d7318f6965
-filesystem dock dnd support -property list dnd support -scene tree dnd support
166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
/*************************************************************************/
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/* scenes_dock.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCENES_DOCK_H
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#define SCENES_DOCK_H
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#include "scene/main/timer.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/progress_bar.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "editor_file_system.h"
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#include "editor_dir_dialog.h"
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#include "dependency_editor.h"
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class EditorNode;
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class ScenesDock : public VBoxContainer {
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OBJ_TYPE( ScenesDock, VBoxContainer );
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enum FileMenu {
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FILE_DEPENDENCIES,
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FILE_OWNERS,
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FILE_MOVE,
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FILE_REMOVE,
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FILE_REIMPORT,
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FILE_INFO
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};
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VBoxContainer *scanning_vb;
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ProgressBar *scanning_progress;
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EditorNode *editor;
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Set<String> favorites;
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Button *button_reload;
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Button *button_instance;
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Button *button_favorite;
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Button *button_fav_up;
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Button *button_fav_down;
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Button *button_open;
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Button *button_back;
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Button *display_mode;
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Button *button_hist_next;
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Button *button_hist_prev;
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LineEdit *current_path;
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HBoxContainer *path_hb;
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MenuButton *file_options;
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DependencyEditor *deps_editor;
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DependencyEditorOwners *owners_editor;
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DependencyRemoveDialog *remove_dialog;
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EditorDirDialog *move_dialog;
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EditorFileDialog *rename_dialog;
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Vector<String> move_dirs;
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Vector<String> move_files;
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Vector<String> history;
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int history_pos;
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String path;
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bool initialized;
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bool updating_tree;
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Tree * tree; //directories
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ItemList *files;
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bool tree_mode;
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void _go_to_tree();
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void _go_to_dir(const String& p_dir);
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void _select_file(int p_idx);
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bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
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void _thumbnail_done(const String& p_path,const Ref<Texture>& p_preview, const Variant& p_udata);
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void _find_inside_move_files(EditorFileSystemDirectory *efsd,Vector<String>& files);
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void _find_remaps(EditorFileSystemDirectory *efsd,Map<String,String> &renames,List<String>& to_remaps);
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void _rename_operation(const String& p_to_path);
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void _move_operation(const String& p_to_path);
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void _file_option(int p_option);
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void _update_files(bool p_keep_selection);
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void _change_file_display();
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void _fs_changed();
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void _fw_history();
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void _bw_history();
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void _push_to_history();
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void _fav_up_pressed();
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void _fav_down_pressed();
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void _dir_selected();
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void _update_tree();
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void _rescan();
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void _set_scannig_mode();
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void _favorites_pressed();
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void _instance_pressed();
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void _open_pressed();
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Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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void open(const String& p_path);
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void fix_dependencies(const String& p_for_file);
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void set_use_thumbnails(bool p_use);
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ScenesDock(EditorNode *p_editor);
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~ScenesDock();
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};
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#endif // SCENES_DOCK_H
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