virtualx-engine/platform/macos
Andreia Gaita 21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
..
doc_classes Validate code tags for class and member references 2023-10-03 15:48:31 +02:00
export Ensure more export errors are reported to users 2023-12-06 15:26:07 +01:00
crash_handler_macos.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_macos.mm Made signal handling more uniform. Fixes #82102 2023-09-22 20:06:58 -06:00
detect.py C#: Let platforms signal if they support it or not 2024-02-13 22:48:43 +01:00
dir_access_macos.h Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
dir_access_macos.mm Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
display_server_macos.h Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
display_server_macos.mm Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
gl_manager_macos_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm [macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native. 2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
godot_application.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_application.mm Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
godot_application_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_application_delegate.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_button_view.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_content_view.h [macOS] Fix live resize with the latest MoltenVK version. 2023-09-05 16:21:08 +03:00
godot_content_view.mm Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
godot_main_macos.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot_menu_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_menu_delegate.mm Don't use TTR/RTR for ERR/WARN prints 2023-11-12 12:00:55 +01:00
godot_menu_item.h [macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
godot_menu_item.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window.mm [macOS] Fix IME focus in popup windows. 2023-06-09 08:03:13 +03:00
godot_window_delegate.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_window_delegate.mm [macOS] Fix transparent and borderless flags interaction with full-screen mode. 2023-11-14 08:36:32 +02:00
joypad_macos.cpp [macOS] Move Wno-deprecated-declarations to pragmas in the OpenGL related files, update some deprecated code. 2023-01-20 11:31:07 +02:00
joypad_macos.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_macos.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
key_mapping_macos.mm Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
macos_terminal_logger.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
os_macos.h [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
os_macos.mm Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_macos_builders.py
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
tts_macos.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
tts_macos.mm One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
vulkan_context_macos.h Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
vulkan_context_macos.mm Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation