virtualx-engine/servers
lawnjelly 236ce550c0 Showing and hiding geometry updates shadows
Showing and hiding geometry nodes was not showing or hiding their respective shadows. This fixes this by marking any affected lights as dirty.
Fixes #29856
2019-10-01 19:09:03 +01:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Fix recording bus regression. 2019-08-12 08:10:56 +01:00
camera Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
physics_2d Fix uninitialized inertia value in Body2DSW 2019-08-23 20:13:57 +03:00
visual Showing and hiding geometry updates shadows 2019-10-01 19:09:03 +01:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Expose audio callbacks as signals. 2019-07-16 04:10:26 +01:00
audio_server.h Exposes capture methods to AudioServer, variable renames for consistency, 2019-07-15 15:12:29 +01:00
camera_server.cpp Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
camera_server.h Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_server_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp doc: Sync classref with current source 2019-09-24 11:52:06 +02:00
visual_server.h Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00