virtualx-engine/servers/rendering/rendering_server_globals.h
clayjohn 385ee5c70b Implement Physical Light Units as an optional setting.
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.

In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00

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3.6 KiB
C++

/*************************************************************************/
/* rendering_server_globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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#ifndef RENDERING_SERVER_GLOBALS_H
#define RENDERING_SERVER_GLOBALS_H
#include "servers/rendering/environment/renderer_fog.h"
#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/storage/camera_attributes_storage.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/particles_storage.h"
#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering/storage/utilities.h"
class RendererCanvasCull;
class RendererViewport;
class RendererScene;
class RenderingServerGlobals {
public:
static bool threaded;
static RendererUtilities *utilities;
static RendererLightStorage *light_storage;
static RendererMaterialStorage *material_storage;
static RendererMeshStorage *mesh_storage;
static RendererParticlesStorage *particles_storage;
static RendererTextureStorage *texture_storage;
static RendererGI *gi;
static RendererFog *fog;
static RendererCameraAttributes *camera_attributes;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
static RendererCanvasCull *canvas;
static RendererViewport *viewport;
static RendererScene *scene;
};
#define RSG RenderingServerGlobals
#endif // RENDERING_SERVER_GLOBALS_H