virtualx-engine/doc/classes/PlaneMesh.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

40 lines
2.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaneMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Class representing a planar [PrimitiveMesh].
</brief_description>
<description>
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change [member orientation] to [constant FACE_Z].
[b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering.
</description>
<tutorials>
</tutorials>
<members>
<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3(0, 0, 0)">
Offset of the generated plane. Useful for particles.
</member>
<member name="orientation" type="int" setter="set_orientation" getter="get_orientation" enum="PlaneMesh.Orientation" default="1">
Direction that the [PlaneMesh] is facing. See [enum Orientation] for options.
</member>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(2, 2)">
Size of the generated plane.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of subdivision along the Z axis.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
Number of subdivision along the X axis.
</member>
</members>
<constants>
<constant name="FACE_X" value="0" enum="Orientation">
[PlaneMesh] will face the positive X-axis.
</constant>
<constant name="FACE_Y" value="1" enum="Orientation">
[PlaneMesh] will face the positive Y-axis. This matches the behavior of the [PlaneMesh] in Godot 3.x.
</constant>
<constant name="FACE_Z" value="2" enum="Orientation">
[PlaneMesh] will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
</constant>
</constants>
</class>