419 lines
18 KiB
C++
419 lines
18 KiB
C++
/*************************************************************************/
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/* renderer_storage_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "renderer_storage_rd.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_loader.h"
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#include "core/math/math_defs.h"
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#include "renderer_compositor_rd.h"
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#include "servers/rendering/renderer_rd/environment/gi.h"
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#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering/shader_language.h"
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/* FOG VOLUMES */
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RID RendererStorageRD::fog_volume_allocate() {
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return fog_volume_owner.allocate_rid();
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}
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void RendererStorageRD::fog_volume_initialize(RID p_rid) {
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fog_volume_owner.initialize_rid(p_rid, FogVolume());
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}
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void RendererStorageRD::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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if (p_shape == fog_volume->shape) {
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return;
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}
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fog_volume->shape = p_shape;
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fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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fog_volume->extents = p_extents;
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fog_volume->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::fog_volume_set_material(RID p_fog_volume, RID p_material) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND(!fog_volume);
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fog_volume->material = p_material;
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}
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RID RendererStorageRD::fog_volume_get_material(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, RID());
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return fog_volume->material;
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}
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RS::FogVolumeShape RendererStorageRD::fog_volume_get_shape(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
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return fog_volume->shape;
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}
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AABB RendererStorageRD::fog_volume_get_aabb(RID p_fog_volume) const {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, AABB());
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switch (fog_volume->shape) {
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case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
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case RS::FOG_VOLUME_SHAPE_CONE:
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case RS::FOG_VOLUME_SHAPE_CYLINDER:
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case RS::FOG_VOLUME_SHAPE_BOX: {
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AABB aabb;
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aabb.position = -fog_volume->extents;
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aabb.size = fog_volume->extents * 2;
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return aabb;
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}
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default: {
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// Need some size otherwise will get culled
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return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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}
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}
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return AABB();
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}
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Vector3 RendererStorageRD::fog_volume_get_extents(RID p_fog_volume) const {
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const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
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ERR_FAIL_COND_V(!fog_volume, Vector3());
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return fog_volume->extents;
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}
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/* VISIBILITY NOTIFIER */
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RID RendererStorageRD::visibility_notifier_allocate() {
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return visibility_notifier_owner.allocate_rid();
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}
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void RendererStorageRD::visibility_notifier_initialize(RID p_notifier) {
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visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
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}
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void RendererStorageRD::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND(!vn);
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vn->aabb = p_aabb;
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vn->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
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}
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void RendererStorageRD::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND(!vn);
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vn->enter_callback = p_enter_callbable;
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vn->exit_callback = p_exit_callable;
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}
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AABB RendererStorageRD::visibility_notifier_get_aabb(RID p_notifier) const {
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const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND_V(!vn, AABB());
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return vn->aabb;
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}
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void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
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ERR_FAIL_COND(!vn);
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if (p_enter) {
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if (!vn->enter_callback.is_null()) {
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if (p_deferred) {
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vn->enter_callback.call_deferred(nullptr, 0);
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} else {
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Variant r;
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Callable::CallError ce;
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vn->enter_callback.call(nullptr, 0, r, ce);
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}
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}
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} else {
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if (!vn->exit_callback.is_null()) {
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if (p_deferred) {
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vn->exit_callback.call_deferred(nullptr, 0);
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} else {
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Variant r;
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Callable::CallError ce;
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vn->exit_callback.call(nullptr, 0, r, ce);
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}
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}
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}
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}
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/* misc */
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void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
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if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
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RendererRD::Mesh *mesh = RendererRD::MeshStorage::get_singleton()->get_mesh(p_base);
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p_instance->update_dependency(&mesh->dependency);
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} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_base)) {
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RendererRD::MultiMesh *multimesh = RendererRD::MeshStorage::get_singleton()->get_multimesh(p_base);
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p_instance->update_dependency(&multimesh->dependency);
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if (multimesh->mesh.is_valid()) {
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base_update_dependency(multimesh->mesh, p_instance);
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}
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} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
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RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base);
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p_instance->update_dependency(&rp->dependency);
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} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
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RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
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p_instance->update_dependency(&decal->dependency);
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} else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_base)) {
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RendererRD::GI::VoxelGI *gip = RendererRD::GI::get_singleton()->get_voxel_gi(p_base);
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p_instance->update_dependency(&gip->dependency);
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} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
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RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
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p_instance->update_dependency(&lm->dependency);
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} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) {
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RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base);
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p_instance->update_dependency(&l->dependency);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) {
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RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base);
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p_instance->update_dependency(&p->dependency);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
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RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base);
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p_instance->update_dependency(&pc->dependency);
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} else if (fog_volume_owner.owns(p_base)) {
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FogVolume *fv = fog_volume_owner.get_or_null(p_base);
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p_instance->update_dependency(&fv->dependency);
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} else if (visibility_notifier_owner.owns(p_base)) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_base);
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p_instance->update_dependency(&vn->dependency);
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}
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}
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RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
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if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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return RS::INSTANCE_MESH;
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}
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if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
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return RS::INSTANCE_MULTIMESH;
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}
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if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
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return RS::INSTANCE_REFLECTION_PROBE;
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}
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if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
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return RS::INSTANCE_DECAL;
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}
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if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
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return RS::INSTANCE_VOXEL_GI;
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}
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if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
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return RS::INSTANCE_LIGHT;
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}
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if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
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return RS::INSTANCE_LIGHTMAP;
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}
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if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
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return RS::INSTANCE_PARTICLES;
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}
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if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
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return RS::INSTANCE_PARTICLES_COLLISION;
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}
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if (fog_volume_owner.owns(p_rid)) {
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return RS::INSTANCE_FOG_VOLUME;
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}
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if (visibility_notifier_owner.owns(p_rid)) {
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return RS::INSTANCE_VISIBLITY_NOTIFIER;
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}
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return RS::INSTANCE_NONE;
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}
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void RendererStorageRD::update_dirty_resources() {
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RendererRD::MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update
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RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
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RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
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RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
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RendererRD::TextureStorage::get_singleton()->update_decal_atlas();
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}
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bool RendererStorageRD::has_os_feature(const String &p_feature) const {
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if (!RD::get_singleton()) {
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return false;
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}
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if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
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return true;
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}
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return false;
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}
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bool RendererStorageRD::free(RID p_rid) {
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if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
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RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
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} else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
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RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
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} else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
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RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
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} else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
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RendererRD::MaterialStorage::get_singleton()->material_free(p_rid);
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} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
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RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid);
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} else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
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RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
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} else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
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RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
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} else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
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RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
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} else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
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RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
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} else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
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RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
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} else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
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RendererRD::GI::get_singleton()->voxel_gi_free(p_rid);
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} else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
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RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
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} else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
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RendererRD::LightStorage::get_singleton()->light_free(p_rid);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
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RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
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RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
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} else if (visibility_notifier_owner.owns(p_rid)) {
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VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
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vn->dependency.deleted_notify(p_rid);
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visibility_notifier_owner.free(p_rid);
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} else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
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RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
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} else if (fog_volume_owner.owns(p_rid)) {
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FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
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fog_volume->dependency.deleted_notify(p_rid);
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fog_volume_owner.free(p_rid);
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} else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
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RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
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} else {
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return false;
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}
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return true;
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}
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void RendererStorageRD::init_effects(bool p_prefer_raster_effects) {
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effects = memnew(EffectsRD(p_prefer_raster_effects));
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}
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EffectsRD *RendererStorageRD::get_effects() {
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ERR_FAIL_NULL_V_MSG(effects, nullptr, "Effects haven't been initialised yet.");
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return effects;
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}
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void RendererStorageRD::capture_timestamps_begin() {
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RD::get_singleton()->capture_timestamp("Frame Begin");
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}
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void RendererStorageRD::capture_timestamp(const String &p_name) {
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RD::get_singleton()->capture_timestamp(p_name);
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}
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uint32_t RendererStorageRD::get_captured_timestamps_count() const {
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return RD::get_singleton()->get_captured_timestamps_count();
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}
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uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
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return RD::get_singleton()->get_captured_timestamps_frame();
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}
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uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
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return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
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}
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uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
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return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
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}
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String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
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return RD::get_singleton()->get_captured_timestamp_name(p_index);
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}
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void RendererStorageRD::update_memory_info() {
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texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
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buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
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total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
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}
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uint64_t RendererStorageRD::get_rendering_info(RS::RenderingInfo p_info) {
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if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
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return texture_mem_cache;
|
|
} else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
|
|
return buffer_mem_cache;
|
|
} else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
|
|
return total_mem_cache;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
String RendererStorageRD::get_video_adapter_name() const {
|
|
return RenderingDevice::get_singleton()->get_device_name();
|
|
}
|
|
|
|
String RendererStorageRD::get_video_adapter_vendor() const {
|
|
return RenderingDevice::get_singleton()->get_device_vendor_name();
|
|
}
|
|
|
|
RenderingDevice::DeviceType RendererStorageRD::get_video_adapter_type() const {
|
|
return RenderingDevice::get_singleton()->get_device_type();
|
|
}
|
|
|
|
String RendererStorageRD::get_video_adapter_api_version() const {
|
|
return RenderingDevice::get_singleton()->get_device_api_version();
|
|
}
|
|
|
|
RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
|
|
|
|
RendererStorageRD::RendererStorageRD() {
|
|
base_singleton = this;
|
|
}
|
|
|
|
RendererStorageRD::~RendererStorageRD() {
|
|
if (effects) {
|
|
memdelete(effects);
|
|
effects = nullptr;
|
|
}
|
|
}
|