Virtualx Game Engine. Forked from Godot 3.6
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Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
.github Update the github Android builds config 2024-06-26 12:44:15 -07:00
core Fix physics tick counter 2024-07-07 19:04:05 +02:00
doc Merge pull request #93977 from ericrallen/feature/consistent-aesthetic-spelling 2024-07-07 12:38:34 +02:00
drivers Merge pull request #93331 from dsnopek/macos-fix-use-volk 2024-07-04 11:31:51 +02:00
editor Merge pull request #93980 from TokageItLab/fix-sync-track-editor-position-with-player-editor 2024-07-07 12:38:37 +02:00
main Fix physics tick counter 2024-07-07 19:04:05 +02:00
misc Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
modules Merge pull request #93998 from demolke/blender42 2024-07-07 12:38:47 +02:00
platform Wayland: scale relative pointer motion 2024-07-07 08:39:53 +02:00
scene Fix physics tick counter 2024-07-07 19:04:05 +02:00
servers Merge pull request #91551 from m4rr5/configure_timestamp_query_elements 2024-07-07 12:38:19 +02:00
tests Merge pull request #92806 from mihe/headless-input 2024-07-01 18:28:41 +02:00
thirdparty ThorVG: Update to 0.14.0 2024-06-27 11:26:44 +02:00
.clang-format
.clang-tidy
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
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.pre-commit-config.yaml CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Change suggestion in CONTRIBUTING.md to avoid spam 2024-06-22 15:20:33 +02:00
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
godot.manifest
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
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methods.py
platform_methods.py
pyproject.toml
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SConstruct
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version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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