virtualx-engine/modules/mono/editor/GodotTools
Rémi Verschelde bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
..
GodotTools BaseButton: Rename pressed property to button_pressed 2022-01-23 22:15:09 +01:00
GodotTools.BuildLogger Some more C# formatting 2021-09-02 15:12:15 -05:00
GodotTools.Core Some more C# formatting 2021-09-02 15:12:15 -05:00
GodotTools.IdeMessaging Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
GodotTools.IdeMessaging.CLI Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.OpenVisualStudio Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.ProjectEditor Some more C# formatting 2021-09-02 15:12:15 -05:00
GodotTools.Shared Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00