.. |
effects
|
Increase SSAO and SSIL bias to account for variance in mipmap generation
|
2023-02-21 10:25:33 -08:00 |
environment
|
fix spotlight shadows in volumetric fog
|
2023-02-25 16:28:06 +05:00 |
forward_clustered
|
Add render buffer support to screen space effects
|
2023-02-10 10:27:59 +11:00 |
forward_mobile
|
Expose EYE_OFFSET to gdshader code
|
2023-02-01 12:39:13 +11:00 |
blit.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas.glsl
|
fix normal map not flipping in sprite2D
|
2023-01-14 11:51:56 +05:30 |
canvas_occlusion.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
|
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
|
2023-01-18 19:52:47 -08:00 |
cluster_data_inc.glsl
|
|
|
cluster_debug.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
|
Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
|
2022-11-11 21:05:20 +01:00 |
cluster_store.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
|
More fixes to mobile renderer
|
2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
particles.glsl
|
Check for disabled particle trail particle before initializing particle trail
|
2022-12-22 11:30:59 -07:00 |
particles_copy.glsl
|
Revert "Fix particle trail glitch"
|
2022-03-01 20:16:10 +01:00 |
roughness_limiter.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |
scene_data_inc.glsl
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
|
Fix alpha hash by correcting typos and doing calculations in object space
|
2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
|
Implement Physical Light Units as an optional setting.
|
2022-08-31 12:14:46 -07:00 |
scene_forward_lights_inc.glsl
|
Fix some SpotLight3D issues (clustering artifacts, light leak)
|
2023-01-24 01:08:32 +01:00 |
SCsub
|
Extract shared scene data into a separate class
|
2022-09-15 12:09:57 +10:00 |
skeleton.glsl
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
sort.glsl
|
RendererRD: Remove binding specifier for push constants
|
2022-02-11 18:42:32 +01:00 |