2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
139 lines
5.2 KiB
XML
139 lines
5.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Texture" inherits="Resource" version="3.2">
|
|
<brief_description>
|
|
Texture for 2D and 3D.
|
|
</brief_description>
|
|
<description>
|
|
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
|
|
Textures are often created by loading them from a file. See [method @GDScript.load].
|
|
[Texture] is a base for other resources. It cannot be used directly.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="draw" qualifiers="const">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="canvas_item" type="RID">
|
|
</argument>
|
|
<argument index="1" name="position" type="Vector2">
|
|
</argument>
|
|
<argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
|
|
</argument>
|
|
<argument index="3" name="transpose" type="bool" default="false">
|
|
</argument>
|
|
<argument index="4" name="normal_map" type="Texture" default="null">
|
|
</argument>
|
|
<description>
|
|
Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified [code]position[/code]. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at [code]position[/code] and the size of this [Texture].
|
|
</description>
|
|
</method>
|
|
<method name="draw_rect" qualifiers="const">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="canvas_item" type="RID">
|
|
</argument>
|
|
<argument index="1" name="rect" type="Rect2">
|
|
</argument>
|
|
<argument index="2" name="tile" type="bool">
|
|
</argument>
|
|
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
|
|
</argument>
|
|
<argument index="4" name="transpose" type="bool" default="false">
|
|
</argument>
|
|
<argument index="5" name="normal_map" type="Texture" default="null">
|
|
</argument>
|
|
<description>
|
|
Draws the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].
|
|
</description>
|
|
</method>
|
|
<method name="draw_rect_region" qualifiers="const">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="canvas_item" type="RID">
|
|
</argument>
|
|
<argument index="1" name="rect" type="Rect2">
|
|
</argument>
|
|
<argument index="2" name="src_rect" type="Rect2">
|
|
</argument>
|
|
<argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
|
|
</argument>
|
|
<argument index="4" name="transpose" type="bool" default="false">
|
|
</argument>
|
|
<argument index="5" name="normal_map" type="Texture" default="null">
|
|
</argument>
|
|
<argument index="6" name="clip_uv" type="bool" default="true">
|
|
</argument>
|
|
<description>
|
|
Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].
|
|
</description>
|
|
</method>
|
|
<method name="get_data" qualifiers="const">
|
|
<return type="Image">
|
|
</return>
|
|
<description>
|
|
Returns an [Image] with the data from this [Texture]. [Image]s can be accessed and manipulated directly.
|
|
</description>
|
|
</method>
|
|
<method name="get_height" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the texture height.
|
|
</description>
|
|
</method>
|
|
<method name="get_size" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Returns the texture size.
|
|
</description>
|
|
</method>
|
|
<method name="get_width" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the texture width.
|
|
</description>
|
|
</method>
|
|
<method name="has_alpha" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns [code]true[/code] if this [Texture] has an alpha channel.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
|
|
The texture's [enum Flags]. [enum Flags] are used to set various properties of the [Texture].
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
|
|
Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled.
|
|
</constant>
|
|
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
|
|
Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
|
|
</constant>
|
|
<constant name="FLAG_REPEAT" value="2" enum="Flags">
|
|
Repeats the texture (instead of clamp to edge).
|
|
</constant>
|
|
<constant name="FLAG_FILTER" value="4" enum="Flags">
|
|
Uses a magnifying filter, to enable smooth zooming in of the texture.
|
|
</constant>
|
|
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
|
|
Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
|
|
This results in better-looking textures when viewed from oblique angles.
|
|
</constant>
|
|
<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
|
|
Converts the texture to the sRGB color space.
|
|
</constant>
|
|
<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
|
|
Repeats the texture with alternate sections mirrored.
|
|
</constant>
|
|
<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
|
|
Texture is a video surface.
|
|
</constant>
|
|
</constants>
|
|
</class>
|