virtualx-engine/drivers/gles3/shaders
Rémi Verschelde 22c8a2785d
Merge pull request #90920 from clayjohn/2D-light-cull
Exit light calculation early when pixel outside of light bounding rectangle
2024-04-26 11:08:29 +02:00
..
effects Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
canvas.glsl Exit light calculation early when pixel outside of light bounding rectangle 2024-04-19 16:10:11 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
cube_to_dp.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
effect_blur.glsl
lens_distorted.glsl
particles.glsl Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes 2024-04-04 14:31:07 +02:00
particles_copy.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
scene.glsl Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
SCsub Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
skeleton.glsl
sky.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
stdlib_inc.glsl Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX devices. 2024-04-02 11:24:13 +02:00
tonemap.glsl
tonemap_inc.glsl