0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
116 lines
4.4 KiB
C++
116 lines
4.4 KiB
C++
/*************************************************************************/
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/* multimesh.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MULTIMESH_H
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#define MULTIMESH_H
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#include "scene/resources/mesh.h"
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#include "servers/rendering_server.h"
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class MultiMesh : public Resource {
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GDCLASS(MultiMesh, Resource);
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RES_BASE_EXTENSION("multimesh");
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public:
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enum TransformFormat {
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TRANSFORM_2D = RS::MULTIMESH_TRANSFORM_2D,
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TRANSFORM_3D = RS::MULTIMESH_TRANSFORM_3D
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};
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private:
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Ref<Mesh> mesh;
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RID multimesh;
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TransformFormat transform_format;
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bool use_colors;
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bool use_custom_data;
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int instance_count;
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int visible_instance_count;
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protected:
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static void _bind_methods();
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#ifndef DISABLE_DEPRECATED
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// Kept for compatibility from 3.x to 4.0.
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void _set_transform_array(const Vector<Vector3> &p_array);
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Vector<Vector3> _get_transform_array() const;
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void _set_transform_2d_array(const Vector<Vector2> &p_array);
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Vector<Vector2> _get_transform_2d_array() const;
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void _set_color_array(const Vector<Color> &p_array);
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Vector<Color> _get_color_array() const;
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void _set_custom_data_array(const Vector<Color> &p_array);
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Vector<Color> _get_custom_data_array() const;
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#endif
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void set_buffer(const Vector<float> &p_buffer);
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Vector<float> get_buffer() const;
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public:
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void set_mesh(const Ref<Mesh> &p_mesh);
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Ref<Mesh> get_mesh() const;
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void set_use_colors(bool p_enable);
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bool is_using_colors() const;
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void set_use_custom_data(bool p_enable);
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bool is_using_custom_data() const;
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void set_transform_format(TransformFormat p_transform_format);
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TransformFormat get_transform_format() const;
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void set_instance_count(int p_count);
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int get_instance_count() const;
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void set_visible_instance_count(int p_count);
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int get_visible_instance_count() const;
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void set_instance_transform(int p_instance, const Transform &p_transform);
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void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
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Transform get_instance_transform(int p_instance) const;
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Transform2D get_instance_transform_2d(int p_instance) const;
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void set_instance_color(int p_instance, const Color &p_color);
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Color get_instance_color(int p_instance) const;
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void set_instance_custom_data(int p_instance, const Color &p_custom_data);
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Color get_instance_custom_data(int p_instance) const;
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virtual AABB get_aabb() const;
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virtual RID get_rid() const;
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MultiMesh();
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~MultiMesh();
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};
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VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
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#endif // MULTI_MESH_H
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