62 lines
2 KiB
Python
62 lines
2 KiB
Python
#!/usr/bin/env python
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Import("env")
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import os
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from platform_methods import run_in_subprocess
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import platform_windows_builders
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common_win = [
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"godot_windows.cpp",
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"crash_handler_windows.cpp",
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"os_windows.cpp",
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"display_server_windows.cpp",
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"key_mapping_windows.cpp",
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"joypad_windows.cpp",
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"tts_windows.cpp",
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"windows_terminal_logger.cpp",
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"vulkan_context_win.cpp",
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"gl_manager_windows.cpp",
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]
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common_win_wrap = [
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"console_wrapper_windows.cpp",
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]
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res_file = "godot_res.rc"
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res_target = "godot_res" + env["OBJSUFFIX"]
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res_obj = env.RES(res_target, res_file)
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prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
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# Build console wrapper app.
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if env["windows_subsystem"] == "gui":
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env_wrap = env.Clone()
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res_wrap_file = "godot_res_wrap.rc"
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res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
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res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
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if env.msvc:
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env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env_wrap.Append(LINKFLAGS=["version.lib"])
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else:
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env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
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env_wrap.Append(LIBS=["version"])
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prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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env.vs_srcs += ["platform/windows/" + res_file]
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env.vs_srcs += ["platform/windows/godot.natvis"]
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for x in common_win:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if env["windows_subsystem"] == "gui":
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for x in common_win_wrap:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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if env["windows_subsystem"] == "gui":
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env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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