virtualx-engine/servers
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
..
audio Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
physics_2d make 2d constraint solving more deterministic by solving in push order 2020-12-04 22:23:12 -06:00
physics_3d Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
rendering Improved shadow rendering efficiency 2020-12-18 19:47:32 -03:00
xr Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
audio_server.cpp Merge pull request #43333 from YeldhamDev/global_rate_scale_min 2020-11-10 09:32:56 +01:00
audio_server.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
display_server.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.h Reorganize rendering server. 2020-12-03 19:01:01 -03:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_server_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_2d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_server_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
register_server_types.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
rendering_server.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
text_server.cpp Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
text_server.h Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
xr_server.cpp Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
xr_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00