..
joints
Style: Cleanup uses of double spaces between words
2021-06-07 12:06:59 +02:00
area_pair_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
area_pair_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
area_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
area_sw.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
body_pair_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
body_pair_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
body_sw.cpp
Ignore disabled shapes for mass property calculations
2021-06-17 17:17:05 -07:00
body_sw.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
broad_phase_basic.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
broad_phase_basic.h
Fixed unnecessary bvh tree updates when calling set_pairable
2021-05-04 12:24:31 -07:00
broad_phase_bvh.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
broad_phase_bvh.h
Fixed unnecessary bvh tree updates when calling set_pairable
2021-05-04 12:24:31 -07:00
broad_phase_octree.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
broad_phase_octree.h
Fixed unnecessary bvh tree updates when calling set_pairable
2021-05-04 12:24:31 -07:00
broad_phase_sw.cpp
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
broad_phase_sw.h
Fixed unnecessary bvh tree updates when calling set_pairable
2021-05-04 12:24:31 -07:00
collision_object_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
collision_object_sw.h
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
collision_solver_sat.cpp
Fix typos with codespell
2021-05-20 12:56:56 +02:00
collision_solver_sat.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
collision_solver_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
collision_solver_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
constraint_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
gjk_epa.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
gjk_epa.h
Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-16 10:20:19 -07:00
joints_sw.h
Style: Replaces uses of 0/NULL by nullptr (C++11)
2021-05-04 16:30:23 +02:00
physics_server_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
physics_server_sw.h
Style: Enforce use of bool literals instead of integers
2021-05-04 16:39:13 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shape_sw.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 08:16:43 +02:00
shape_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
space_sw.cpp
Fix and clean disabled shapes handling in godot physics servers
2021-06-22 16:48:24 -07:00
space_sw.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
step_sw.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
step_sw.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00