..
doc_classes
Validate code
tags for class and member references
2023-10-03 15:48:31 +02:00
export
Ensure more export errors are reported to users
2023-12-06 15:26:07 +01:00
crash_handler_macos.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
crash_handler_macos.mm
Made signal handling more uniform. Fixes #82102
2023-09-22 20:06:58 -06:00
detect.py
C#: Let platforms signal if they support it or not
2024-02-13 22:48:43 +01:00
dir_access_macos.h
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
dir_access_macos.mm
Add method to check if filesystem is case sensitive.
2023-10-09 11:00:15 +03:00
display_server_macos.h
Merge pull request #83452 from RandomShaper/rd_common
2023-12-20 20:09:18 +01:00
display_server_macos.mm
Merge pull request #83452 from RandomShaper/rd_common
2023-12-20 20:09:18 +01:00
gl_manager_macos_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_macos_angle.mm
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
2023-12-05 15:39:40 +02:00
gl_manager_macos_legacy.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_macos_legacy.mm
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
godot_application.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
godot_application.mm
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
godot_application_delegate.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_application_delegate.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_button_view.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_button_view.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_content_view.h
[macOS] Fix live resize with the latest MoltenVK version.
2023-09-05 16:21:08 +03:00
godot_content_view.mm
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
godot_main_macos.mm
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
godot_menu_delegate.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_menu_delegate.mm
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 12:00:55 +01:00
godot_menu_item.h
[macOS] Add about_to_open
and popup_hide
callback for the global menus, move part of logic to the PopupMenu to allow live menu modification.
2023-10-04 09:49:51 +03:00
godot_menu_item.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_window.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_window.mm
[macOS] Fix IME focus in popup windows.
2023-06-09 08:03:13 +03:00
godot_window_delegate.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
godot_window_delegate.mm
[macOS] Fix transparent and borderless flags interaction with full-screen mode.
2023-11-14 08:36:32 +02:00
joypad_macos.cpp
[macOS] Move Wno-deprecated-declarations
to pragmas in the OpenGL related files, update some deprecated code.
2023-01-20 11:31:07 +02:00
joypad_macos.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
key_mapping_macos.h
Cleanup and unify keyboard input.
2023-01-23 15:08:12 +02:00
key_mapping_macos.mm
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
macos_terminal_logger.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
macos_terminal_logger.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
os_macos.h
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
os_macos.mm
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_macos_builders.py
README.md
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
SCsub
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
tts_macos.h
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 15:54:21 +02:00
tts_macos.mm
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
vulkan_context_macos.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
vulkan_context_macos.mm
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00