virtualx-engine/modules/mono/glue/runtime_interop.cpp
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00

1622 lines
55 KiB
C++

/**************************************************************************/
/* runtime_interop.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "runtime_interop.h"
#include "../csharp_script.h"
#include "../interop_types.h"
#include "../managed_callable.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../signal_awaiter_utils.h"
#include "../utils/path_utils.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h"
#include "core/object/class_db.h"
#include "core/object/method_bind.h"
#include "core/os/os.h"
#include "core/string/string_name.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_file_system.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
// For ArrayPrivate and DictionaryPrivate
static_assert(sizeof(SafeRefCount) == sizeof(uint32_t));
typedef Object *(*godotsharp_class_creation_func)();
bool godotsharp_dotnet_module_is_initialized() {
return GDMono::get_singleton()->is_initialized();
}
MethodBind *godotsharp_method_bind_get_method(const StringName *p_classname, const StringName *p_methodname) {
return ClassDB::get_method(*p_classname, *p_methodname);
}
godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname);
if (class_info) {
return class_info->creation_func;
}
return nullptr;
}
Object *godotsharp_engine_get_singleton(const String *p_name) {
return Engine::get_singleton()->get_singleton_object(*p_name);
}
int32_t godotsharp_stack_info_vector_resize(
Vector<ScriptLanguage::StackInfo> *p_stack_info_vector, int p_size) {
return (int32_t)p_stack_info_vector->resize(p_size);
}
void godotsharp_stack_info_vector_destroy(
Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
p_stack_info_vector->~Vector();
}
void godotsharp_internal_script_debugger_send_error(const String *p_func,
const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path());
EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr,
true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
}
bool godotsharp_internal_script_debugger_is_active() {
return EngineDebugger::is_active();
}
GCHandleIntPtr godotsharp_internal_object_get_associated_gchandle(Object *p_ptr) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
#endif
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
return cs_instance->get_gchandle_intptr();
}
return { nullptr };
}
}
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
MonoGCHandleData &gchandle = script_binding.gchandle;
return !gchandle.is_released() ? gchandle.get_intptr() : GCHandleIntPtr{ nullptr };
}
}
return { nullptr };
}
void godotsharp_internal_object_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
#endif
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
cs_instance->mono_object_disposed(p_gchandle_to_free);
p_ptr->set_script_instance(nullptr);
}
return;
}
}
void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
if (data) {
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
if (!script_binding.gchandle.is_released()) {
CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
}
}
}
}
void godotsharp_internal_refcounted_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free, bool p_is_finalizer) {
#ifdef DEBUG_ENABLED
CRASH_COND(p_ptr == nullptr);
// This is only called with RefCounted derived classes
CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
RefCounted *rc = static_cast<RefCounted *>(p_ptr);
if (rc->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
if (cs_instance) {
if (!cs_instance->is_destructing_script_instance()) {
bool delete_owner;
bool remove_script_instance;
cs_instance->mono_object_disposed_baseref(p_gchandle_to_free, p_is_finalizer,
delete_owner, remove_script_instance);
if (delete_owner) {
memdelete(rc);
} else if (remove_script_instance) {
rc->set_script_instance(nullptr);
}
}
return;
}
}
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
if (rc->unreference()) {
memdelete(rc);
} else {
void *data = CSharpLanguage::get_existing_instance_binding(rc);
if (data) {
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
if (script_binding.inited) {
if (!script_binding.gchandle.is_released()) {
CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
}
}
}
}
}
int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
StringName signal = p_signal ? *p_signal : StringName();
return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
}
GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
CRASH_COND(!r_has_cs_script_instance);
#endif
if (p_unmanaged->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
if (cs_instance) {
*r_has_cs_script_instance = true;
return cs_instance->get_gchandle_intptr();
}
}
*r_has_cs_script_instance = false;
return { nullptr };
}
GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
#endif
void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
ERR_FAIL_NULL_V(data, { nullptr });
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
return script_binding.gchandle.get_intptr();
}
GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) {
#ifdef DEBUG_ENABLED
CRASH_COND(!p_unmanaged);
#endif
void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
ERR_FAIL_NULL_V(data, { nullptr });
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
MonoGCHandleData &gchandle = script_binding.gchandle;
// TODO: Possible data race?
CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value);
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
script_binding.inited = false;
// Create a new one
#ifdef DEBUG_ENABLED
CRASH_COND(script_binding.type_name == StringName());
#endif
bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name);
ERR_FAIL_COND_V_MSG(!parent_is_object_class, { nullptr },
"Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'.");
GCHandleIntPtr strong_gchandle =
GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
&script_binding.type_name, p_unmanaged);
ERR_FAIL_NULL_V(strong_gchandle.value, { nullptr });
gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
script_binding.inited = true;
// Tie managed to unmanaged
RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
if (rc) {
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
rc->reference();
CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
}
return gchandle.get_intptr();
}
void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {
CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
}
void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
}
void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {
CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
}
void godotsharp_internal_new_csharp_script(Ref<CSharpScript> *r_dest) {
memnew_placement(r_dest, Ref<CSharpScript>(memnew(CSharpScript)));
}
void godotsharp_internal_editor_file_system_update_file(const String *p_script_path) {
#if TOOLS_ENABLED
// If the EditorFileSystem singleton is available, update the file;
// otherwise, the file will be updated when the singleton becomes available.
EditorFileSystem *efs = EditorFileSystem::get_singleton();
if (efs) {
efs->update_file(*p_script_path);
}
#else
// EditorFileSystem is only available when running in the Godot editor.
DEV_ASSERT(false);
#endif
}
bool godotsharp_internal_script_load(const String *p_path, Ref<CSharpScript> *r_dest) {
Ref<Resource> res = ResourceLoader::load(*p_path);
if (res.is_valid()) {
memnew_placement(r_dest, Ref<CSharpScript>(res));
return true;
} else {
memnew_placement(r_dest, Ref<CSharpScript>());
return false;
}
}
void godotsharp_internal_reload_registered_script(CSharpScript *p_script) {
CRASH_COND(!p_script);
CSharpScript::reload_registered_script(Ref<CSharpScript>(p_script));
}
void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
memnew_placement(r_output, Array);
for (int i = 0; i < p_input->size(); ++i) {
if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) {
r_output->push_back(p_input[i]);
}
}
}
void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) {
memnew_placement(r_output, Array);
for (int i = 0; i < p_input->size(); ++i) {
CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance());
if (si != nullptr) {
r_output->push_back(p_input[i]);
}
}
}
void godotsharp_ref_new_from_ref_counted_ptr(Ref<RefCounted> *r_dest, RefCounted *p_ref_counted_ptr) {
memnew_placement(r_dest, Ref<RefCounted>(p_ref_counted_ptr));
}
void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
p_instance->~Ref();
}
void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) {
memnew_placement(r_dest, StringName(*p_name));
}
void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) {
memnew_placement(r_dest, NodePath(*p_name));
}
void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) {
memnew_placement(r_dest, String(p_name->operator String()));
}
void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) {
memnew_placement(r_dest, String(p_np->operator String()));
}
godot_packed_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedByteArray);
PackedByteArray *array = reinterpret_cast<PackedByteArray *>(&ret);
array->resize(p_length);
uint8_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(uint8_t));
return ret;
}
godot_packed_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedInt32Array);
PackedInt32Array *array = reinterpret_cast<PackedInt32Array *>(&ret);
array->resize(p_length);
int32_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(int32_t));
return ret;
}
godot_packed_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedInt64Array);
PackedInt64Array *array = reinterpret_cast<PackedInt64Array *>(&ret);
array->resize(p_length);
int64_t *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(int64_t));
return ret;
}
godot_packed_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedFloat32Array);
PackedFloat32Array *array = reinterpret_cast<PackedFloat32Array *>(&ret);
array->resize(p_length);
float *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(float));
return ret;
}
godot_packed_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedFloat64Array);
PackedFloat64Array *array = reinterpret_cast<PackedFloat64Array *>(&ret);
array->resize(p_length);
double *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(double));
return ret;
}
godot_packed_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedVector2Array);
PackedVector2Array *array = reinterpret_cast<PackedVector2Array *>(&ret);
array->resize(p_length);
Vector2 *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Vector2));
return ret;
}
godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedVector3Array);
PackedVector3Array *array = reinterpret_cast<PackedVector3Array *>(&ret);
array->resize(p_length);
Vector3 *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Vector3));
return ret;
}
godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) {
godot_packed_array ret;
memnew_placement(&ret, PackedColorArray);
PackedColorArray *array = reinterpret_cast<PackedColorArray *>(&ret);
array->resize(p_length);
Color *dst = array->ptrw();
memcpy(dst, p_src, p_length * sizeof(Color));
return ret;
}
void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) {
r_dest->append(*p_element);
}
void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, void *p_trampoline,
const Object *p_object, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID();
CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, p_trampoline, objid));
memnew_placement(r_callable, Callable(managed_callable));
}
bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable,
GCHandleIntPtr *r_delegate_handle, void **r_trampoline, Object **r_object, StringName *r_name) {
if (p_callable->is_custom()) {
CallableCustom *custom = p_callable->get_custom();
CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func();
if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) {
ManagedCallable *managed_callable = static_cast<ManagedCallable *>(custom);
*r_delegate_handle = managed_callable->get_delegate();
*r_trampoline = managed_callable->get_trampoline();
*r_object = nullptr;
memnew_placement(r_name, StringName());
return true;
} else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) {
SignalAwaiterCallable *signal_awaiter_callable = static_cast<SignalAwaiterCallable *>(custom);
*r_delegate_handle = { nullptr };
*r_trampoline = nullptr;
*r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object());
memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal()));
return true;
} else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) {
EventSignalCallable *event_signal_callable = static_cast<EventSignalCallable *>(custom);
*r_delegate_handle = { nullptr };
*r_trampoline = nullptr;
*r_object = ObjectDB::get_instance(event_signal_callable->get_object());
memnew_placement(r_name, StringName(event_signal_callable->get_signal()));
return true;
}
// Some other CallableCustom. We only support ManagedCallable.
*r_delegate_handle = { nullptr };
*r_trampoline = nullptr;
*r_object = nullptr;
memnew_placement(r_name, StringName());
return false;
} else {
*r_delegate_handle = { nullptr };
*r_trampoline = nullptr;
*r_object = ObjectDB::get_instance(p_callable->get_object_id());
memnew_placement(r_name, StringName(p_callable->get_method()));
return true;
}
}
godot_variant godotsharp_callable_call(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
godot_variant ret;
memnew_placement(&ret, Variant);
Variant *ret_val = (Variant *)&ret;
p_callable->callp(p_args, p_arg_count, *ret_val, *p_call_error);
return ret;
}
void godotsharp_callable_call_deferred(Callable *p_callable, const Variant **p_args, const int32_t p_arg_count) {
p_callable->call_deferredp(p_args, p_arg_count);
}
godot_color godotsharp_color_from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) {
godot_color ret;
Color *dest = (Color *)&ret;
memnew_placement(dest, Color(Color::from_ok_hsl(p_h, p_s, p_l, p_alpha)));
return ret;
}
// GDNative functions
// gdnative.h
void godotsharp_method_bind_ptrcall(MethodBind *p_method_bind, Object *p_instance, const void **p_args, void *p_ret) {
p_method_bind->ptrcall(p_instance, p_args, p_ret);
}
godot_variant godotsharp_method_bind_call(MethodBind *p_method_bind, Object *p_instance, const godot_variant **p_args, const int32_t p_arg_count, Callable::CallError *p_call_error) {
godot_variant ret;
memnew_placement(&ret, Variant());
Variant *ret_val = (Variant *)&ret;
*ret_val = p_method_bind->call(p_instance, (const Variant **)p_args, p_arg_count, *p_call_error);
return ret;
}
// variant.h
void godotsharp_variant_new_copy(godot_variant *r_dest, const Variant *p_src) {
memnew_placement(r_dest, Variant(*p_src));
}
void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) {
memnew_placement(r_dest, Variant(*p_s));
}
void godotsharp_variant_new_node_path(godot_variant *r_dest, const NodePath *p_np) {
memnew_placement(r_dest, Variant(*p_np));
}
void godotsharp_variant_new_object(godot_variant *r_dest, const Object *p_obj) {
memnew_placement(r_dest, Variant(p_obj));
}
void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) {
memnew_placement(r_dest, Variant(*p_t2d));
}
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
memnew_placement(r_dest, Variant(*p_basis));
}
void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) {
memnew_placement(r_dest, Variant(*p_trans));
}
void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) {
memnew_placement(r_dest, Variant(*p_proj));
}
void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) {
memnew_placement(r_dest, Variant(*p_aabb));
}
void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) {
memnew_placement(r_dest, Variant(*p_dict));
}
void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) {
memnew_placement(r_dest, Variant(*p_arr));
}
void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) {
memnew_placement(r_dest, Variant(*p_pba));
}
void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) {
memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) {
memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const PackedFloat32Array *p_pra) {
memnew_placement(r_dest, Variant(*p_pra));
}
void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const PackedFloat64Array *p_pra) {
memnew_placement(r_dest, Variant(*p_pra));
}
void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const PackedStringArray *p_psa) {
memnew_placement(r_dest, Variant(*p_psa));
}
void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const PackedVector2Array *p_pv2a) {
memnew_placement(r_dest, Variant(*p_pv2a));
}
void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const PackedVector3Array *p_pv3a) {
memnew_placement(r_dest, Variant(*p_pv3a));
}
void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) {
memnew_placement(r_dest, Variant(*p_pca));
}
bool godotsharp_variant_as_bool(const Variant *p_self) {
return p_self->operator bool();
}
int64_t godotsharp_variant_as_int(const Variant *p_self) {
return p_self->operator int64_t();
}
double godotsharp_variant_as_float(const Variant *p_self) {
return p_self->operator double();
}
godot_string godotsharp_variant_as_string(const Variant *p_self) {
godot_string raw_dest;
String *dest = (String *)&raw_dest;
memnew_placement(dest, String(p_self->operator String()));
return raw_dest;
}
godot_vector2 godotsharp_variant_as_vector2(const Variant *p_self) {
godot_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest;
memnew_placement(dest, Vector2(p_self->operator Vector2()));
return raw_dest;
}
godot_vector2i godotsharp_variant_as_vector2i(const Variant *p_self) {
godot_vector2i raw_dest;
Vector2i *dest = (Vector2i *)&raw_dest;
memnew_placement(dest, Vector2i(p_self->operator Vector2i()));
return raw_dest;
}
godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) {
godot_rect2 raw_dest;
Rect2 *dest = (Rect2 *)&raw_dest;
memnew_placement(dest, Rect2(p_self->operator Rect2()));
return raw_dest;
}
godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) {
godot_rect2i raw_dest;
Rect2i *dest = (Rect2i *)&raw_dest;
memnew_placement(dest, Rect2i(p_self->operator Rect2i()));
return raw_dest;
}
godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) {
godot_vector3 raw_dest;
Vector3 *dest = (Vector3 *)&raw_dest;
memnew_placement(dest, Vector3(p_self->operator Vector3()));
return raw_dest;
}
godot_vector3i godotsharp_variant_as_vector3i(const Variant *p_self) {
godot_vector3i raw_dest;
Vector3i *dest = (Vector3i *)&raw_dest;
memnew_placement(dest, Vector3i(p_self->operator Vector3i()));
return raw_dest;
}
godot_transform2d godotsharp_variant_as_transform2d(const Variant *p_self) {
godot_transform2d raw_dest;
Transform2D *dest = (Transform2D *)&raw_dest;
memnew_placement(dest, Transform2D(p_self->operator Transform2D()));
return raw_dest;
}
godot_vector4 godotsharp_variant_as_vector4(const Variant *p_self) {
godot_vector4 raw_dest;
Vector4 *dest = (Vector4 *)&raw_dest;
memnew_placement(dest, Vector4(p_self->operator Vector4()));
return raw_dest;
}
godot_vector4i godotsharp_variant_as_vector4i(const Variant *p_self) {
godot_vector4i raw_dest;
Vector4i *dest = (Vector4i *)&raw_dest;
memnew_placement(dest, Vector4i(p_self->operator Vector4i()));
return raw_dest;
}
godot_plane godotsharp_variant_as_plane(const Variant *p_self) {
godot_plane raw_dest;
Plane *dest = (Plane *)&raw_dest;
memnew_placement(dest, Plane(p_self->operator Plane()));
return raw_dest;
}
godot_quaternion godotsharp_variant_as_quaternion(const Variant *p_self) {
godot_quaternion raw_dest;
Quaternion *dest = (Quaternion *)&raw_dest;
memnew_placement(dest, Quaternion(p_self->operator Quaternion()));
return raw_dest;
}
godot_aabb godotsharp_variant_as_aabb(const Variant *p_self) {
godot_aabb raw_dest;
AABB *dest = (AABB *)&raw_dest;
memnew_placement(dest, AABB(p_self->operator ::AABB()));
return raw_dest;
}
godot_basis godotsharp_variant_as_basis(const Variant *p_self) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
memnew_placement(dest, Basis(p_self->operator Basis()));
return raw_dest;
}
godot_transform3d godotsharp_variant_as_transform3d(const Variant *p_self) {
godot_transform3d raw_dest;
Transform3D *dest = (Transform3D *)&raw_dest;
memnew_placement(dest, Transform3D(p_self->operator Transform3D()));
return raw_dest;
}
godot_projection godotsharp_variant_as_projection(const Variant *p_self) {
godot_projection raw_dest;
Projection *dest = (Projection *)&raw_dest;
memnew_placement(dest, Projection(p_self->operator Projection()));
return raw_dest;
}
godot_color godotsharp_variant_as_color(const Variant *p_self) {
godot_color raw_dest;
Color *dest = (Color *)&raw_dest;
memnew_placement(dest, Color(p_self->operator Color()));
return raw_dest;
}
godot_string_name godotsharp_variant_as_string_name(const Variant *p_self) {
godot_string_name raw_dest;
StringName *dest = (StringName *)&raw_dest;
memnew_placement(dest, StringName(p_self->operator StringName()));
return raw_dest;
}
godot_node_path godotsharp_variant_as_node_path(const Variant *p_self) {
godot_node_path raw_dest;
NodePath *dest = (NodePath *)&raw_dest;
memnew_placement(dest, NodePath(p_self->operator NodePath()));
return raw_dest;
}
godot_rid godotsharp_variant_as_rid(const Variant *p_self) {
godot_rid raw_dest;
RID *dest = (RID *)&raw_dest;
memnew_placement(dest, RID(p_self->operator ::RID()));
return raw_dest;
}
godot_callable godotsharp_variant_as_callable(const Variant *p_self) {
godot_callable raw_dest;
Callable *dest = (Callable *)&raw_dest;
memnew_placement(dest, Callable(p_self->operator Callable()));
return raw_dest;
}
godot_signal godotsharp_variant_as_signal(const Variant *p_self) {
godot_signal raw_dest;
Signal *dest = (Signal *)&raw_dest;
memnew_placement(dest, Signal(p_self->operator Signal()));
return raw_dest;
}
godot_dictionary godotsharp_variant_as_dictionary(const Variant *p_self) {
godot_dictionary raw_dest;
Dictionary *dest = (Dictionary *)&raw_dest;
memnew_placement(dest, Dictionary(p_self->operator Dictionary()));
return raw_dest;
}
godot_array godotsharp_variant_as_array(const Variant *p_self) {
godot_array raw_dest;
Array *dest = (Array *)&raw_dest;
memnew_placement(dest, Array(p_self->operator Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_byte_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedByteArray *dest = (PackedByteArray *)&raw_dest;
memnew_placement(dest, PackedByteArray(p_self->operator PackedByteArray()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_int32_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedInt32Array *dest = (PackedInt32Array *)&raw_dest;
memnew_placement(dest, PackedInt32Array(p_self->operator PackedInt32Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_int64_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedInt64Array *dest = (PackedInt64Array *)&raw_dest;
memnew_placement(dest, PackedInt64Array(p_self->operator PackedInt64Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_float32_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest;
memnew_placement(dest, PackedFloat32Array(p_self->operator PackedFloat32Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_float64_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest;
memnew_placement(dest, PackedFloat64Array(p_self->operator PackedFloat64Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_string_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedStringArray *dest = (PackedStringArray *)&raw_dest;
memnew_placement(dest, PackedStringArray(p_self->operator PackedStringArray()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_vector2_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedVector2Array *dest = (PackedVector2Array *)&raw_dest;
memnew_placement(dest, PackedVector2Array(p_self->operator PackedVector2Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedVector3Array *dest = (PackedVector3Array *)&raw_dest;
memnew_placement(dest, PackedVector3Array(p_self->operator PackedVector3Array()));
return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) {
godot_packed_array raw_dest;
PackedColorArray *dest = (PackedColorArray *)&raw_dest;
memnew_placement(dest, PackedColorArray(p_self->operator PackedColorArray()));
return raw_dest;
}
bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) {
return *reinterpret_cast<const Variant *>(p_a) == *reinterpret_cast<const Variant *>(p_b);
}
// string.h
void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
memnew_placement(r_dest, String());
r_dest->parse_utf16(p_contents);
}
// string_name.h
void godotsharp_string_name_new_copy(StringName *r_dest, const StringName *p_src) {
memnew_placement(r_dest, StringName(*p_src));
}
// node_path.h
void godotsharp_node_path_new_copy(NodePath *r_dest, const NodePath *p_src) {
memnew_placement(r_dest, NodePath(*p_src));
}
// array.h
void godotsharp_array_new(Array *r_dest) {
memnew_placement(r_dest, Array);
}
void godotsharp_array_new_copy(Array *r_dest, const Array *p_src) {
memnew_placement(r_dest, Array(*p_src));
}
godot_variant *godotsharp_array_ptrw(godot_array *p_self) {
return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
}
// dictionary.h
void godotsharp_dictionary_new(Dictionary *r_dest) {
memnew_placement(r_dest, Dictionary);
}
void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) {
memnew_placement(r_dest, Dictionary(*p_src));
}
// destroy functions
void godotsharp_packed_byte_array_destroy(PackedByteArray *p_self) {
p_self->~PackedByteArray();
}
void godotsharp_packed_int32_array_destroy(PackedInt32Array *p_self) {
p_self->~PackedInt32Array();
}
void godotsharp_packed_int64_array_destroy(PackedInt64Array *p_self) {
p_self->~PackedInt64Array();
}
void godotsharp_packed_float32_array_destroy(PackedFloat32Array *p_self) {
p_self->~PackedFloat32Array();
}
void godotsharp_packed_float64_array_destroy(PackedFloat64Array *p_self) {
p_self->~PackedFloat64Array();
}
void godotsharp_packed_string_array_destroy(PackedStringArray *p_self) {
p_self->~PackedStringArray();
}
void godotsharp_packed_vector2_array_destroy(PackedVector2Array *p_self) {
p_self->~PackedVector2Array();
}
void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) {
p_self->~PackedVector3Array();
}
void godotsharp_packed_color_array_destroy(PackedColorArray *p_self) {
p_self->~PackedColorArray();
}
void godotsharp_variant_destroy(Variant *p_self) {
p_self->~Variant();
}
void godotsharp_string_destroy(String *p_self) {
p_self->~String();
}
void godotsharp_string_name_destroy(StringName *p_self) {
p_self->~StringName();
}
void godotsharp_node_path_destroy(NodePath *p_self) {
p_self->~NodePath();
}
void godotsharp_signal_destroy(Signal *p_self) {
p_self->~Signal();
}
void godotsharp_callable_destroy(Callable *p_self) {
p_self->~Callable();
}
void godotsharp_array_destroy(Array *p_self) {
p_self->~Array();
}
void godotsharp_dictionary_destroy(Dictionary *p_self) {
p_self->~Dictionary();
}
// Array
int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
p_self->append(*p_item);
return p_self->size();
}
int32_t godotsharp_array_add_range(Array *p_self, const Array *p_collection) {
p_self->append_array(*p_collection);
return p_self->size();
}
int32_t godotsharp_array_binary_search(const Array *p_self, int32_t p_index, int32_t p_length, const Variant *p_value) {
ERR_FAIL_COND_V(p_index < 0, -1);
ERR_FAIL_COND_V(p_length < 0, -1);
ERR_FAIL_COND_V(p_self->size() - p_index < p_length, -1);
const Variant &value = *p_value;
const Array &array = *p_self;
int lo = p_index;
int hi = p_index + p_length - 1;
while (lo <= hi) {
int mid = lo + ((hi - lo) >> 1);
const Variant &mid_item = array[mid];
if (mid_item == value) {
return mid;
}
if (mid_item < value) {
lo = mid + 1;
} else {
hi = mid - 1;
}
}
return ~lo;
}
void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
}
void godotsharp_array_fill(Array *p_self, const Variant *p_value) {
p_self->fill(*p_value);
}
int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item, int32_t p_index = 0) {
return p_self->find(*p_item, p_index);
}
void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
p_self->insert(p_index, *p_item);
}
int32_t godotsharp_array_last_index_of(const Array *p_self, const Variant *p_item, int32_t p_index) {
return p_self->rfind(*p_item, p_index);
}
void godotsharp_array_make_read_only(Array *p_self) {
p_self->make_read_only();
}
void godotsharp_array_max(const Array *p_self, Variant *r_value) {
*r_value = p_self->max();
}
void godotsharp_array_min(const Array *p_self, Variant *r_value) {
*r_value = p_self->min();
}
void godotsharp_array_pick_random(const Array *p_self, Variant *r_value) {
*r_value = p_self->pick_random();
}
bool godotsharp_array_recursive_equal(const Array *p_self, const Array *p_other) {
return p_self->recursive_equal(*p_other, 0);
}
void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
p_self->remove_at(p_index);
}
int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
void godotsharp_array_reverse(Array *p_self) {
p_self->reverse();
}
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
void godotsharp_array_slice(Array *p_self, int32_t p_start, int32_t p_end, int32_t p_step, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->slice(p_start, p_end, p_step, p_deep)));
}
void godotsharp_array_sort(Array *p_self) {
p_self->sort();
}
void godotsharp_array_to_string(const Array *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
// Dictionary
bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) {
const Variant *ret = p_self->getptr(*p_key);
if (ret == nullptr) {
memnew_placement(r_value, Variant());
return false;
}
memnew_placement(r_value, Variant(*ret));
return true;
}
void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
p_self->operator[](*p_key) = *p_value;
}
void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->keys()));
}
void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->values()));
}
int32_t godotsharp_dictionary_count(const Dictionary *p_self) {
return p_self->size();
}
void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) {
memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index)));
memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index)));
}
void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
p_self->operator[](*p_key) = *p_value;
}
void godotsharp_dictionary_clear(Dictionary *p_self) {
p_self->clear();
}
bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) {
return p_self->has(*p_key);
}
void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) {
memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
}
void godotsharp_dictionary_merge(Dictionary *p_self, const Dictionary *p_dictionary, bool p_overwrite) {
p_self->merge(*p_dictionary, p_overwrite);
}
bool godotsharp_dictionary_recursive_equal(const Dictionary *p_self, const Dictionary *p_other) {
return p_self->recursive_equal(*p_other, 0);
}
bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
return p_self->erase(*p_key);
}
void godotsharp_dictionary_make_read_only(Dictionary *p_self) {
p_self->make_read_only();
}
void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_path) {
memnew_placement(r_simplified_path, String(p_self->simplify_path()));
}
void godotsharp_string_to_camel_case(const String *p_self, String *r_camel_case) {
memnew_placement(r_camel_case, String(p_self->to_camel_case()));
}
void godotsharp_string_to_pascal_case(const String *p_self, String *r_pascal_case) {
memnew_placement(r_pascal_case, String(p_self->to_pascal_case()));
}
void godotsharp_string_to_snake_case(const String *p_self, String *r_snake_case) {
memnew_placement(r_snake_case, String(p_self->to_snake_case()));
}
void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
}
void godotsharp_node_path_get_concatenated_names(const NodePath *p_self, String *r_subnames) {
memnew_placement(r_subnames, String(p_self->get_concatenated_names()));
}
void godotsharp_node_path_get_concatenated_subnames(const NodePath *p_self, String *r_subnames) {
memnew_placement(r_subnames, String(p_self->get_concatenated_subnames()));
}
void godotsharp_node_path_get_name(const NodePath *p_self, uint32_t p_idx, String *r_name) {
memnew_placement(r_name, String(p_self->get_name(p_idx)));
}
int32_t godotsharp_node_path_get_name_count(const NodePath *p_self) {
return p_self->get_name_count();
}
void godotsharp_node_path_get_subname(const NodePath *p_self, uint32_t p_idx, String *r_subname) {
memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
}
int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
return p_self->get_subname_count();
}
bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
return p_self->is_absolute();
}
bool godotsharp_node_path_equals(const NodePath *p_self, const NodePath *p_other) {
return *p_self == *p_other;
}
int godotsharp_node_path_hash(const NodePath *p_self) {
return p_self->hash();
}
void godotsharp_randomize() {
Math::randomize();
}
uint32_t godotsharp_randi() {
return Math::rand();
}
float godotsharp_randf() {
return Math::randf();
}
int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) {
return Math::random(p_from, p_to);
}
double godotsharp_randf_range(double p_from, double p_to) {
return Math::random(p_from, p_to);
}
double godotsharp_randfn(double p_mean, double p_deviation) {
return Math::randfn(p_mean, p_deviation);
}
void godotsharp_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) {
uint32_t ret = Math::rand_from_seed(&p_seed);
*r_new_seed = p_seed;
return ret;
}
void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
if (!p_ptr) {
return;
}
Ref<WeakRef> wref;
RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
if (rc) {
Ref<RefCounted> r = rc;
if (!r.is_valid()) {
return;
}
wref.instantiate();
wref->set_ref(r);
} else {
wref.instantiate();
wref->set_obj(p_ptr);
}
memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
}
void godotsharp_print(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_print_rich(const godot_string *p_what) {
print_line_rich(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printerr(const godot_string *p_what) {
print_error(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printt(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_prints(const godot_string *p_what) {
print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printraw(const godot_string *p_what) {
OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
void godotsharp_pusherror(const godot_string *p_str) {
ERR_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_pushwarning(const godot_string *p_str) {
WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
String &vars = *memnew_placement(r_ret, String);
VariantWriter::write_to_string(var, vars);
}
void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) {
Variant ret;
VariantParser::StreamString ss;
ss.s = *reinterpret_cast<const String *>(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINT(err_str);
ret = err_str;
}
memnew_placement(r_ret, Variant(ret));
}
void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray);
int len;
Error err = encode_variant(var, nullptr, len, p_full_objects);
ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
bytes.resize(len);
encode_variant(var, bytes.ptrw(), len, p_full_objects);
}
void godotsharp_bytes_to_var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
const PackedByteArray *bytes = reinterpret_cast<const PackedByteArray *>(p_bytes);
Variant ret;
Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
memnew_placement(r_ret, Variant(ret));
}
int godotsharp_hash(const godot_variant *p_var) {
return reinterpret_cast<const Variant *>(p_var)->hash();
}
void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) {
const Variant *args[1] = { reinterpret_cast<const Variant *>(p_what) };
Callable::CallError ce;
Variant ret;
Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
memnew_placement(r_ret, Variant);
ERR_FAIL_MSG("Unable to convert parameter from '" +
Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
}
memnew_placement(r_ret, Variant(ret));
}
Object *godotsharp_instance_from_id(uint64_t p_instance_id) {
return ObjectDB::get_instance(ObjectID(p_instance_id));
}
void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#ifdef DEBUG_ENABLED
// Cannot happen in C#; would get an ObjectDisposedException instead.
CRASH_COND(p_ptr == nullptr);
#endif
// Can't call 'Object::to_string()' here, as that can end up calling 'ToString' again resulting in an endless circular loop.
memnew_placement(r_str,
String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">"));
}
#ifdef __cplusplus
}
#endif
// The order in this array must match the declaration order of
// the methods in 'GodotSharp/Core/NativeInterop/NativeFuncs.cs'.
static const void *unmanaged_callbacks[]{
(void *)godotsharp_dotnet_module_is_initialized,
(void *)godotsharp_method_bind_get_method,
(void *)godotsharp_get_class_constructor,
(void *)godotsharp_engine_get_singleton,
(void *)godotsharp_stack_info_vector_resize,
(void *)godotsharp_stack_info_vector_destroy,
(void *)godotsharp_internal_editor_file_system_update_file,
(void *)godotsharp_internal_script_debugger_send_error,
(void *)godotsharp_internal_script_debugger_is_active,
(void *)godotsharp_internal_object_get_associated_gchandle,
(void *)godotsharp_internal_object_disposed,
(void *)godotsharp_internal_refcounted_disposed,
(void *)godotsharp_internal_signal_awaiter_connect,
(void *)godotsharp_internal_tie_native_managed_to_unmanaged,
(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
(void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
(void *)godotsharp_internal_new_csharp_script,
(void *)godotsharp_internal_script_load,
(void *)godotsharp_internal_reload_registered_script,
(void *)godotsharp_array_filter_godot_objects_by_native,
(void *)godotsharp_array_filter_godot_objects_by_non_native,
(void *)godotsharp_ref_new_from_ref_counted_ptr,
(void *)godotsharp_ref_destroy,
(void *)godotsharp_string_name_new_from_string,
(void *)godotsharp_node_path_new_from_string,
(void *)godotsharp_string_name_as_string,
(void *)godotsharp_node_path_as_string,
(void *)godotsharp_packed_byte_array_new_mem_copy,
(void *)godotsharp_packed_int32_array_new_mem_copy,
(void *)godotsharp_packed_int64_array_new_mem_copy,
(void *)godotsharp_packed_float32_array_new_mem_copy,
(void *)godotsharp_packed_float64_array_new_mem_copy,
(void *)godotsharp_packed_vector2_array_new_mem_copy,
(void *)godotsharp_packed_vector3_array_new_mem_copy,
(void *)godotsharp_packed_color_array_new_mem_copy,
(void *)godotsharp_packed_string_array_add,
(void *)godotsharp_callable_new_with_delegate,
(void *)godotsharp_callable_get_data_for_marshalling,
(void *)godotsharp_callable_call,
(void *)godotsharp_callable_call_deferred,
(void *)godotsharp_color_from_ok_hsl,
(void *)godotsharp_method_bind_ptrcall,
(void *)godotsharp_method_bind_call,
(void *)godotsharp_variant_new_string_name,
(void *)godotsharp_variant_new_copy,
(void *)godotsharp_variant_new_node_path,
(void *)godotsharp_variant_new_object,
(void *)godotsharp_variant_new_transform2d,
(void *)godotsharp_variant_new_basis,
(void *)godotsharp_variant_new_transform3d,
(void *)godotsharp_variant_new_projection,
(void *)godotsharp_variant_new_aabb,
(void *)godotsharp_variant_new_dictionary,
(void *)godotsharp_variant_new_array,
(void *)godotsharp_variant_new_packed_byte_array,
(void *)godotsharp_variant_new_packed_int32_array,
(void *)godotsharp_variant_new_packed_int64_array,
(void *)godotsharp_variant_new_packed_float32_array,
(void *)godotsharp_variant_new_packed_float64_array,
(void *)godotsharp_variant_new_packed_string_array,
(void *)godotsharp_variant_new_packed_vector2_array,
(void *)godotsharp_variant_new_packed_vector3_array,
(void *)godotsharp_variant_new_packed_color_array,
(void *)godotsharp_variant_as_bool,
(void *)godotsharp_variant_as_int,
(void *)godotsharp_variant_as_float,
(void *)godotsharp_variant_as_string,
(void *)godotsharp_variant_as_vector2,
(void *)godotsharp_variant_as_vector2i,
(void *)godotsharp_variant_as_rect2,
(void *)godotsharp_variant_as_rect2i,
(void *)godotsharp_variant_as_vector3,
(void *)godotsharp_variant_as_vector3i,
(void *)godotsharp_variant_as_transform2d,
(void *)godotsharp_variant_as_vector4,
(void *)godotsharp_variant_as_vector4i,
(void *)godotsharp_variant_as_plane,
(void *)godotsharp_variant_as_quaternion,
(void *)godotsharp_variant_as_aabb,
(void *)godotsharp_variant_as_basis,
(void *)godotsharp_variant_as_transform3d,
(void *)godotsharp_variant_as_projection,
(void *)godotsharp_variant_as_color,
(void *)godotsharp_variant_as_string_name,
(void *)godotsharp_variant_as_node_path,
(void *)godotsharp_variant_as_rid,
(void *)godotsharp_variant_as_callable,
(void *)godotsharp_variant_as_signal,
(void *)godotsharp_variant_as_dictionary,
(void *)godotsharp_variant_as_array,
(void *)godotsharp_variant_as_packed_byte_array,
(void *)godotsharp_variant_as_packed_int32_array,
(void *)godotsharp_variant_as_packed_int64_array,
(void *)godotsharp_variant_as_packed_float32_array,
(void *)godotsharp_variant_as_packed_float64_array,
(void *)godotsharp_variant_as_packed_string_array,
(void *)godotsharp_variant_as_packed_vector2_array,
(void *)godotsharp_variant_as_packed_vector3_array,
(void *)godotsharp_variant_as_packed_color_array,
(void *)godotsharp_variant_equals,
(void *)godotsharp_string_new_with_utf16_chars,
(void *)godotsharp_string_name_new_copy,
(void *)godotsharp_node_path_new_copy,
(void *)godotsharp_array_new,
(void *)godotsharp_array_new_copy,
(void *)godotsharp_array_ptrw,
(void *)godotsharp_dictionary_new,
(void *)godotsharp_dictionary_new_copy,
(void *)godotsharp_packed_byte_array_destroy,
(void *)godotsharp_packed_int32_array_destroy,
(void *)godotsharp_packed_int64_array_destroy,
(void *)godotsharp_packed_float32_array_destroy,
(void *)godotsharp_packed_float64_array_destroy,
(void *)godotsharp_packed_string_array_destroy,
(void *)godotsharp_packed_vector2_array_destroy,
(void *)godotsharp_packed_vector3_array_destroy,
(void *)godotsharp_packed_color_array_destroy,
(void *)godotsharp_variant_destroy,
(void *)godotsharp_string_destroy,
(void *)godotsharp_string_name_destroy,
(void *)godotsharp_node_path_destroy,
(void *)godotsharp_signal_destroy,
(void *)godotsharp_callable_destroy,
(void *)godotsharp_array_destroy,
(void *)godotsharp_dictionary_destroy,
(void *)godotsharp_array_add,
(void *)godotsharp_array_add_range,
(void *)godotsharp_array_binary_search,
(void *)godotsharp_array_duplicate,
(void *)godotsharp_array_fill,
(void *)godotsharp_array_index_of,
(void *)godotsharp_array_insert,
(void *)godotsharp_array_last_index_of,
(void *)godotsharp_array_make_read_only,
(void *)godotsharp_array_max,
(void *)godotsharp_array_min,
(void *)godotsharp_array_pick_random,
(void *)godotsharp_array_recursive_equal,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
(void *)godotsharp_array_reverse,
(void *)godotsharp_array_shuffle,
(void *)godotsharp_array_slice,
(void *)godotsharp_array_sort,
(void *)godotsharp_array_to_string,
(void *)godotsharp_dictionary_try_get_value,
(void *)godotsharp_dictionary_set_value,
(void *)godotsharp_dictionary_keys,
(void *)godotsharp_dictionary_values,
(void *)godotsharp_dictionary_count,
(void *)godotsharp_dictionary_key_value_pair_at,
(void *)godotsharp_dictionary_add,
(void *)godotsharp_dictionary_clear,
(void *)godotsharp_dictionary_contains_key,
(void *)godotsharp_dictionary_duplicate,
(void *)godotsharp_dictionary_merge,
(void *)godotsharp_dictionary_recursive_equal,
(void *)godotsharp_dictionary_remove_key,
(void *)godotsharp_dictionary_make_read_only,
(void *)godotsharp_dictionary_to_string,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_string_to_camel_case,
(void *)godotsharp_string_to_pascal_case,
(void *)godotsharp_string_to_snake_case,
(void *)godotsharp_node_path_get_as_property_path,
(void *)godotsharp_node_path_get_concatenated_names,
(void *)godotsharp_node_path_get_concatenated_subnames,
(void *)godotsharp_node_path_get_name,
(void *)godotsharp_node_path_get_name_count,
(void *)godotsharp_node_path_get_subname,
(void *)godotsharp_node_path_get_subname_count,
(void *)godotsharp_node_path_is_absolute,
(void *)godotsharp_node_path_equals,
(void *)godotsharp_node_path_hash,
(void *)godotsharp_bytes_to_var,
(void *)godotsharp_convert,
(void *)godotsharp_hash,
(void *)godotsharp_instance_from_id,
(void *)godotsharp_print,
(void *)godotsharp_print_rich,
(void *)godotsharp_printerr,
(void *)godotsharp_printraw,
(void *)godotsharp_prints,
(void *)godotsharp_printt,
(void *)godotsharp_randf,
(void *)godotsharp_randi,
(void *)godotsharp_randomize,
(void *)godotsharp_randf_range,
(void *)godotsharp_randfn,
(void *)godotsharp_randi_range,
(void *)godotsharp_rand_from_seed,
(void *)godotsharp_seed,
(void *)godotsharp_weakref,
(void *)godotsharp_str_to_var,
(void *)godotsharp_var_to_bytes,
(void *)godotsharp_var_to_str,
(void *)godotsharp_pusherror,
(void *)godotsharp_pushwarning,
(void *)godotsharp_object_to_string,
};
const void **godotsharp::get_runtime_interop_funcs(int32_t &r_size) {
r_size = sizeof(unmanaged_callbacks);
return unmanaged_callbacks;
}