59eafe4cd3
Godot 3.3 and later require Visual Studio 2017 to be compiled.
(cherry picked from commit
|
||
---|---|---|
.. | ||
macros.h | ||
mono_reg_utils.cpp | ||
mono_reg_utils.h | ||
osx_utils.cpp | ||
osx_utils.h | ||
path_utils.cpp | ||
path_utils.h | ||
string_utils.cpp | ||
string_utils.h | ||
thread_local.cpp | ||
thread_local.h |