12a519bae2
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
63 lines
2.1 KiB
Python
63 lines
2.1 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
env.Append(CPPDEFINES=["RD_ENABLED"])
|
|
|
|
thirdparty_obj = []
|
|
thirdparty_dir = "#thirdparty/vulkan"
|
|
thirdparty_volk_dir = "#thirdparty/volk"
|
|
|
|
# Use bundled Vulkan headers
|
|
env.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
|
|
|
|
if env["use_volk"]:
|
|
env.AppendUnique(CPPDEFINES=["USE_VOLK"])
|
|
env.Prepend(CPPPATH=[thirdparty_volk_dir])
|
|
|
|
if env["platform"] == "android":
|
|
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_ANDROID_KHR"])
|
|
elif env["platform"] == "ios":
|
|
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_IOS_MVK"])
|
|
elif env["platform"] == "linuxbsd" and env["x11"]:
|
|
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_XLIB_KHR"])
|
|
elif env["platform"] == "macos":
|
|
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_MACOS_MVK"])
|
|
elif env["platform"] == "windows":
|
|
env.AppendUnique(CPPDEFINES=["VK_USE_PLATFORM_WIN32_KHR"])
|
|
|
|
# Build Vulkan memory allocator and volk
|
|
env_thirdparty_vma = env.Clone()
|
|
env_thirdparty_vma.disable_warnings()
|
|
thirdparty_sources_vma = [thirdparty_dir + "/vk_mem_alloc.cpp"]
|
|
|
|
if env["use_volk"]:
|
|
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_STATIC_VULKAN_FUNCTIONS=1"])
|
|
env_thirdparty_volk = env.Clone()
|
|
env_thirdparty_volk.disable_warnings()
|
|
|
|
thirdparty_sources_volk = [thirdparty_volk_dir + "/volk.c"]
|
|
env_thirdparty_volk.add_source_files(thirdparty_obj, thirdparty_sources_volk)
|
|
elif env["platform"] == "android":
|
|
# Our current NDK version only provides old Vulkan headers,
|
|
# so we have to limit VMA.
|
|
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1000000"])
|
|
elif env["platform"] == "macos" or env["platform"] == "ios":
|
|
# MoltenVK supports only Vulkan 1.1 API, limit VMA to the same version.
|
|
env_thirdparty_vma.AppendUnique(CPPDEFINES=["VMA_VULKAN_VERSION=1001000"])
|
|
|
|
env_thirdparty_vma.add_source_files(thirdparty_obj, thirdparty_sources_vma)
|
|
|
|
|
|
env.drivers_sources += thirdparty_obj
|
|
|
|
|
|
# Godot source files
|
|
|
|
driver_obj = []
|
|
|
|
env.add_source_files(driver_obj, "*.cpp")
|
|
env.drivers_sources += driver_obj
|
|
|
|
# Needed to force rebuilding the driver files when the thirdparty code is updated.
|
|
env.Depends(driver_obj, thirdparty_obj)
|