virtualx-engine/scene
Pedro J. Estébanez 22daecfbe9 Keep shapes bound to out-of-tree 3D physics objects
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server.

It's the same currently being done in 2D physics.

Fixes #10074.
2017-08-16 02:00:03 +02:00
..
2d Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict 2017-08-14 22:16:39 +02:00
3d Keep shapes bound to out-of-tree 3D physics objects 2017-08-16 02:00:03 +02:00
animation Removes type information from method binds 2017-08-10 07:17:50 +02:00
audio Removes type information from method binds 2017-08-10 07:17:50 +02:00
gui Merge pull request #10247 from djrm/pr_bus_fixes 2017-08-11 10:43:30 +02:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622 2017-08-15 07:32:15 -03:00
resources Merge pull request #10194 from Keetz/update-default-values 2017-08-11 10:39:12 +02:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00