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
back_buffer_copy.cpp
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back buffer copy node, to improve on texscreen()
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2015-03-12 01:05:50 -03:00 |
back_buffer_copy.h
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Fix compile error in back_buffer_copy.h
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2015-03-12 14:23:36 +08:00 |
camera_2d.cpp
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-some cleanups
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2015-04-30 10:06:18 -03:00 |
camera_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
canvas_item.cpp
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-Changed Godot exit to be clean.
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2015-04-20 19:38:02 -03:00 |
canvas_item.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
canvas_modulate.cpp
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
canvas_modulate.h
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support for light and normal mapping in 2D
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2015-02-18 19:40:02 -03:00 |
collision_object_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_object_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_polygon_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_polygon_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_shape_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
collision_shape_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
joints_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
joints_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
light_2d.cpp
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Changes to Light
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2015-04-03 01:43:37 -03:00 |
light_2d.h
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Changes to Light
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2015-04-03 01:43:37 -03:00 |
light_occluder_2d.cpp
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
light_occluder_2d.h
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support for 2D shadow casters
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2015-03-02 00:54:43 -03:00 |
navigation2d.cpp
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-some cleanups
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2015-04-30 10:06:18 -03:00 |
navigation2d.h
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ability to get closest owner to point, for navigation and navigation2d
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2015-04-21 16:47:49 -03:00 |
navigation_polygon.cpp
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begin new serialization framework
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2015-02-15 01:21:26 -03:00 |
navigation_polygon.h
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New Navigation & Pathfinding support for 2D
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2015-02-14 12:10:15 -03:00 |
node_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
node_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
node_2d_singleton.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
node_2d_singleton.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_background.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_background.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_layer.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
parallax_layer.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
particles_2d.cpp
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properly update emitting property when emit timeot is used, fixes #1716
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2015-04-25 10:36:37 -03:00 |
particles_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
path_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
path_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
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2015-04-26 17:46:20 -03:00 |
physics_body_2d.h
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-Rewritten KinematicBody2D::move to MUCH more efficient code.
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2015-04-19 20:50:55 -03:00 |
polygon_2d.cpp
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
polygon_2d.h
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-fix forced texture repeat in Polygon2D, now depends on texture.
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2015-04-28 22:05:01 -03:00 |
position_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
position_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ray_cast_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ray_cast_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
remote_transform_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
remote_transform_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sample_player_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sample_player_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
screen_button.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
screen_button.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sound_player_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sprite.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
sprite.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
tile_map.cpp
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-try to avoid errors when path using ".." is present in script include, fixes #1703
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2015-04-18 16:17:33 -03:00 |
tile_map.h
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-try to avoid errors when path using ".." is present in script include, fixes #1703
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2015-04-18 16:17:33 -03:00 |
visibility_notifier_2d.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
visibility_notifier_2d.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |