.. |
api
|
Fix expected argument count for Callable call errors
|
2023-09-29 20:00:10 +03:00 |
doc_classes
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
export
|
[Web] Move EditorHTTPServer implementation to cpp.
|
2024-02-07 14:25:56 +01:00 |
js
|
Fix various typos with codespell
|
2024-02-07 11:09:34 +01:00 |
.eslintrc.engine.js
|
[Web] Add feature detection helpers to JS Engine class.
|
2022-09-17 11:21:17 +02:00 |
.eslintrc.html.js
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
.eslintrc.js
|
|
|
.eslintrc.libs.js
|
|
|
audio_driver_web.cpp
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
audio_driver_web.h
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
detect.py
|
Web: Bump closure compiler spec to ECMASCRIPT_2021
|
2024-02-06 09:19:07 +01:00 |
display_server_web.cpp
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
display_server_web.h
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
dom_keys.inc
|
Add InputEventKey.location to tell left from right
|
2024-01-26 14:42:28 +01:00 |
emscripten_helpers.py
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
godot_audio.h
|
Style: Harmonize header includes in platform ports
|
2023-06-08 15:19:19 +02:00 |
godot_js.h
|
[Web] Add IME input support.
|
2023-12-15 19:11:10 +02:00 |
godot_webgl2.h
|
Add MSAA support for WebXR
|
2023-12-11 09:01:24 -06:00 |
http_client_web.cpp
|
[Web] Always return -1 as body length in HTTPClientWeb.
|
2023-07-24 08:57:02 +02:00 |
http_client_web.h
|
[Web] Always return -1 as body length in HTTPClientWeb.
|
2023-07-24 08:57:02 +02:00 |
javascript_bridge_singleton.cpp
|
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
|
2023-10-09 23:22:22 +02:00 |
os_web.cpp
|
Add proxy_to_pthread option to platform=web
|
2023-10-09 11:50:01 -04:00 |
os_web.h
|
Add proxy_to_pthread option to platform=web
|
2023-10-09 11:50:01 -04:00 |
package-lock.json
|
[Web] Update npm packages
|
2023-07-31 21:43:59 +02:00 |
package.json
|
[Web] Update npm packages
|
2023-07-31 21:43:59 +02:00 |
platform_config.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
platform_gl.h
|
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
|
2023-09-21 14:21:00 +03:00 |
README.md
|
Update all outdated online documentation links
|
2023-01-14 19:38:00 +03:00 |
SCsub
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
serve.py
|
[Web] Add the "serve" and "run" scons targets.
|
2022-10-12 22:29:35 +02:00 |
web_main.cpp
|
Add proxy_to_pthread option to platform=web
|
2023-10-09 11:50:01 -04:00 |
web_runtime.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |