a627cdafc5
Happy new year to the wonderful Godot community!
172 lines
9.1 KiB
C++
172 lines
9.1 KiB
C++
/*************************************************************************/
|
|
/* godot_pluginscript.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_PLUGINSCRIPT_H
|
|
#define GODOT_PLUGINSCRIPT_H
|
|
|
|
#include <gdnative/gdnative.h>
|
|
#include <nativescript/godot_nativescript.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef void godot_pluginscript_instance_data;
|
|
typedef void godot_pluginscript_script_data;
|
|
typedef void godot_pluginscript_language_data;
|
|
|
|
// --- Instance ---
|
|
|
|
// TODO: use godot_string_name for faster lookup ?
|
|
typedef struct {
|
|
godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
|
|
void (*finish)(godot_pluginscript_instance_data *p_data);
|
|
|
|
godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, const godot_variant *p_value);
|
|
godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, godot_variant *r_ret);
|
|
|
|
godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
|
|
const godot_string_name *p_method, const godot_variant **p_args,
|
|
int p_argcount, godot_variant_call_error *r_error);
|
|
|
|
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
|
|
// TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
|
|
godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
|
|
godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
|
|
|
|
//this is used by script languages that keep a reference counter of their own
|
|
//you can make make Ref<> not die when it reaches zero, so deleting the reference
|
|
//depends entirely from the script.
|
|
// Note: You can set those function pointer to NULL if not needed.
|
|
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
|
|
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
|
|
} godot_pluginscript_instance_desc;
|
|
|
|
// --- Script ---
|
|
|
|
typedef struct {
|
|
godot_pluginscript_script_data *data;
|
|
godot_string_name name;
|
|
godot_bool is_tool;
|
|
godot_string_name base;
|
|
|
|
// Member lines format: {<string>: <int>}
|
|
godot_dictionary member_lines;
|
|
// Method info dictionary format
|
|
// {
|
|
// name: <string>
|
|
// args: [<dict:property>]
|
|
// default_args: [<variant>]
|
|
// return: <dict:property>
|
|
// flags: <int>
|
|
// rpc_mode: <int:godot_method_rpc_mode>
|
|
// }
|
|
godot_array methods;
|
|
// Same format than for methods
|
|
godot_array signals;
|
|
// Property info dictionary format
|
|
// {
|
|
// name: <string>
|
|
// type: <int:godot_variant_type>
|
|
// hint: <int:godot_property_hint>
|
|
// hint_string: <string>
|
|
// usage: <int:godot_property_usage_flags>
|
|
// default_value: <variant>
|
|
// rset_mode: <int:godot_method_rpc_mode>
|
|
// }
|
|
godot_array properties;
|
|
} godot_pluginscript_script_manifest;
|
|
|
|
typedef struct {
|
|
godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
|
|
void (*finish)(godot_pluginscript_script_data *p_data);
|
|
godot_pluginscript_instance_desc instance_desc;
|
|
} godot_pluginscript_script_desc;
|
|
|
|
// --- Language ---
|
|
|
|
typedef struct {
|
|
godot_string_name signature;
|
|
godot_int call_count;
|
|
godot_int total_time; // In microseconds
|
|
godot_int self_time; // In microseconds
|
|
} godot_pluginscript_profiling_data;
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
const char *type;
|
|
const char *extension;
|
|
const char **recognized_extensions; // NULL terminated array
|
|
godot_pluginscript_language_data *(*init)();
|
|
void (*finish)(godot_pluginscript_language_data *p_data);
|
|
const char **reserved_words; // NULL terminated array
|
|
const char **comment_delimiters; // NULL terminated array
|
|
const char **string_delimiters; // NULL terminated array
|
|
godot_bool has_named_classes;
|
|
godot_bool supports_builtin_mode;
|
|
|
|
godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
|
|
godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
|
|
int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
|
|
godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
|
|
godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
|
|
void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
|
|
|
|
void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);
|
|
godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
|
|
int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
|
|
int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
|
|
godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
|
|
godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
|
|
void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
|
void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
|
void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
|
|
godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
|
|
|
|
// TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
|
|
void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
|
|
void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
|
|
|
|
void (*profiling_start)(godot_pluginscript_language_data *p_data);
|
|
void (*profiling_stop)(godot_pluginscript_language_data *p_data);
|
|
int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
|
|
int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
|
|
void (*profiling_frame)(godot_pluginscript_language_data *p_data);
|
|
|
|
godot_pluginscript_script_desc script_desc;
|
|
} godot_pluginscript_language_desc;
|
|
|
|
void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // GODOT_PLUGINSCRIPT_H
|