e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
311 lines
7.9 KiB
Common Lisp
311 lines
7.9 KiB
Common Lisp
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3MprPenetration.h"
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#include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
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#define AppendInc(x, out) out = atomic_inc(x)
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#define GET_NPOINTS(x) (x).m_worldNormalOnB.w
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#ifdef cl_ext_atomic_counters_32
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#pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
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#else
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#define counter32_t volatile __global int*
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#endif
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__kernel void mprPenetrationKernel( __global int4* pairs,
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__global const b3RigidBodyData_t* rigidBodies,
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__global const b3Collidable_t* collidables,
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__global const b3ConvexPolyhedronData_t* convexShapes,
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__global const float4* vertices,
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__global float4* separatingNormals,
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__global int* hasSeparatingAxis,
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__global struct b3Contact4Data* restrict globalContactsOut,
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counter32_t nGlobalContactsOut,
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int contactCapacity,
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int numPairs)
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{
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int i = get_global_id(0);
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int pairIndex = i;
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if (i<numPairs)
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{
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int bodyIndexA = pairs[i].x;
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int bodyIndexB = pairs[i].y;
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int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
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int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
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int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
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int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
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//once the broadphase avoids static-static pairs, we can remove this test
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if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
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{
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return;
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}
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if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
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{
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return;
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}
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float depthOut;
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b3Float4 dirOut;
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b3Float4 posOut;
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int res = b3MprPenetration(pairIndex, bodyIndexA, bodyIndexB,rigidBodies,convexShapes,collidables,vertices,separatingNormals,hasSeparatingAxis,&depthOut, &dirOut, &posOut);
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if (res==0)
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{
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//add a contact
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int dstIdx;
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AppendInc( nGlobalContactsOut, dstIdx );
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if (dstIdx<contactCapacity)
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{
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pairs[pairIndex].z = dstIdx;
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__global struct b3Contact4Data* c = globalContactsOut + dstIdx;
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c->m_worldNormalOnB = -dirOut;//normal;
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c->m_restituitionCoeffCmp = (0.f*0xffff);c->m_frictionCoeffCmp = (0.7f*0xffff);
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c->m_batchIdx = pairIndex;
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int bodyA = pairs[pairIndex].x;
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int bodyB = pairs[pairIndex].y;
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c->m_bodyAPtrAndSignBit = rigidBodies[bodyA].m_invMass==0 ? -bodyA:bodyA;
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c->m_bodyBPtrAndSignBit = rigidBodies[bodyB].m_invMass==0 ? -bodyB:bodyB;
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c->m_childIndexA = -1;
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c->m_childIndexB = -1;
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//for (int i=0;i<nContacts;i++)
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posOut.w = -depthOut;
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c->m_worldPosB[0] = posOut;//localPoints[contactIdx[i]];
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GET_NPOINTS(*c) = 1;//nContacts;
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}
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}
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}
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}
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typedef float4 Quaternion;
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#define make_float4 (float4)
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__inline
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float dot3F4(float4 a, float4 b)
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{
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float4 a1 = make_float4(a.xyz,0.f);
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float4 b1 = make_float4(b.xyz,0.f);
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return dot(a1, b1);
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}
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__inline
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float4 cross3(float4 a, float4 b)
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{
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return cross(a,b);
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}
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__inline
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Quaternion qtMul(Quaternion a, Quaternion b)
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{
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Quaternion ans;
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ans = cross3( a, b );
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ans += a.w*b+b.w*a;
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// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
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ans.w = a.w*b.w - dot3F4(a, b);
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return ans;
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}
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__inline
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Quaternion qtInvert(Quaternion q)
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{
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return (Quaternion)(-q.xyz, q.w);
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}
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__inline
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float4 qtRotate(Quaternion q, float4 vec)
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{
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Quaternion qInv = qtInvert( q );
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float4 vcpy = vec;
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vcpy.w = 0.f;
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float4 out = qtMul(qtMul(q,vcpy),qInv);
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return out;
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}
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__inline
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float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
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{
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return qtRotate( *orientation, *p ) + (*translation);
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}
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__inline
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float4 qtInvRotate(const Quaternion q, float4 vec)
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{
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return qtRotate( qtInvert( q ), vec );
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}
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inline void project(__global const b3ConvexPolyhedronData_t* hull, const float4 pos, const float4 orn,
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const float4* dir, __global const float4* vertices, float* min, float* max)
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{
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min[0] = FLT_MAX;
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max[0] = -FLT_MAX;
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int numVerts = hull->m_numVertices;
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const float4 localDir = qtInvRotate(orn,*dir);
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float offset = dot(pos,*dir);
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for(int i=0;i<numVerts;i++)
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{
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float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
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if(dp < min[0])
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min[0] = dp;
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if(dp > max[0])
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max[0] = dp;
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}
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if(min[0]>max[0])
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{
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float tmp = min[0];
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min[0] = max[0];
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max[0] = tmp;
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}
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min[0] += offset;
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max[0] += offset;
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}
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bool findSeparatingAxisUnitSphere( __global const b3ConvexPolyhedronData_t* hullA, __global const b3ConvexPolyhedronData_t* hullB,
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const float4 posA1,
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const float4 ornA,
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const float4 posB1,
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const float4 ornB,
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const float4 DeltaC2,
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__global const float4* vertices,
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__global const float4* unitSphereDirections,
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int numUnitSphereDirections,
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float4* sep,
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float* dmin)
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{
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float4 posA = posA1;
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posA.w = 0.f;
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float4 posB = posB1;
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posB.w = 0.f;
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int curPlaneTests=0;
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int curEdgeEdge = 0;
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// Test unit sphere directions
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for (int i=0;i<numUnitSphereDirections;i++)
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{
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float4 crossje;
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crossje = unitSphereDirections[i];
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if (dot3F4(DeltaC2,crossje)>0)
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crossje *= -1.f;
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{
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float dist;
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bool result = true;
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float Min0,Max0;
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float Min1,Max1;
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project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
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project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
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if(Max0<Min1 || Max1<Min0)
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return false;
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float d0 = Max0 - Min1;
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float d1 = Max1 - Min0;
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dist = d0<d1 ? d0:d1;
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result = true;
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if(dist<*dmin)
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{
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*dmin = dist;
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*sep = crossje;
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}
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}
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}
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if((dot3F4(-DeltaC2,*sep))>0.0f)
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{
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*sep = -(*sep);
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}
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return true;
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}
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__kernel void findSeparatingAxisUnitSphereKernel( __global const int4* pairs,
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__global const b3RigidBodyData_t* rigidBodies,
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__global const b3Collidable_t* collidables,
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__global const b3ConvexPolyhedronData_t* convexShapes,
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__global const float4* vertices,
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__global const float4* unitSphereDirections,
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__global float4* separatingNormals,
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__global int* hasSeparatingAxis,
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__global float* dmins,
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int numUnitSphereDirections,
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int numPairs
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)
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{
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int i = get_global_id(0);
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if (i<numPairs)
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{
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if (hasSeparatingAxis[i])
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{
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int bodyIndexA = pairs[i].x;
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int bodyIndexB = pairs[i].y;
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int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
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int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
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int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
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int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
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int numFacesA = convexShapes[shapeIndexA].m_numFaces;
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float dmin = dmins[i];
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float4 posA = rigidBodies[bodyIndexA].m_pos;
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posA.w = 0.f;
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float4 posB = rigidBodies[bodyIndexB].m_pos;
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posB.w = 0.f;
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float4 c0local = convexShapes[shapeIndexA].m_localCenter;
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float4 ornA = rigidBodies[bodyIndexA].m_quat;
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float4 c0 = transform(&c0local, &posA, &ornA);
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float4 c1local = convexShapes[shapeIndexB].m_localCenter;
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float4 ornB =rigidBodies[bodyIndexB].m_quat;
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float4 c1 = transform(&c1local,&posB,&ornB);
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const float4 DeltaC2 = c0 - c1;
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float4 sepNormal = separatingNormals[i];
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int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;
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if (numEdgeEdgeDirections>numUnitSphereDirections)
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{
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bool sepEE = findSeparatingAxisUnitSphere( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
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posB,ornB,
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DeltaC2,
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vertices,unitSphereDirections,numUnitSphereDirections,&sepNormal,&dmin);
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if (!sepEE)
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{
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hasSeparatingAxis[i] = 0;
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} else
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{
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hasSeparatingAxis[i] = 1;
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separatingNormals[i] = sepNormal;
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}
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}
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} //if (hasSeparatingAxis[i])
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}//(i<numPairs)
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}
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