virtualx-engine/modules/mono/editor
Ignacio Roldán Etcheverry 22aad32c69 C#: Fix NodePaths completion error for not calling from main thread
The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
..
Godot.NET.Sdk C#: Remove whitespace from define constants 2023-06-20 14:33:45 +02:00
GodotTools C#: Fix NodePaths completion error for not calling from main thread 2023-07-02 03:48:15 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
bindings_generator.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00