21a739e3b1
We use `Mono.Cecil` to search for P/Invoke methods in assemblies in order to collect symbols that we must prevent from being stripped. We could pass the symbols as `-u` linker arguments (`-Wl,-u,symbol`) for the native target (not for the project), but it was simpler to generate referencing code and avoid changes to Godot's iOS exporter. |
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.. | ||
Godot.NET.Sdk | ||
GodotTools | ||
bindings_generator.cpp | ||
bindings_generator.h | ||
code_completion.cpp | ||
code_completion.h | ||
csharp_project.cpp | ||
csharp_project.h | ||
editor_internal_calls.cpp | ||
editor_internal_calls.h | ||
godotsharp_export.cpp | ||
godotsharp_export.h | ||
script_class_parser.cpp | ||
script_class_parser.h |