f5836b40d4
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConcavePolygonShape" inherits="Shape" version="3.4">
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<brief_description>
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Concave polygon shape.
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</brief_description>
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<description>
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Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
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Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<methods>
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<method name="get_faces" qualifiers="const">
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<return type="PoolVector3Array" />
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<description>
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Returns the faces (an array of triangles).
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</description>
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</method>
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<method name="set_faces">
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<return type="void" />
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<argument index="0" name="faces" type="PoolVector3Array" />
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<description>
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Sets the faces (an array of triangles).
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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