blur_raster.glsl
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
copy.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
cubemap_filter_raster.glsl
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
specular_merge.glsl
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
tonemap.glsl
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Merge pull request #80215 from clayjohn/HDR-2D
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2023-08-08 16:57:33 +02:00 |
vrs.glsl
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |