virtualx-engine/servers/visual
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
..
default_mouse_cursor.xpm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
rasterizer.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
shader_language.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_language.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_canvas.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_canvas.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_global.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_raster.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_raster.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_viewport.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_server_viewport.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00