12cb6386f6
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
199 lines
5.1 KiB
Text
199 lines
5.1 KiB
Text
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>Godot</string>
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<key>CFBundleName</key>
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<string>Godot</string>
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<key>CFBundleIconFile</key>
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<string>Godot.icns</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.godot</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>4.0</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>4.0</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>Microphone access is required to capture audio.</string>
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<key>NSCameraUsageDescription</key>
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<string>Camera access is required to capture video.</string>
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<key>NSRequiresAquaSystemAppearance</key>
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<false/>
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<key>NSHumanReadableCopyright</key>
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<string>© 2007-2022 Juan Linietsky, Ariel Manzur & Godot Engine contributors</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.developer-tools</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.12</string>
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<key>LSMinimumSystemVersionByArchitecture</key>
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<dict>
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<key>x86_64</key>
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<string>10.12</string>
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</dict>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>public.tscn</string>
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</array>
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<key>NSExportableTypes</key>
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<array>
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<string>public.tscn</string>
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</array>
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</dict>
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<dict>
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<key>CFBundleTypeRole</key>
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<string>Editor</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>public.godot</string>
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</array>
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<key>NSExportableTypes</key>
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<array>
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<string>public.godot</string>
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</array>
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</dict>
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</array>
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<key>UTExportedTypeDeclarations</key>
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<array>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>public.tscn</string>
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<key>UTTypeReferenceURL</key>
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<string></string>
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<key>UTTypeDescription</key>
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<string>Godot Engine scene</string>
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<key>UTTypeIconFile</key>
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<string>Scene.icns</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>scn</string>
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<string>tscn</string>
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<string>escn</string>
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</array>
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<key>public.mime-type</key>
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<string>application/x-godot-scene</string>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>public.gd</string>
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<key>UTTypeReferenceURL</key>
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<string></string>
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<key>UTTypeDescription</key>
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<string>GDScript script</string>
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<key>UTTypeIconFile</key>
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<string>GDScript.icns</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.script</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>gd</string>
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</array>
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<key>public.mime-type</key>
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<string>application/x-gdscript</string>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>public.res</string>
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<key>UTTypeReferenceURL</key>
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<string></string>
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<key>UTTypeDescription</key>
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<string>Godot Engine resource</string>
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<key>UTTypeIconFile</key>
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<string>Resource.icns</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>res</string>
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<string>tres</string>
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</array>
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<key>public.mime-type</key>
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<string>application/x-godot-resource</string>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>public.gdshader</string>
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<key>UTTypeReferenceURL</key>
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<string></string>
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<key>UTTypeDescription</key>
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<string>Godot Engine shader</string>
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<key>UTTypeIconFile</key>
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<string>Shader.icns</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.script</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>gdshader</string>
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</array>
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<key>public.mime-type</key>
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<string>application/x-godot-shader</string>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>public.godot</string>
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<key>UTTypeReferenceURL</key>
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<string></string>
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<key>UTTypeDescription</key>
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<string>Godot Engine project</string>
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<key>UTTypeIconFile</key>
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<string>Project.icns</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>godot</string>
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</array>
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<key>public.mime-type</key>
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<string>application/x-godot-project</string>
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</dict>
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</dict>
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</array>
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</dict>
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</plist>
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