virtualx-engine/demos/misc/window_management/observer/observer_hud.gd
2015-01-22 01:54:17 +09:00

98 lines
No EOL
2.9 KiB
GDScript

var parent
func printdebug():
var s
if(parent.state == parent.STATE_GAME):
s = str( "TIME_FPS: ", Performance.get_monitor(Performance.TIME_FPS), "\n")
s += str("OBJECT_COUNT: ", Performance.get_monitor(Performance.OBJECT_COUNT), "\n")
s += str("OBJECT_RESOURCE_COUNT : ", Performance.get_monitor(Performance.OBJECT_RESOURCE_COUNT), "\n")
s += str("OBJECT_NODE_COUNT : ", Performance.get_monitor(Performance.OBJECT_NODE_COUNT), "\n")
s += str("RENDER_OBJECTS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_OBJECTS_IN_FRAME), "\n")
s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
s += str("RENDER_DRAW_CALLS_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_DRAW_CALLS_IN_FRAME), "\n")
s += str("RENDER_VERTICES_IN_FRAME : ", Performance.get_monitor(Performance.RENDER_VERTICES_IN_FRAME), "\n")
# s += str("RENDER_USAGE_VIDEO_MEM_TOTAL : ", Performance.get_monitor(Performance.RENDER_USAGE_VIDEO_MEM_TOTAL), "\n")
# s += str("RENDER_VIDEO_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VIDEO_MEM_USED), "\n")
# s += str("RENDER_TEXTURE_MEM_USED : ", Performance.get_monitor(Performance.RENDER_TEXTURE_MEM_USED), "\n")
# s += str("RENDER_VERTEX_MEM_USED : ", Performance.get_monitor(Performance.RENDER_VERTEX_MEM_USED), "\n")
s += str("CUBES: ", get_node("/root/World").world.size(), "\n")
else:
s = ""
get_node("Label_Debug").set_text(s)
func _fixed_process(delta):
parent = get_parent()
printdebug()
if( parent.state == parent.STATE_MENU ):
get_node("Menu").show()
else:
get_node("Menu").hide()
func _ready():
set_fixed_process(true)
func _on_Fullscreen_toggled( pressed ):
if( pressed ):
OS.set_fullscreen(true)
else:
OS.set_fullscreen(false)
func _on_DebugInfo_toggled( pressed ):
if( pressed ):
get_node("Label_Debug").show()
else:
get_node("Label_Debug").hide()
func _on_Save_pressed():
var file_dialog = get_node("Menu/SaveDialog")
file_dialog.clear_filters()
file_dialog.add_filter("*.json")
file_dialog.set_mode(3)
file_dialog.show()
file_dialog._update_file_list()
func _on_SaveDialog_file_selected( path ):
get_node("/root/World").save_world( path )
func _on_Load_pressed():
var file_dialog = get_node("Menu/LoadDialog")
file_dialog.clear_filters()
file_dialog.add_filter("*.json")
file_dialog.set_mode(0)
file_dialog.show()
file_dialog._update_file_list()
func _on_LoadDialog_file_selected( path ):
get_node("/root/World").load_world( path )
func _on_Server_toggled( pressed ):
if pressed:
get_node("/root/World/Server").start()
get_node("Menu/Client").hide()
else:
get_node("/root/World/Server").stop()
get_node("Menu/Client").show()
func _on_Client_toggled( pressed ):
if pressed:
get_node("/root/World/Client").start()
get_node("Menu/Server").hide()
else:
get_node("/root/World/Client").stop()
get_node("Menu/Server").show()